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Con of the North
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Updated August 18th, 2014

Events

Tips: Don't forget that you can use your browser's search function to find game types, systems, sponsors, or GMs! The CotN game types are Board Game, Card Game, Computer Game, Interactive Roleplaying, Miniatures, and Roleplaying, any of which could be a Tournament.


ALL-CON

Starts at 2 PM, runs 8 hours.

"Unfinished Business" Games

Join three up-and-coming board game designers from the Twin Cities as we demo our prototype games. Come at your convenience and play any of our games. Be ready to give feedback! * Scatterball - (30 minutes, 3-8 players) * Mirror Tactics - (45-60 minutes, 2-6 players) * W.A.R.P - (2-3 hours, 2-4 players) * Gods of War - (60-90 minutes, 2-4 players)
Location: Boardroom 1 - 07
Time Slot: ALL-CON
Type: Board
Players: 1
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Multiple Systems by Various Companies
GM: Scot Eaton, Samuel Spaid

COTN Cards! (It's all about the minions)

Collect the cards, talk to other con-goers, trade cards, find the rules, find the minions, turn in your cards/best hand by Midnight on Sat. Ask Jean at Lady Dragon's Treasures if you have any questions.
Location:
Time Slot: ALL-CON
Type: Card
Players: 1
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Jean Mlynczak
Sponsored by Con of the North

Crossfire

Crossfire is an open source, cooperative multiplayer graphical RPG and adventure game. Since its initial release, Crossfire has grown to encompass over 150 monsters, about 3000 maps to explore, an elaborate magic system, 13 races, 15 character classes, a system of skills, and many artifacts and treasures. Crossfire is based in a medieval fantasy world and is similar to other games of this genre. It's available all weekend, with no sign-up necessary.
Location: Conf. Room G
Time Slot: ALL-CON
Type: Computer
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Crossfire by crossfire.real-time.com
GM: Rick Tanner

Games on Demand

Interested in trying out a new game? Looking for a particular RPG that nobody else seems to be running? Got an awkward break in your schedule? Come on down to Games on Demand, and we'll fix you up with a GM and some players who want to try out a system with you. We focus on small(ish), indie(esque) systems. Check the schedule in our room to find out what systems are available at a given time. Hours: Friday12pm to 2am, Saturday 10am to 2am, Sunday 10am to 10pm. You do not need a ticket for this event.
Location: Studio 4
Time Slot: ALL-CON
Type: RPG
Players: 1
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Multiple Systems by Various Companies
GM: Caitlin Carlson, Arnold Cassell, Jon Cole, Thomas Fendt, David Hertz, Adam McConnaughey, Sara Van Hoy

Lost City of Barakus

Ongoing campaign. Come and go as you like. 5th level character to start. Party is making its way through the Quail Valley on way to Skullshank's Tower to stop his construction of an infernal summoning telescope. Then on to find the Vale of the Snake to stop Set's Avatar from marching his army of conquest. They just found the last of 3 keys to the Vault of Larin Karr that lies beneath the Quail Vault... You do not need to request a ticket for this event.
Location: Studio 13
Time Slot: ALL-CON
Type: RPG
Players: 16
Rating: General
Tracks: Kid-Friendly
Knowledge Required: Some
Materials Required: General
System: Dungeons and Dragons 3.5 by Wizards of the Coast
GM: Burl Zorn

Society in Shadow

We watch from the shadows and defend humanity. We are the legendary beings of nightmare. This game is a living Larp played all over the midwest. Come play a game taking on the roles of Vampyres, Shape-shifters, Sorcerers, Immortals, Martial art adepts, and the ancient Sidhe of Eldritch origin. This is an all weekend event. Come play a game involving murder, mystery,and intrigue. This is an all weekend event. Game start will be 6pm Friday night running to 2am Saturday morning, resuming at 12pm Saturday until 2am Sunday morning, resuming at 12pm Sunday and concluding at 4pm Sunday afternoon. Players can play as often or as long as they want and check out to play other games if they want too. You do not need a ticket for this event.
Location: Conf. Room I - 13
Time Slot: ALL-CON
Type: LARP
Players: 1
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: 6 Stones by 6 Stones Inc.
GM: Scott Folke

UndeadViking's Boardgame Room

Want to play one of those new "designer boardgames" you have heard about but don't know where to begin? Come on over to the boardgame room and let us teach you how to play one of the many games we will have available. Also, feel free to pop in and ask if we have extra room if you and your friends are looking for a spot to play that new boardgame you just picked up. We would love to have you. You do need a ticket for this event.
Location: Conf. Room C
Time Slot: ALL-CON
Type: Board
Players: 1
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Multiple Systems by Various Companies
GM: Lance Myxter

FRI12-14

Starts at 12 PM, runs 2 hours.

AP- 2 - AP

The Word is: Fun - Your Choices are: Attend CotN, A Root Canal, Presidential assignation, Nose Hairs, and Eyebrow Tweezers... You are the Judge this round how will you decide (I know my pick!) - This is of course Apples to Apples the crazy word matching game – tournament rules will be used and explained.
Location: Studio 3 - 04
Time Slot: FRI12-14
Type: Card
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Apples to Apples by Out of the Box
GM: Joelle Odeen
Sponsored by Lady Dragon's Treasures, Winona RPSIG

Dinosaur Hunt on Venus!

Space 1889 interplanetary steampunk adventure! Now with the fast paced Ubiquity system! Your jaunt to the jungle planet starts as a dinosaur hunt, but is followed by a strange discovery. Then the Germans arrive!
Location: Studio 7 - 02
Time Slot: FRI12-14
Type: RPG
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Space 1889 Ubiquity by Chronicle City
GM: John Everett Till
Sponsored by House of Indie Games

Dominion with Expansions

Come and play! If you have never played I will teach you. If you have played before I will have most of the expansions to mix it up.
Location: Regency - 11, Regency - 12
Time Slot: FRI12-14
Type: Card
Players: 7
Rating: General
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Dominion by Rio Grande Games
GM: April L Snyder

Duck, Duck, OMG Werewolf!! (Part 1)

Welcome to Part 1 of Duck, Duck, OMG Werewolf!! This is a 2 part event - Part 1 is FRI12-14 and Part 2 is FRI14-18. Players need to be in both parts. Talisman with the Blood Moon expansion. Let's see how many lycanthropes are around.
Location: Studio 3 - 03
Time Slot: FRI12-14
Type: Board
Players: 6
Rating:
Tracks: None
Knowledge Required: None
Materials Required: None
System: Talisman by Games Workshop
GM: Ernest Besaw
Sponsored by Lady Dragon's Treasures, Winona RPSIG

Industrial Waste

Start the convention with Dirty Pete himself and play this Eurogame where you take the part of a manufacturer trying to dominate the marketplace while keeping the environment clean. Or, you know, not, it's up to you! (I'm not "Dirty Pete" for nothing, after all!)
Location: Regency - 16
Time Slot: FRI12-14
Type: Board
Players: 3
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Industrial Waste by Rio Grande Games
GM: Peter Jansen

Lunch Time Game Assortment

A composite of odd, hunger games. First, can your sous-chef make it to the top of the skyscraper before Devil Bunny exacts a pricey toll in 'Devil Bunny Needs A Ham'. Next, 'Get Bit!' where you don't need to out-swim the vicious hungry shark on your tail, you just need to out swim the other robots. Lastly, if there is any time left 'Pass the Pigs' because 'Hungry Hungry Hippos' is just silly.
Location: Regency - 15
Time Slot: FRI12-14
Type: Board
Players: 5
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Multiple Systems by Various Companies
GM: Timothy P. Moore

Midimaze Reimaging

We need style! Panache! That certain elusive *something*! We need a bunch of people to decorate the Midipit and play a few games...are you one of them?
Location: Conf. Room G
Time Slot: FRI12-14
Type: Computer
Players: 15
Rating: Family
Tracks: Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Midi Maze by Hybrid Arts
GM: Jim Beecher

Podcast Recording

Description: Join host Adam Gottfried (of Kicked in the DiceBags) for a very special recording of the Side Project podcast. The episode will include interviews from attendees and vendors, and a roundtable discussion starring you! Topics will be decided immediately prior to recording. Ticketed folks get a seat, but alternates and onlookers are welcome to stand and provide color commentary.
Location: Studio 2 - 01
Time Slot: FRI12-14
Type: Special Event
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: N/A by UNKNOWN
GM: Adam Gottfried
Sponsored by Kicked in the DiceBags

Ra

Bid for monuments, pharaohs, rivers, gold and other things in ancient Egypt. This is a fast-moving and entertaining game.
Location: Regency - 08, 09
Time Slot: FRI12-14
Type: Board
Players: 9
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Ra by Rio Grande Games
GM: Mike Backstrom
Sponsored by 1st MN Historical Wargaming Soc.

