Connie McNorth

Connie McNorth is a traveler and protector of those who travel. She comes to the aid of those in need of her help whether it is helping those who have lost their way, or healing those in dire need of a cure or two.

Con of the North is Connie's Con, her "home turf", and no one messes with that! She has too much to do and time is running out, so she will do her best to hold the line until the help comes though.

 

Mulligan

Mulligan is the name, Merchant by trade, but bombs and grenades-that's how fun is made! He was on his way to Emporium Con to stock up on the staples, participate in some amazing pyrotechnic shows and compare some volatile recipes with like-minded associates.

Suddenly he was pulled into a whirlwind and dropped in an unceremonious heap in this place unlike any he has ever seen. It was such a rush! He is not afraid of a little chaos and he might be able to add his own exclusive brand of excitement to the mix. No one will be able to tell if there is collateral damage here in this crazy mess! Let's Go!

Sir Donathan

A seasoned knight who has enjoyed participating in a variety of games in a courtly setting: jousting, swords or fisticuffs ...and serving afternoon tea. He is attending the Peace Convention with the determination he will find alternative methods to provide resolution besides armed combat and he is prepared to fight about it!

He and Minnesta do not get along and have a longstanding feud. Often their associations will turn to bickering and rehashing a myriad of situations that would paint the other in a bad light to other people, usually ending in "...and she snores!"

He can be charming, but he often resorts to Intimidating and taunting when his wit doesn't immediately produce results.

Minnesta

Minnesta is a tiny, unique fairie dragon. Her enthusiasm is as contagious as her temper as Sir Donathan can attest. They have a long standing feud and Minnesta thought that the Peace Conference she was going to attend would be a great place to mess with him. Instead she popped out here- Wherever HERE is. Umphf!

She has red dragon bloodlines that confuses some and she likes it that way! Keep them guessing! Sneaky yet social, Sly, yet young without much experience in the world

She flits about this new world with both apprehension and glee.

Gwenevieve

Eager to be able to attend Arcana Con for the first time, Gwenevieve, a young wizard lass, traveled through the portal and found herself in this strange place.

Her wand clenched in her fist, pointing at all the odd sights, she tries to navigate through the encounters before her with less childlike enthusiasm and more experienced reactions,
while she tries not to singe other con-goers with her conjured flames and the occasional snowball.

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MN-93

A fun personality, great sense of humor, and surprisingly entertaining for a droid. If it wasn't for the poor singing voice, MN-93 could have made a great bard. Still, occasionally they will break out into song- much to the dismay of those around the droid. In a handy side compartment in MN-93's torso is a oddly placed hand-like appendage. This appendage aids in providing thieves picks for pesky locks. In addition MN-93 has compartments to store their sheathed sword an other gear. They have come to DomoRoboto Con to fill their robot 'pockets'.

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Woodreau and Sox

They set out from Carcatan with their trusty sheeple only to be yanked into a spiral-ing vortex and spilled into this strange convention.
Curious about the interesting beasts the can see, meet, and speak to here, Woodreau does hope he can get back to his convention soon-There are trades to be made! Until then though-What an opportunity to aid these unusual creatures!
Sox is the animal companion to Woodreau and dear friend although typically just a sheep, Sox will listen to the commands of Woodreau in battle and is very well trained - except for when it comes to snacks.
"Sox! Quit eating that!"

River

Being a lonely half-orc living in a big city, River needed to become a quick thinker in order to survive. Luckily, a small group of fairies living in the city found River and took them in, teaching them the best ways to pull pranks, pick pockets, and most importantly, how to beat people at games (or cheat when their luck turns)! After finding an old spell-book River studied magic with the help of her fairy family to enhance their abilities.

River liked card games the best, and in games of bluffing, River uses other’s assumptions about half-orcs to their advantage. Feigning ignorance or frustration, they have lured many coins across the table into their purse. When someone accuses River of cheating (whether she is or not), River isn’t afraid to take a bite out of the competition if they get into a “shuffle.”

Finally ready to become a high-roller, River was headed to Casino Con when they were sucked through a portal and tumbled into Con of the North. Ready for anything, and quick on the draw River is excited about this new opportunity to explore and play new games (all on the level, of course)!

Connor DueSouth

Connor DueSouth was once friends with Connie McNorth, and might still be if not for his quest for knowledge and power. As an oracle of lore, Connor was always interested in knowledge. Always seen with his nose in a book, anytime he encountered a new eld of study or set of lore, Connor would take a deep dive and learn as much as he could about it.

Unfortunately, knowledge comes with a cost. Being covetous, Connor feels a near insatiable desire to collect more knowledge, power, and wealth. When he found table-top role playing games he became obsessed with dice. Collecting more and more sets of dice, Connor began to study luck, chance, and chaos. This eventually led him to find The Crystal Helm of Eikos, an intelligent magical item that contains an ancient being of elemental chaos.

Now controlled by the power of the Helm, Connor has set a plan in motion to unleash chaos upon the multiverse, and combine all conventions into one giant Con of Chaos.