Ticket to Ride

Start your convention by easing into it with some train games. We will have several boards to choose from including North America, Europe, and Asia. Build train track and complete tickets to roll to victory.
Location: Regency - 20, REG21
Time Slot: FRI12-14
Type: Board
Players: 9
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Ticket to Ride by Days of Wonder
GM: Steve Tyykila

Trains - by AEG

Dominion meets a track-laying board game. You will start with a small set of cards, but by building a more effective deck throughout the game, you will be able to place stations and lay rails over Japan. Rules will be taught.
Location: Regency - 19
Time Slot: FRI12-14
Type: Board
Players: 3
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Trains by AEG
GM: Matthew Boehland

What is Tekumel?

Never heard of Tekumel before? To kick off the dedicated Tekumel table with 40 hours of gaming over the weekend, we thought that an introduction to the world of Tekumel would be fun. Gamers with over a hundred years of experience in Tekumel will be on-hand to discuss Tekumel and the upcoming games.
Location: Studio 16
Time Slot: FRI12-14
Type: Seminar
Players: 20
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: N/A by UNKNOWN
GM: Brett D Slocum
Sponsored by Tekumel Track

Zombicide

Zombicide is a collaborative game in which players take the role of a survivor and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly. Unfortunately for you, there are a LOT more zombies than you have bullets. Find weapons, kill zombies. The only way out is zombicide! Pre-generated Characters.
Location: Regency - 17
Time Slot: FRI12-14
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Zombicide by Guillotine Games
GM: Odin Gilbertson, Kristina Jager, Jeremy Porter

FRI14-16

Starts at 2 PM, runs 2 hours.

Am I the Eye of the Maze?

We all have favorite mazes, we all like to try different things. In this round players take turns picking the maze and battle conditions in a round-robin format.
Location: Conf. Room G
Time Slot: FRI14-16
Type: Computer
Players: 15
Rating: Family
Tracks: Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Midi Maze by Hybrid Arts
GM: Jim Beecher

Blackmorn Manor

Blackmorn Manor houses an evil entity – as would any domicile with such a name. Your objective is to evict the evil entity. But beware! If your courage fails, you will become a minion of the Evil One.
Location: Boardroom 1 - 01
Time Slot: FRI14-16
Type: Board
Players: 4
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Blackmorn Manor by Pacesetter
GM: Daniel Underbakke

Fisherman of Catan

I picked up this expansion for Settlers of Catan a while back, but haven't had a chance to play it yet, so am bringing it to the convention! Sea hexes that produce give you fish, which can be spent to take various actions. But watch out for the boot!
Location: Regency - 16
Time Slot: FRI14-16
Type: Board
Players: 3
Rating: Family
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Settlers of Catan by Mayfair Games
GM: Peter Jansen

Frag

First person shooter in the form of a board game!
Location: Regency - 17
Time Slot: FRI14-16
Type: Board
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: FRAG by Steve Jackson Games
GM: Roxanne Butter

Grave-robbing in Xanibet

A simple 2-hour mini-adventure featuring plenty of the usual greed, avarice and vengeful undead. We'll be using Swords & Wizardry (Complete) rules. Pre-Generated characters provided. See our blog for more details: hereticwerks.blogspot.com.
Location: Studio 2 - 01
Time Slot: FRI14-16
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Swords & Wizardry by Frog God Games
GM: James Garrison, Jody Garrison
Sponsored by Hereticwerks

Kingsburg

Congratulations, you are the governor of an obscure province on the edge of the King's territory. But every winter, some ravaging horde of creatures wanders over and trashes your farms. Strike back with soldiers and give your people the chance to develop into a community! Easy to pick up and play; advanced elements will be added based on group experience. This game runs FRI14-16 & SUN08-10.
Location: Regency - 12
Time Slot: FRI14-16
Type: Board
Players: 5
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Kingsburg by Fantasy Flight
GM: Eric J. O'Denius

Munchkin

Variety of Munchkin - Players can choose which games they prefer.
Location: Conf. Room B - 06
Time Slot: FRI14-16
Type: Card
Players: 8
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Munchkin by Steve Jackson Games
GM: Roxanne Butter

Munchkin Demo

Learn to play this easy to learn and quick to play game that teaches you the meaning of being a Munchkin. Kick in the door, kill the monsters, steal the loot.
Location: Regency - 10
Time Slot: FRI14-16
Type: Card
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Munchkin by Steve Jackson Games
GM: Carl Hotchkiss
Sponsored by Village Games

Run For Your Life Candyman

A twisted parody of a classic board game. Yours is a sugar frosted land of confection. But underneath the candy-covered veneer lies a disturbing truth. The king is selling the sweet citizens out the back door to voracious children all over the world. Now it's a mad dash for the border to save your little candy buttons.
Location: Regency - 07
Time Slot: FRI14-16
Type: Board
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Run for Your Life Candyman by Smirk & Dagger
GM: Rachel Hotchkiss

SPANC

Space Pirate Amazon Ninja Catgirls! (what did you *think* it stood for?!?) Cruise the galaxy, going on capers and collecting toys! Whomever gets the most loot wins! But if you fail a challenge, your crew may make you walk the plank....
Location: Conf. Room B - 03
Time Slot: FRI14-16
Type: Card
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: SPANC by Steve Jackson Games
GM: Brian S. Anderson

Sucking Vacuum

Emergency lights flash; airlocks slam shut. Something has gone horribly wrong in the space station. You must find parts of a space suit, locate air tanks, program the computer to open the pod bay, and make your way to the escape pod. But other astronauts may want your stuff, so pick up a wrench or toilet brush to fend them off. Be the first to the pod or you may be left behind sucking vacuum.
Location: Boardroom 2 - 03
Time Slot: FRI14-16
Type: Miniatures
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Sucking Vacuum by Alien Menace
GM: Donald Bauman

Talisman

Come play the reborn classic board game Talisman! Choose your hero wisely for they will have to use all of their wits, courage and luck to beat the other adventurers to the fabled Crown of Command and victory!
Location: Regency - 18
Time Slot: FRI14-16
Type: Board
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Talisman Rev. 4th Edition by Fantasy Flight Games
GM: Tim Nelson

Ticket to Ride

Start your convention by easing into it with some train games. We will have several boards to choose from including North America, Europe, and Asia. Build train track and complete tickets to roll to victory.
Location: Regency - 20, REG21
Time Slot: FRI14-16
Type: Board
Players: 9
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Ticket to Ride by Days of Wonder
GM: Steve Tyykila

Zombicide

Zombicide is a collaborative game in which players take the role of a survivor and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly. Unfortunately for you, there are a LOT more zombies than you have bullets. Find weapons, kill zombies. The only way out is zombicide! Pre-generated Characters.
Location: Regency - 17
Time Slot: FRI14-16
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Zombicide by Guillotine Games
GM: Odin Gilbertson, Kristina Jager, Jeremy Porter

FRI14-18

Starts at 2 PM, runs 4 hours.

Disappearance of Lady Rachael

The rebellion has been quelled and the perpetrators detained. The wives and daughters, held in the dungeon to ensure the compliance of the town council, have been freed. Families are reunited, the dead mourned. The town of Kwinfar is slowly regaining a semblance of normalcy, but Lady Tornby is missing. Please find her.
Location: Studio 12 - 02
Time Slot: FRI14-18
Type: RPG
Players: 4
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: David Lowery

Duck, Duck, OMG Werewolf!!

Welcome to Part 2 of Duck, Duck, OMG Werewolf!! This is a 2 part event - Part 1 is FRI12-14 and Part 2 is FRI14-18. Players need to be in both parts. Talisman with the Blood Moon expansion. Let's see how many lycanthropes are around.
Location: Studio 3 - 03
Time Slot: FRI14-18
Type: Board
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Talisman by Games Workshop
GM: Ernest Besaw
Sponsored by Lady Dragon's Treasures, Winona RPSIG

Dungeon Circuit: Season 5

Like an ancient cosmic walrus, the Dungeon Circuit hauls its bulk from the eldritch depths and plops down on the Beach of Adventure again this year. Do you, enterprising adventurer with a penchant for promoting bizarre magical goods, have what it takes to outsell and out-survive the challenges of this realm? You'll need all your dungeon-delving and sales knowhow to survive and MAKE BIG SALES!
Location: Studio 3 - 01
Time Slot: FRI14-18
Type: RPG
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Paranesia by Limestone Publishing
GM: Justin T Williams

Eclipse

You are in control of a vast interstellar civilization, competing for success with your rivals. You will explore new star systems, research technologies, and build spaceships to wage war with. There are many potential paths to victory, so plan your strategy well.
Location: Conf. Room B - 04
Time Slot: FRI14-18
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Eclipse by Lautapelit.fi
GM: Daniel Hillis

Empire Builder

Build your rail lines, route your loads, connect to the major population centers and make your fortune before your opponents do. Don't let them lock you out of secondary markets and backwater regions or you'll have to pay a price to use their lines. Transport cargoes back and forth from coast to coast and over the northern and southern borders unhampered by any pre-NAFTA restrictions.
Location: Regency - 15
Time Slot: FRI14-18
Type: Board
Players: 4
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Empire Builder by Mayfair
GM: Timothy P. Moore

Full Thrust - Light

Take command of your fleet of ships from the small agile Frigate to the mighty Battle cruiser as you battle across the dark void of space. Planets, moons and even asteroids dot the universe, making locking onto your target even more of a challenge, but don't fear, you have some of the most sophisticated and deadly spacecraft at your disposal. All miniatures, terrain and gaming supplies provided.
Location: Boardroom 2 - 07
Time Slot: FRI14-18
Type: Miniatures
Players: 4
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Full Thrust by Ground Zero Games
GM: Michael Ysker

Galaxy Trucker With Expansions

Players build ships by grabbing tiles from the middle of the table before time runs out. Then players see if their ships can survive meteors, pirates, predators, and more. Rules for at least the expansions will be taught, but knowledge of the basic rules is recommended, or your brain will melt trying to keep track of what all the components do while you're frantically building your ship.
Location: Regency - 19
Time Slot: FRI14-18
Type: Board
Players: 4
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Galaxy Trucker by Rio Grande Games
GM: Matthew Boehland

Get off the Boat in Zhaigriyal

While traveling up the Mssuma River between Usenanu and Bey Su, your boat has a weekend layover in the town of Zhaigriyal. Your character has 48 hours to: make contacts, spectate weekend events, discover a mystery, pick a fight, get drunk, attend an affair, or get into the kind of trouble PCs always get themselves in to. Contact GM prior to game start if you want to translate a character to his system.
Location: Studio 6 - 01
Time Slot: FRI14-18
Type: RPG
Players: 6
Rating: Mature
Tracks: None
Knowledge Required: None
Materials Required: None
System: EPT by Homebrew
GM: Stephen Vossler
Sponsored by Tekumel Track

Leggo My LEGO

Fantasy battle using LEGO figures as miniatures. Home grown rules loosely based on Battles of Bugnerd.
Location: Conf. Room I - 07, CON-I-08, Conf. Room I - 09
Time Slot: FRI14-18
Type: Miniatures
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Robb Stellmach

lntrigue on Mars

Space 1889 interplanetary steampunk adventure! Venus was an adventure, but nothing compared to your problems on the Red Planet. Welcome to a world filled with the ruins of great cities and temples! Of deadly intrigue between the great colonial powers — not to mention the native Martians, who have agendas of their own!
Location: Studio 7 - 02
Time Slot: FRI14-18
Type: RPG
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Space 1889 Ubiquity by Chronicle City
GM: John Everett Till
Sponsored by House of Indie Games

Merchant of Venus 2E - Classic

Come play a Classic Game of Merchant of Venus, 2nd Edition. Make first contact, deliver goods, transport passengers, build factories and spaceports. The first merchant to 2000 credits wins! Come learn and play this beautiful game! http://boardgamegeek.com/filepage/90317/merchant-of-venus-classic-game-rules-summary
Location: Boardroom 2 - 01
Time Slot: FRI14-18
Type: Board
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Merchant of Venus - 2nd Edition by Fantasy Flight Games
GM: Jeffrey Hagen

Mission Impossible: Derivations

"Good morning Mr. Phelps..." Powerful business man, Rachus Czeck, is moving up the political ranks fast, too fast. If he becomes the leader of the major controlling party, his economics strategies will unbalance the world's business markets. He needs to be stopped. "...your mission Jim, should you choose to accept it..." Characters provided.
Location: Studio 4-01
Time Slot: FRI14-18
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Crossed Energies by JHLRA
GM: Lenise Rankin
Sponsored by Crossed Energies

P.I.

A friend of mine said that this game is "Clue on steroids." Each player will have 3 mysteries to solve. The player that solves his mysteries first will win. I have scheduled this game for 4 hours because it is a new game that I will have to teach but I do not expect it to last this long.
Location: Regency - 08, 09
Time Slot: FRI14-18
Type: Board
Players: 9
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: P.I. by Treefrog Games
GM: Mike Backstrom
Sponsored by 1st MN Historical Wargaming Soc.

Rivals Collide

After 15 years of training, you finally passed your apprentice's gauntlet and are named magus. You and up to 5 other fledgling magi head out into the world to find a home in the Middle Ages of Europe. Command the forces of magic to create a covenant that will protect you. This is a multi-round event. You can play either on Fri or Sat, and Sunday morning for the finale.
Location: Studio 2 - 07
Time Slot: FRI14-18
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Ars Magica by White Wolf
GM: Chris Touchette

The Forest for the Trees

You have come to the edge of a great wood to rest after a recent skirmish. A tribe of Dalish Elves emerges from the trees, battered and bloody from battle. They claim the wood harbors a dark power that compels the beasts within – and the trees themselves – to drive out intruders. They have asked your help to rid the forest of this taint.
Location: Studio 3 - 04
Time Slot: FRI14-18
Type: RPG
Players: 4
Rating: Mature
Tracks: None
Knowledge Required: None
Materials Required: General
System: Dragon AGE by Green Ronin
GM: Richard L. Schrieber
Sponsored by Lady Dragon's Treasures, Winona RPSIG

The Last Raid

The Emperor is dead. The war is ending. You've been fighting a long time and can't wait to get out. Trouble is you've got nothing to go home to and no money to do anything else. Then you heard the local drunk talking about the Sector Moff's secret treasure vault. You think you know where it is, but there were a lot of other people who heard the drunk including a group of bounty hunters.
Location: Studio 1 - 01
Time Slot: FRI14-18
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Star Wars by West End Games
GM: Shawn DeLoach

The Usual Cyberpunks

They picked all you up on some half-baked rap - for once you're actually innocent. Unfortunately, everyone in the city is gunning for you now - corporates, cops, and worst of all every 2-bit screw head that's looking for some street cred. It's time to suit up, jack-in, boot up your smart gun, throw on your mirrorshades and get to the bottom of this, before someone sells you for spare parts.
Location: Studio 2 - 02
Time Slot: FRI14-18
Type: RPG
Players: 3
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: FATE by Evil Hat Productions
GM: Thomas J. Morris

FRI14-20

Starts at 2 PM, runs 6 hours.

#5-11: Library of the Lion (1-5)

A Pathfinder Society Scenario designed for levels 1-5. Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. Even the lauded Kitharodian Academy's texts are riddled with these changes, so when a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor's past victories so that Mendev might benefit from the discovery. Content in "Library of the Lion" also contributes directly to the ongoing storylines of the Cheliax, Grand Lodge, and Taldor factions. Written by Kyle Elliot. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 1 TO 5. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: FRI14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5: Mists of Mwangi (1-5)

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2, 4-5). Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi? Written by Nicolas Logue.
Location: Conf. Room D
Time Slot: FRI14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-02: The Wardstone Patrol (3 - 7)

A Pathfinder Society Scenario for characters of 3rd to 7th level (Tier 3-7). All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region now falls to small patrols of mobile soldiers to resupply, reinforce, and communicate between the border's many fortresses and outposts. With so much at stake, the Pathfinder Society has enlisted many of its agents to assist in the war effort, both to protect its own interests and to prevent the onrushing tide of demonic attackers from plunging the entire Inner Sea region into chaos. On one such wardstone patrol, however, the party may find itself facing an enemy of an entirely different nature. Written by Alex Greenshields. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 3 TO 7. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: FRI14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-05: The Elven Entanglement (7-11)

A Pathfinder Society Scenarios for levels 7-11. Nearly every nation has contributed to the Mendevian Crusade, but few are willing to send additional aid to assist the Pathfinder Society directly. Owed a favor the elves cannot refuse, Pathfinders travel to Kyonin to secure a force of some of the finest demon-hunters in Avistan only to find that the hunters are missing in action. Can the Pathfinders extract the lost elves from the depths of Tanglebriar, or will they become the latest casualties of Treerazer's domain? Written by Ryan Costello, Jr. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 3 TO 7. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: FRI14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-07: Port Godless (5-9)

Pathfinder Society Scenario #5-07: Port Godless is a Pathfinder Society Scenario designed for 5th- to 9th-level characters (Tier 5-9; Subtiers 5-6 and 8-9). This scenario is designed for play in the Pathfinder Society Organized Play campaign, but can easily be adapted for use with any world. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 3 TO 7. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: FRI14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-08: The Confirmation

A Pathfinder Society Scenario designed for level 1. Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents. Written by Kyle Baird.
Location: Conf. Room D
Time Slot: FRI14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-09: The Traitor's Lodge (3-7)

A Pathfinder Society Scenario designed for levels 3-7. During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city's defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons' offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion. Content in "The Traitor's Lodge" also contributes to the ongoing storyline of the Grand Lodge faction. Written by Thurston Hillman. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 3 TO 7. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: FRI14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-12: TBD (1-5)

SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 1 TO 5. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: FRI14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS Module: We Be Goblins!/PFS Module: We Be Goblins Too!

Module: We Be Goblins! A most unusual adventure for 1st-level goblin characters. The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure-fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads' leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they've proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors.... We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path's upcoming Jade Regent Adventure Path. Written by Richard Pett. Module: We Be Goblins Too! The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin "heroes"-Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers. The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe. The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain. The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating. The worse news is that lately Birdcruncher chieftains have had really short lifespans-they're being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own. Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders? "We Be Goblins Too!" is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to "We Be Goblins," Paizo's popular 2011 Free RPG Day adventure! Written by Richard Pett.
Location: Conf. Room D
Time Slot: FRI14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

The Glass River Rescue (1-5)

A Pathfinder Society Scenario for characters of 1st to 5th level (Tier 1-5). A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives. Written by Mike Shel.
Location: Conf. Room D
Time Slot: FRI14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

The Ruins of Undermountain

Return to the dark and dangerous depths of the Forgotten Realms' largest dungeon! Devious traps, mighty monsters, and cunning foes of all types await those who would dare the Underhalls of the mad wizard Halister. Beginners are always welcome, and characters will be provided.
Location: Studio 7 - 01
Time Slot: FRI14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: D&D 3.5 by Wizards of the Coast
GM: Robert Sigafoos
Sponsored by The Four Musketeers

Tombs of Green

Part 1: Tombs of Green launches the characters into the mountain deeps. Here they find the fallen have come back from the dead and seek companions on the lonely journey. It's a hard-hitting, blood-bathed, old-school adventure, where luck and skill play equal parts.
Location: Studio 2 - 05
Time Slot: FRI14-20
Type: RPG
Players: 8
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Castles & Crusades by Troll Lord Games
GM: Mario M. Butter

FRI16-18

Starts at 4 PM, runs 2 hours.

Burn in Hell

Collect souls of the damned to make sets for points. Sets can be based on point value, occupation, or one or more of the seven deadly sins. Extra bonus points for multiple matches. Watch out for your fellow collectors. When Hell freezes over, the game ends.
Location: Conf. Room B - 03
Time Slot: FRI16-18
Type: Card
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Burn In Hell by Steve Jackson Games
GM: Brian S. Anderson

Dungeon!

How deep into the Dungeon do you dare venture? Your Wizard might not survive the Purple Worm or the Red Dragon, but the Giant Spider is an easy victory! The Silver Cup is yours! Kill monsters and get treasures while exploring the intricate 3-D dungeon. Remember: the deeper the level, the bigger the treasure. And watch out for secret doors and traps! The original classic board game in 3-D.
Location: Boardroom 2 - 03
Time Slot: FRI16-18
Type: Miniatures
Players: 8
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Dungeon! by TSR
GM: Donald Bauman

Frag

First person shooter in the form of a board game!
Location: Conf. Room B - 05
Time Slot: FRI16-18
Type: Board
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: FRAG by Steve Jackson Games
GM: Roxanne Butter

Hoplomachus

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Play our award winning Hoplo: The Lost Cities, or the long-awaited expansion Hoplo: Rise of Rome! Choose from 5 unique cities and face off in a solo, co-op, or versus battle! Test your mettle against fierce beasts, dangerous criminals, powerful titans, and other rival cities.
Location: Regency - 03
Time Slot: FRI16-18
Type: Board
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Hoplomachus by Chip Theory Games
GM: Josh Carlson, Adam Carlson

Midimaze Pro Tips

New to Midimaze? Played a few times but never seem to win? This is the game for you! Experienced players will be on hand to show you the basics of the game and help you practice building the basic skills that will help you improve your score.
Location: Conf. Room G
Time Slot: FRI16-18
Type: Computer
Players: 15
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Midi Maze by Hybrid Arts
GM: Jim Beecher

Mississippi Queen

Riverboat racing on the mighty Mississippi - or a reasonable facsimile thereof.
Location: Boardroom 1 - 02
Time Slot: FRI16-18
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Mississippi Queen by Rio Grande Games
GM: Daniel Underbakke

Munchkin

Play this easy-to-learn and quick to play game that teaches you the meaning of being a Munchkin. Kick in the door, kill the monsters, steal the loot.
Location: Regency - 10
Time Slot: FRI16-18
Type: Card
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Munchkin by Steve Jackson Games
GM: Carl Hotchkiss
Sponsored by Village Games

Pillars of the Earth

Now a tradition here, start your weekend off right by aiding in the construction of a new and beautiful cathedral in England c. 1150 AD. It has characters and events true to the story. It's both easy-to-learn and play; there are many ways to win this building-and-gathering game that will keep your opponents guessing to the very last of six rounds of action.
Location: Regency - 12
Time Slot: FRI16-18
Type: Board
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Pillars of the Earth by Mayfair Games
GM: Eric J. O'Denius

Seven Wonders with Leaders

You are in charge of one of the great ancient empires. Will you focus on science, commerce, social structures, or your military? Make sure you will have the resources to build everything you want including completing your empires wonder. Can you lead them to victory?
Location: Regency - 20
Time Slot: FRI16-18
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Seven Wonders by Repos Productions
GM: Steve Tyykila

Small World

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Location: Regency - 07
Time Slot: FRI16-18
Type: Board
Players: 5
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Small World by Days of Wonder
GM: Rachel Hotchkiss

Talisman: 4th Edition

The board game you played when you wanted to play D&D, but didn't really want to go to all the trouble. Base game, no expansions.
Location: Conf. Room I - 02
Time Slot: FRI16-18
Type: Board
Players: 6
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Talisman Rev. 4th Edition by Fantasy Flight Games
GM: Anthony DelVecchio

UNO Rummy-Up

The fun of Rummy Tiles with the magic of UNO.
Location: Regency - 11
Time Slot: FRI16-18
Type: Board
Players: 4
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Uno Rummy UP by Mattel
GM: Robert A Svenkerud

Zombicide

Zombicide is a collaborative game in which players take the role of a survivor and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly. Unfortunately for you, there are a LOT more zombies than you have bullets. Find weapons, kill zombies. The only way out is zombicide! Pre-generated Characters.
Location: Regency - 17
Time Slot: FRI16-18
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Zombicide by Guillotine Games
GM: Odin Gilbertson, Kristina Jager, Jeremy Porter

FRI18-02

Starts at 6 PM, runs 8 hours.

Funeral for a Friend

A Party member receives a message to return home for a funeral. Since his family long ago placed a price on his head, he would like you to accompany him. This may be the last you see of him. Role Playing Tournament. Rd 2 is "Eulogy" on Saturday. Play a Pregen or BYOC up to 20th LvL.
Location: Studio 3 - 03
Time Slot: FRI18-02
Type: RPG
Players: 12
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Rolemaster by Iron Crown Enterprise
GM: Roger Mlynczak
Sponsored by Lady Dragon's Treasures, Winona RPSIG

Miniatures Bring & Battle

New for 2014. Terrain Specialties provides the terrain, you bring a painted force for Warhammer 40K/Fantasy, Warmachine/Hordes, Mordheim, etc, and find an opponent to spend the evening battling it out. Join in this event at any time throughout the evening and play one-on-one or multiplayer games. A great opportunity to test your 40K army before Sunday's RTT. This event runs until midnight.
Location: Conf. Room H
Time Slot: FRI18-02
Type: Miniatures
Players: 16
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Various by UNKNOWN
GM: Dan Helmen
Sponsored by Terrain Specialties

Twilight Imperium

Come and play the galactic strategy game of conquest, diplomacy and trade: Twilight Imperium, 3rd edition! We'll be using Shattered Empire and Shards of the Throne expansions.
Location: Regency - 11
Time Slot: FRI18-02
Type: Board
Players: 8
Rating: General
Tracks: None
Knowledge Required: Advanced
Materials Required: None
System: Twilight Imperium by Fantasy Flight Games
GM: Tim Nelson

FRI18-20

Starts at 6 PM, runs 2 hours.

Alpha Strike 1945 Part 1

Orbital insertion was flawless. On the drop down we passed through some funky storm. Everything seemed ok when we landed; until we heard the com: "We seem to have landed a bit off course... It looks like we missed the DZ by about 3 parsecs and about 1800 years. We appear to have dropped into the ancient Terran Battle of Kursk. We have company..."
Location: Boardroom 1 - 03
Time Slot: FRI18-20
Type: Miniatures
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Classic Battle tech by Catalyst Game Labs
GM: Dean Anderson

Castellan

Four players work together to build a castle. Wall and tower pieces link to form courtyards. The player who finishes a courtyard claims it with a Keep. Your cards determine what pieces you get each turn... but you decide where to put them. If you're clever, the pieces played by your opponent can end up scoring for you!
Location: Conf. Room B - 03
Time Slot: FRI18-20
Type: Board
Players: 4
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Castellan by Steve Jackson Games
GM: Brian S. Anderson

Clash of the Minifigs

An arena LEGO Minifigure combat game. Homegrown rules.
Location: Conf. Room I - 10
Time Slot: FRI18-20
Type: Miniatures
Players: 4
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Warren Fritze

Defenders of the Realm: Part 1

This is 'Charge of the Wolf Riders', the first of 5 scenarios that makes up a campaign. Each scenario has new rules, enemies, and game play to mix up the basic Defenders of the Realm game. It is not necessary to sign up for any other Defenders of the Realm events to play in this one. Rules will be taught.
Location: Regency - 17
Time Slot: FRI18-20
Type: Board
Players: 3
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Defenders of the Realm by Eagle Games
GM: Matthew Boehland

Dominion + Intrigue

Deck-building card game in which players compete to gather valuable cards defined by resources, victory points & action cards. It starts out a small sad collection of Estate & Copper cards, but you hope by the end of the game it will be brimming with Gold & Province cards. Each game is unique in play & strategy. Action cards can better your hand or hinder another, therein lies the fun & challenge.
Location: Boardroom 2 - 02
Time Slot: FRI18-20
Type: Card
Players: 5
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Dominion by Rio Grande Games
GM: Lois Travis

Dungeon!

How deep into the Dungeon do you dare venture? Your Wizard might not survive the Purple Worm or the Red Dragon, but the Giant Spider is an easy victory! The Silver Cup is yours! Kill monsters and get treasures while exploring the intricate 3-D dungeon. Remember: the deeper the level, the bigger the treasure. And watch out for secret doors and traps! The original classic board game in 3-D.
Location: Boardroom 2 - 03
Time Slot: FRI18-20
Type: Miniatures
Players: 8
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Dungeon! by TSR
GM: Quentin Denzene

Hirilakte Arena Gladiators

Your clan-cousins made wagers that they could make more gold than you at the gladiatorial games today. As a high clansman, who owns gladiators and is active in the gladiatorial arts, you accept the wagers and will do everything in your power to win.
Location: Studio 6 - 01
Time Slot: FRI18-20
Type: Board
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Stephen Vossler
Sponsored by Tekumel Track

Hoplomachus

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Play our award winning Hoplo: The Lost Cities, or the long-awaited expansion Hoplo: Rise of Rome! Choose from 5 unique cities and face off in a solo, co-op, or versus battle! Test your mettle against fierce beasts, dangerous criminals, powerful titans, and other rival cities.
Location: Regency - 03
Time Slot: FRI18-20
Type: Board
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Hoplomachus by Chip Theory Games
GM: Josh Carlson, Adam Carlson

Lords of Waterdeep

A strategy board game that is set in the city of Waterdeep - it's a worker placement type Eurogame with Dungeons and Dragons flavor. Each player assumes the role of one of the secret Lords of Waterdeep who are vying for control of the city. Their agents move throughout the city recruiting adventurers to fulfill quests and earn rewards. Beginners welcome.
Location: Regency - 18
Time Slot: FRI18-20
Type: Board
Players: 5
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Lords of Waterdeep by Wizards of the Coast
GM: Christopher Duda

Og Fun! You Play Og

Og is a hilarious game in which vocabulary is precious and life is silly: You cave person. Big hungry smelly thing want eat you. What you do?
Location: Studio 7 - 02
Time Slot: FRI18-20
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Og: Unearthed by Firefly Games
GM: Rachel Kronick
Sponsored by House of Indie Games

Pandemic: On the Brink

The clock is ticking as four deadly diseases spread rapidly across the world. Players take the roles of highly skilled disease-fighting experts who must work together to stop the pandemic. Can you find the cures in time? Beginners welcome.
Location: Regency - 19
Time Slot: FRI18-20
Type: Board
Players: 5
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Pandemic by Z-man Games
GM: Carol Jud

Shifting Sands

A 2-hour mini-adventure of desert survival, lost caravans and a mysterious oasis. We'll be using Swords & Wizardry (Complete) rules. Pre-Generated characters provided. See our blog for more details: hereticwerks.blogspot.com.
Location: Studio 2 - 01
Time Slot: FRI18-20
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Swords & Wizardry by Frog God Games
GM: James Garrison, Jody Garrison
Sponsored by Hereticwerks

Speed Painting

Sure you can paint minis but can you do it in a half hour? Each contestant will have a half hour to paint their figure. Figures, paints and brushes are provided. Painted figures can be entered into the Painting Contest if figures are completed before 12:30PM on Saturday. For questions contact Kathrynhmccarty@gmail.com.
Location: Conf. Room I - 11, 12
Time Slot: FRI18-20
Type: Miniatures
Players: 6
Rating: Family
Tracks: Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Speed Painting by You
GM: Kathy Hoglund

SURVIVE!

An island is sinking by a volcanic eruption. You have to get as many people as you can to a safe island, but many dangers await you. Serpents, whales, giant squid, and sharks - OH MY! This is the newest version of Survive and the Giant Squid expansion will be used.
Location: Regency - 21
Time Slot: FRI18-20
Type: Board
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: SURVIVE! by Stronghold Games
GM: Richard Moyer, Sr.
Sponsored by 1st MN Historical Wargaming Soc.

The Mines of IO

On the Moon of IO. Players develop and expand Mines, Bases, Hauler roads and Ore launchers. Players deploy colonists and mercenaries to kill aliens, expand claims and claim jump other players. As each player only has a few of these workers, only wise plans and bold moves will gain the most victory points. Using Hex tiles laying and worker placement is game is like Carcassone but much more.
Location: Conf. Room B - 07
Time Slot: FRI18-20
Type: Board
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: The Mines of IO by Gunny Publications Inc
GM: Jeffrey R Sutton

Union Pacific

Build railroads across the country and try to acquire stock in the most valuable companies.
Location: Regency - 08, 09
Time Slot: FRI18-20
Type: Board
Players: 9
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Union Pacific by Rio Grande Games
GM: Mike Backstrom
Sponsored by 1st MN Historical Wargaming Soc.

WWF - What are We Fighting?!

Arena fighting at its best and worst. Hack, slash, mash, bash; very little magic; lots of monsters and NPCs to kill. Characters provided.
Location: Studio 4-01
Time Slot: FRI18-20
Type: RPG
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Crossed Energies by JHLRA
GM: Jeremy Haskins, Lenise Rankin
Sponsored by Crossed Energies

Zombies!!!

This one's a No Brainer! Zombies puts you the middle of the action as you try to escape the ever advancing zombie horde. Players must use a combination of wits and brawn to be the first to the heliport and certain escape. The only problem is the zombies are everywhere. They appear very hungry and the other survivors would really prefer to be the first to the heliport.
Location: Regency - 16
Time Slot: FRI18-20
Type: Board
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Zombies!!! by Twilight Creations
GM: Jodi Baumgard

FRI18-22

Starts at 6 PM, runs 4 hours.

70/80/90's Board Game Potpurri

Can you get your freighter through the Bermuda Triangle to deliver the great Ape to 'The City' or will it the plunge, falling under a dark cloud of Evil. Three odd board games from three separate decades: the Bermuda Triangle Game, King Kong, and The Tick: Hip Deep in Evil Game where you match wits against the likes of Chairface Chippendale and Dinosaur Neal.
Location: Regency - 15
Time Slot: FRI18-22
Type: Board
Players: 4
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Multiple Systems by Various Companies
GM: Timothy P. Moore

Advanced Dungeon Crawl 2.0

Putting The "Old School" Back In Looting! Play one of 25 AD&D characters as you venture into a deadly dungeon filled with countless creatures of evil. Spells, scrolls, potions and weapons of all kind will aid in your survival as you search for priceless treasures. All materials and scaled down mechanics are taken from AD&D. Dungeon, miniatures, terrain, and all gaming supplies provided.
Location: Boardroom 2 - 04, 07
Time Slot: FRI18-22
Type: Miniatures
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: AD&D by TSR
GM: Michael Ysker

An Introduction to Simplicity

An Introduction to the Koroak Games system Simplicity. Simplicity is a new non-genre specific d10 roll playing system that focuses on player creativity, interesting world creation, and most importantly fun. Come learn about the system, create a character and run through a starter level game.
Location: Conf. Room I - 09
Time Slot: FRI18-22
Type: RPG
Players: 6
Rating: General
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Simplicity by Koroak Games
GM: Kenneth Justiniano
Sponsored by Koroak Games

Android: Netrunner Tournament

Compete in the CotN Android: Netrunner tournament. The tournament will consist of four Swiss-paired rounds, with participation prizes and additional prizes for the Top 2. Registration begins at 5:00pm on Friday. You must bring a sleeved, tournament-legal Android: Netrunner Corp and Runner deck to compete. For more info: tinyurl.com/anlcg-support.
Location: Conf. Room B - 06
Time Slot: FRI18-22
Type: Card
Players: 16
Rating: General
Tracks: None
Knowledge Required: Advanced
Materials Required: All
System: Android: Netrunner TCG by Fantasy Flight Games
GM: Fantasy Flight Games

Blockade at Whiterock Station

A fleet of pirate-ships have just blockaded Whiterock - a valuable asteroid mining base around Kapteyn's Star - sounds just like the crisis/opportunity you and your crew have been waiting for! Charge-up the plasma-cannons and kick-start the fusion-drive, it's time to run a blockade! Please bring a standard set of D&D dice, D4 - D12. Visit http://interstellarprofiteer.blogspot.com/ background.
Location: Studio 2 - 03
Time Slot: FRI18-22
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Cortex Plus by Margret Weis Publications
GM: Michael Johnson

Car Wars Amateur Knight

Want to try your hand at this classic game of vehicular combat? Think you've got what it takes? Then come and join SPARK and take one of our pre-generated 20K cars into Killebrew Memorial to slug it out. Bring a friend!
Location: Boardroom 2 - 05, 08
Time Slot: FRI18-22
Type: Board
Players: 8
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Car Wars by Steve Jackson Games
GM: Peter Jansen, Eric J. O'Denius
Sponsored by Saint Paul Area Road Knights

Castles & Crusades Tournament

Two children have vanished from their home, carried off by foul creatures. Enter the Elkhorn Deeps and attempt to rescue the missing children! But beware, for things are not always what they seem and above all, beware the lure of delusions. This is a C&C one round tournament with two teams playing the same adventure. Pre-gen characters provided. Winners and prizes: Sunday 9am at the registration desk.
Location: Studio 2 - 01
Time Slot: FRI18-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Castles & Crusades by Troll Lord Games
GM: Aaron Nelson

Castles & Crusades Tournament

Two children have vanished from their home, carried off by foul creatures. Enter the Elkhorn Deeps and attempt to rescue the missing children! But beware, for things are not always what they seem and above all, beware the lure of delusions. This is a C&C one round tournament with two teams playing the same adventure. Pre-gen characters provided. Winners and prizes: Sunday 9am at the registration desk.
Location: Conf. Room I - 03
Time Slot: FRI18-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Castles & Crusades by Troll Lord Games
GM: Patrick Baumgard

Cuba

You're a plantation owner in pre-revolutionary Cuba. You need to grow your crops, gather your resources and use or sell your products in competition with the other landowners. Sometimes you may need to grease the palms of members of the national legislature. Who said farming was easy?
Location: Regency - 20
Time Slot: FRI18-22
Type: Board
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Cuba by Rio Grande Games
GM: Gene Velasco
Sponsored by 1st MN Historical Wargaming Soc.

Daleks in a Dungeon

That's right, Daleks. In a dungeon. Can your classic Dr. Who Dalek survive in a classic first level dungeon? All characters will be Daleks. Bring your own dice! Custom made Dalek miniatures and terrain will be used. Prizes for roleplaying will be awarded! Seek, Locate, Exterminate! Must bring your own dice. Must be familiar with Dr. Who and Daleks. Some understanding of AD&D needed.
Location: Boardroom 2 - 06, BRD2-09
Time Slot: FRI18-22
Type: Miniatures
Players: 8
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: AD&D by TSR
GM: Gerald Dagel

Diplomacy

Classic Diplomacy. 7 players, random draw for countries. A game of international intrigue, trust and treachery.
Location: Conf. Room I - 01
Time Slot: FRI18-22
Type: Board
Players: 7
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Diplomacy by Avalon Hill
GM: Hunter Weber

First Flight

Twenty years ago, Honor Harrington was introduced to SF readers. 16 books later, the series is still going strong. Saganami Island Tactical Simulator recreates the space battles from the novels using an innovative and easy to use rule system. Come learn how to fly like Honor!
Location: Regency - 10
Time Slot: FRI18-22
Type: Miniatures
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Saganami Tactical Island Sim by Ad Astra Games
GM: Mike Zebrowski
Sponsored by Village Games

Great Space Race

Represent your species in the Great Space Race! Hop in your ship and race around the rack. Avoid nasty events like black holes and space amoebas. Deploy mines, fire rockets, dodge asteroids, and outmaneuver your opponents. If all else fails: "Ramming speed!"
Location: Regency - 05
Time Slot: FRI18-22
Type: Board
Players: 6
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: The Great Space Race by Kenzer and Company
GM: Aaron T Albertson

Iä!

Ya hai-yar athg'ah nilgh'ri s'uhn. C'gof'nn kadishtu lw'nafh. Nog chtenff c'ch'nglui, y'hah! (1920's horror roleplaying).
Location: Studio 1 - 01
Time Slot: FRI18-22
Type: RPG
Players: 5
Rating: Mature
Tracks: None
Knowledge Required: None
Materials Required: None
System: Call of Cthulhu by Chaosium
GM: Danielle Eaton

Interplanetary Intrigue

England's Conference of All Worlds brought even the Martians -but someone has murderous intent. You are part of international security protecting CoAW. Meet your partners in 1860's London at the quaintly named 'Scotland Yard' and stop the killings. Nothing is what it appears to be... and no two of you share a purpose in common! Email wildweaselswargame@comcast.net to talk before the Con.
Location: Studio 2 - 08
Time Slot: FRI18-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: G.A.S.L.I.G.H.T. 15mm by LMW Works
GM: Tom Brown, Larry A Frost
Sponsored by Paladin Law, PLLC

Iraq-n-Roll

Who saves those who are usually sent in to do the saving? Well of course The Unit. Come join The Unit on another thrilling adventure. A Ranger squad was sent in to check out a possible WMD lab and have not been heard from in 72 hours. Your team is being sent in to find them or find out why they are missing. Are you up for the job? Of course you are, because you are a member of THE UNIT!
Location: Studio 2 - 02
Time Slot: FRI18-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Call of Cthulhu by Chaosium
GM: Jeff Rothecker

Lancaster & Expansions

Develop your own knighthood, deploy individual knights in the counties of England, expand your castle, enter conflicts in France and promote laws from which you benefit most. The player with the most power points at the end of the game is the winner. "Lancaster Henry V The Power of the King", will be an option for those that have played the base game. Eight new laws can also be added to the game.
Location: Conf. Room I - 04, 05, 08
Time Slot: FRI18-22
Type: Board
Players: 15
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Lancaster by Queen Games
GM: Bill Nara
Sponsored by 1st MN Historical Wargaming Soc.

Last Ship from Constantinople

The Turks aren't at the gates anymore. It is 1453 and they have just breached the walls. Can you keep the ancient Byzantine secrets of alchemy from falling into the hands of the ravenous infidels and still catch the last ship from Constantinople? The fast-playing Sellsword RPG introduced within the "Misteries in Misdeeds" historical arch played out on a lavishly built game board of Constantinople.
Location: Boardroom 1 - 01, Boardroom 1 - 04, Boardroom 1 - 05
Time Slot: FRI18-22
Type: RPG
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Sellsword by Sellsword Games
GM: Angus MacDonald

Raiders of the Whun Ring

Your superiors at E.V.I.L. have an important mission for you: Penetrate a powerful copyright barrier to get to a universe called "Mordor" and steal a so-called "whun ring." As a contemptible (if somewhat melodramatic) guardian of all that is foul and wretched, you'll need to use your cunning to foil orcs and tricksy hobbitses.
Location: Studio 3 - 01
Time Slot: FRI18-22
Type: RPG
Players: 5
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Paranesia by Limestone Publishing
GM: Larkin Corvin

The Enemy of My Enemy

An evening's festivities are disrupted by an angry mob, drawing the PC's into a sinister plot.
Location: Studio 12 - 01
Time Slot: FRI18-22
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Nate Christen

The Wages of S.I.N.

Agents of S.W.I.N.G. is a FATE-powered Spy-Fi game in the style of the Avengers and the Man from U.N.C.L.E. Take the part of 60's secret agents in a world of fast cars, Saville Row suits, Walther PPKs, go-go dancers, psychedelics and the cultural revolution, as you work to thwart the Machiavellian schemes of nefarious organizations and prevent the Cold War from bursting into flame.
Location: Studio 4-02
Time Slot: FRI18-22
Type: RPG
Players: 4
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Agents of S.W.I.N.G. by Postmortem Studios
GM: Mark Cummins
Sponsored by Peoples Republic of Lemony Fresh

The Wreck of the Pandora

The Wreck of the Pandora is a cooperative game that simulates a race against time by the dazed members of a biological survey team to repair their damaged space ship before the ship's systems reach an irreversible and fatal cold shutdown. As the crew scrambles after tools and weapons, they confront potentially dangerous alien specimens that have broken loose and roam the corridors.
Location: Boardroom 1 - 02
Time Slot: FRI18-22
Type: Board
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: The Wreck of the Pandora by SPI
GM: Bob Lau

What Mischief Befalls Milford?

The town of Milford has sent a messenger who reports strange goings on and requests for assistance. Standing forces are light and engaged elsewhere. A group of fearless adventures passing through has been asked to investigate. An adventure for 1st level characters. Characters provided or bring your own. No gunpowder.
Location: Studio 12 - 02
Time Slot: FRI18-22
Type: RPG
Players: 4
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: David Lowery

FRI18-24

Starts at 6 PM, runs 6 hours.

Titan

Recruit creatures, fight battles, Make the strongest titan. Highest score after midnight wins.
Location: Boardroom 1 - 09
Time Slot: FRI18-24
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Titan by Avalon Hill
GM: Don Bailey

FRI20-02

Starts at 8 PM, runs 6 hours.

Battlestations!

Simultaneous Ship to Ship Combat and Boarding Action simulator! You and your friends each play the role of a crew member on a starship that faces whatever the referee throws at you! You'll blast enemies, pull outrageous maneuvers, and crank the last bit of juice out of an overtaxed engine while trying not to get yourself, your crew, or your starship blown to bits in the process!
Location: Conf. Room I - 10
Time Slot: FRI20-02
Type: Board
Players: 4
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Battlestations! by Gorilla Games
GM: Brian Hole

History of the World

Avalon Hill edition with the plastic pieces. The game is played out over 7 epochs or rounds, with every player controlling a new rising empire from history. At the end of each epoch, players score points for all units of their color (from both the current and any previous empires) remaining on the board. Rules will be taught.
Location: Conf. Room B - 01
Time Slot: FRI20-02
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: History of the World by Avalon Hill
GM: Matthew Boehland

Legend of the Jade Champion

The Emperor has entered the Kingdom of Heaven, as has his Jade Champion. They must be replaced quickly to insure China's continued stability. All the notable figures in the World of Martial Arts are here to ensure proper successors. Opportunities abound, and many hope to advance hidden agendas. Is your Kung Fu strong enough to make a difference?
Location: Studio 16
Time Slot: FRI20-02
Type: LARP
Players: 24
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Heather Beecher, Jim Beecher, Nathan Nolan, Kelly O'Donoghue
Sponsored by Peoples Republic of Lemony Fresh

PFS #2-15: Shades of Ice, Part I - Written in Blood (1-5)

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5). When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse? Written in Blood is the first scenario in the three-part Shades of Ice campaign arc. It continues in Pathfinder Society Scenario #2-17: Shades of Ice-Part II: Exiles of Winter and concludes in Pathfinder Society Scenario #2-19: Shades of Ice-Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order. Written by Joshua J. Frost.
Location: Conf. Room D
Time Slot: FRI20-02
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #35: Voice in the Void (1-7)

A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4, and 6-7). Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it. Voice in the Void is a follow-up scenario to Pathfinder Society Scenario #5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum. Written by Rob McCreary
Location: Conf. Room D
Time Slot: FRI20-02
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #4-S1: The Ruins of Bonekeep, Level 1 - The Silent Grave (3-7)

Ruins of Bonekeep, Level One: The Silent Grave is a Pathfinder Society Special designed for 3rd- to 7th-level characters (Tier 3-7; Subtiers 3-4 and 6-7) This scenario is designed for play in the Pathfinder Society Organized Play campaign, but can easily be adapted for use with any world. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 3 TO 7. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: FRI20-02
Type: RPG
Players: 24
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-04: The Stolen Heir (1-5)

A Pathfinder Society Scenario designed for levels 1-5. The Mendevian Crusade draws heavily on the Pathfinder Society's resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father's goodwill and support in upcoming endeavors. Written by David N. Ross.
Location: Conf. Room D
Time Slot: FRI20-02
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-08: The Confirmation

A Pathfinder Society Scenario designed for level 1. Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents. Written by Kyle Baird.
Location: Conf. Room D
Time Slot: FRI20-02
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-12: TBD (1-5)

SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 1 TO 5. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: FRI20-02
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS Module: We Be Goblins!/PFS Module: We Be Goblins Too!

Module: We Be Goblins! A most unusual adventure for 1st-level goblin characters. The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure-fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads' leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they've proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors.... We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path's upcoming Jade Regent Adventure Path. Written by Richard Pett. Module: We Be Goblins Too! The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin "heroes"-Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers. The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe. The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain. The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating. The worse news is that lately Birdcruncher chieftains have had really short lifespans-they're being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own. Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders? "We Be Goblins Too!" is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to "We Be Goblins," Paizo's popular 2011 Free RPG Day adventure! Written by Richard Pett.
Location: Conf. Room D
Time Slot: FRI20-02
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Sarku's Cold Wormy Hell

Where in Sarku's Cold Wormy Hell are we? This is the question that a group of Ksarul priests and guards ask when returning to the surface after a week's duty in one of the many underground shrines beneath Jakalla. They emerge in a faraway place and must find out where they are and find a way home.
Location: Studio 6 - 01
Time Slot: FRI20-02
Type: RPG
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: GURPS Lite by Steve Jackson Games
GM: Brett D Slocum
Sponsored by Tekumel Track

The Christmas Gift

The doorbell rings and you discover that you have a received a holiday gift. The festively wrapped package has a silver bow tied to it that shimmers with a blinking light. Opening the small blue box you find that it is larger on the inside than the outside.
Location: Studio 2 - 05
Time Slot: FRI20-02
Type: RPG
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Doctor Who by Cubical 7
GM: Gary M. Travis

FRI20-22

Starts at 8 PM, runs 2 hours.

Alpha Strike 1945 Part 2

Your forces have deployed a cordon around your dropship as it prepares to leave. Time is of the essence. You must protect your ride from the hordes of tanks spilling into the DZ or forever be lost in space and time.
Location: Boardroom 1 - 03
Time Slot: FRI20-22
Type: Miniatures
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Classic Battle tech by Catalyst Game Labs
GM: Dean Anderson

Apples to Apples

Grab your funny bone and hold on! This game is full of hilarious comparisons - start with a funny adjective card and the judge chooses the best matching or humorous card! This game is a round robin card game where everyone gets a chance to be a judge!
Location: Studio 4-03
Time Slot: FRI20-22
Type: Card
Players: 6
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Apples to Apples by Out of the Box
GM: Nyree Spurrier
Sponsored by Peoples Republic of Lemony Fresh

Big Bang Theory Trivia Game

Get ready to get your geek on as you test your knowledge from THE BIG BANG THEORY! Players answer Trivia Questions, compete in rounds of "Rock-Paper-Scissors-Lizard-Spock" & draw their way to collecting a complete set of character cards.
Location: Conf. Room B - 05
Time Slot: FRI20-22
Type: Board
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: The Big Bang Theory by Cardinal Industries
GM: Susan Cox, Douglas Cox

Body Builders

In Body Builders, players live out their dream of being taxidermists! Each player recruits vultures, hyenas, and crocodiles to seek out animal parts that can be combined to build themselves a friend. This army of scavengers invades opposing taxidermists by drawing invasion cards in an attempt to steal the parts they need to complete their new companion. Style: fast, light strategy game.
Location: Regency - 12
Time Slot: FRI20-22
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Body Builders by Nevermade Games
GM: Brian Henk

Castle Panic

A cooperative board game of a castle and its surrounding countryside. The forest is filled with all sorts of monsters that lurk in the shadows. They watched and waited as you built your castle, but now they have gathered their army and are coming out of the woods. Work together to effectively use your weapons and defend against this marching hoard! The Wizard's Tower expansion available.
Location: Conf. Room B - 02
Time Slot: FRI20-22
Type: Board
Players: 5
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Castle Panic by Fireside Games
GM: Lois Travis

Chez Cthulhu

The Chez game gets even weirder when all the roomies are Cthulhu cultists. Collect slack and madness points while going to your dead-end job and dealing with a variety of 'friends.' WARNING: Mature themes.
Location: Conf. Room B - 03
Time Slot: FRI20-22
Type: Card
Players: 5
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Chez Cthulu by Steve Jackson Games
GM: Brian S. Anderson

FATE of Freeport

You know you're in trouble when the most pirate-friendly city in the world arrests a pirate captain. But she's YOUR captain, so what are you going to do?
Location: Studio 7 - 02
Time Slot: FRI20-22
Type: RPG
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: FATE by Evil Hat Productions
GM: John Everett Till
Sponsored by House of Indie Games

Formula De

Formula Dé is a fast-paced racing game in which the cars' top speeds are limited by having to end a certain number of turns in each curve of the racetrack. This can be tricky, because although players can regulate their speeds by choosing which gear to be in and each gear allows a certain range of movement, the exact amount is determined randomly. Great fun for a big group.
Location: Regency - 07
Time Slot: FRI20-22
Type: Board
Players: 10
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Formula De by Descartes Editeur/Euro Games
GM: Rachel Hotchkiss

Frag 3D in Castle Wolfenstein

Frag 3D takes place in a castle with stairways going up and down and walkways going through towers and over walls. What you see is what you shoot. Blast the other players; pick up new weapons and armor. If you die, you respawn and keep on playing. Come have a blast in Castle Wolfenstein.
Location: Boardroom 2 - 03
Time Slot: FRI20-22
Type: Miniatures
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: FRAG by Steve Jackson Games
GM: Donald Bauman

Get The Hobbit To The Mountain

What do all great fantasy epics have in common? That's right! Getting (someone/something) (to/from) (a mountain/tower/generally inaccessible place)! Now live the adventure with this collaborative game as you build your own path to adventure and then home again. Just don't drop the MacGuffin as you encounter challenges, obstacles and less-than-helpful characters.
Location: Studio 3 - 01
Time Slot: FRI20-22
Type: Board
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Get the Hobbit to the Mountain by Limestone Publishing
GM: Justin T Williams

Hoplomachus

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Play our award winning Hoplo: The Lost Cities, or the long-awaited expansion Hoplo: Rise of Rome! Choose from 5 unique cities and face off in a solo, co-op, or versus battle! Test your mettle against fierce beasts, dangerous criminals, powerful titans, and other rival cities.
Location: Regency - 03
Time Slot: FRI20-22
Type: Board
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Hoplomachus by Chip Theory Games
GM: Josh Carlson, Adam Carlson

Jump Gate, 3rd Edition

Learn to play the 2011 GAMES Magazine Traditional Game of the Year, "Jump Gate." The game will be taught by the game's designer, Matt Worden, and you will get to play a full game. A lot of games finish in 30 minutes... so you may get to play twice if time permits. The new 3rd Edition will be used.
Location: Regency - 17, Regency - 18
Time Slot: FRI20-22
Type: Board
Players: 8
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Jump Gate, 3rd Edition by undefined
GM: Matt Worden
Sponsored by Matt Worden Games

Kingdom Builder + Expansions

By skillfully placing their settlements on the 9 different kinds of terrain, (Utilizing multiple variable board.) that include special locations and castles, players create their own kingdoms, aiming to earn the most gold at the end of the game. No eating/food or drinking/containers by the board game.
Location: Conf. Room B - 04
Time Slot: FRI20-22
Type: Board
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Kingdom Builder by Queen Games
GM: Richard Lemanczykafka
Sponsored by 1st MN Historical Wargaming Soc.

Kingsburg

Roll dice to influence the king's advisers and save the realm! By influencing the king's advisers you will gain resources that allow you to build structures or train troops to protect against an invading army. The trick is to strategize how you influence the advisers since only one person may influence an adviser at a time.
Location: Regency - 19
Time Slot: FRI20-22
Type: Board
Players: 4
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Dice Rolling, Worker Placement by Fantasy Flight
GM: Eric Jennings

Let's Play Cards

I've got a deck of cards. Join us as we break it out and decide what we want to do with it. Euchre, Spades, Hearts, Gin Rummy, Go Fish... the possibilities are endless.
Location: Studio 7 - 01
Time Slot: FRI20-22
Type: Card
Players: 3
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Various by UNKNOWN
GM: Wendy Seidl
Sponsored by The Four Musketeers

Multi-Munchkin Madness!

We'll be combining *at least* 5 editions of Munchkin: Original, The Good The Bad & The Munchkin, Super-Munchkin, Space Munchkin and Munchkin Bites are all on the menu. It will be MADNESS.
Location: Conf. Room I - 10
Time Slot: FRI20-22
Type: Card
Players: 8
Rating: Family
Tracks: Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Munchkin by Steve Jackson Games
GM: Nell Matheny

Pandemic 1st Ed w/ Expansion

Players must work together playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. A truly cooperative game where you all win or you all lose. No bio terrorist for this beginner level game.
Location: Regency - 14
Time Slot: FRI20-22
Type: Board
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: General
System: Pandemic by Z-man Games
GM: Bryan Vogh

Puerto Rico

This popular game needs no description. Rule knowledge is required.
Location: Regency - 07, Regency - 08, 09
Time Slot: FRI20-22
Type: Board
Players: 14
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Puerto Rico by Rio Grande
GM: Mike Backstrom
Sponsored by 1st MN Historical Wargaming Soc.

Race for the Galaxy

Build galactic civilizations by exploring worlds and making technological and social developments. Build your civilization into an economic engine or a military empire! This is a moderately complex game.
Location: Regency - 16
Time Slot: FRI20-22
Type: Card
Players: 5
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Race for the Galaxy by Rio Grande Games
GM: Daniel Hillis

Speed Painting

Sure you can paint minis but can you do it in a half hour? Each contestant will have a half hour to paint their figure. Figures, paints and brushes are provided. Painted figures can be entered into the Painting Contest if figures are completed before 12:30PM on Saturday. For questions contact Kathrynhmccarty@gmail.com.
Location: Conf. Room I - 11, 12
Time Slot: FRI20-22
Type: Miniatures
Players: 6
Rating: Family
Tracks: Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Speed Painting by You
GM: Kathy Hoglund

The Adventurers: Temple of Chac

Do you possess the skills of Indiana Jones to be able to beat the rolling stone, scale through the lava pool, race against the collapsing walls, wade the swirling underground river, or dare to cross a broken down bridge to carry your treasures to safety? Test your wits against the other players in the game of Adventurers!
Location: Regency - 21
Time Slot: FRI20-22
Type: Board
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: The Adventurers: Temple of Chac by AEG/Dust Games
GM: Richard Moyer, Sr.
Sponsored by 1st MN Historical Wargaming Soc.

FRI22-02

Starts at 10 PM, runs 4 hours.

Escape from Echo Base

The Empire is Attacking Echo Base and you are a part of a group of Rebels trying to survive the Battle of Hoth. In the chaos you miss your transport, and are stuck with a cadre of Stormtroopers, a family of Wampas, and... something else. Familiarity with "The Empire Strikes Back" is helpful.
Location: Studio 4-02
Time Slot: FRI22-02
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Call of Cthulhu by Chaosium
GM: James Spurrier
Sponsored by Peoples Republic of Lemony Fresh

Explore the Dungeons of Castle Blackmoor

Test yourself against the dungeon that started it all! A classic dungeon crawl through the Dungeons of Castle Blackmoor. Characters provided.
Location: Studio 7 - 01
Time Slot: FRI22-02
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: D&D 3.5 by Wizards of the Coast
GM: Margaret Eastman
Sponsored by The Four Musketeers

Farscape: Crackers Don't Matter

The crew returns from a planet with a load of crackers and alien named T'Raltixx who promises he can make Moya untraceable. Crichton is skeptical, as the crew becomes unstable and violent towards each other. Can Crichton save the day?
Location: Studio 4-01
Time Slot: FRI22-02
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: D20/OGL by Wizards of the Coast
GM: Gregory T Johnson
Sponsored by Crossed Energies

Land Grab: Another Not-Quite-Final Fantasy

A story of love and loss told in the style of JRPGs of the 1990s. Pregen characters and melodrama will be provided. Bring your imagination! Character sheets, while mostly filled out, will still require some collaborative effort to complete.
Location: Studio 7 - 02
Time Slot: FRI22-02
Type: RPG
Players: 5
Rating: Mature
Tracks: None
Knowledge Required: None
Materials Required: General
System: FATE by Evil Hat Productions
GM: Robert Cook
Sponsored by House of Indie Games

Still Sleepless in Seattle

The Seattle Crime Fighters Alliance receives a telegram from Dr. Henry Armitage of Arkham University warning the recent kidnapping of a local heiress has occult origins. Which of the over 100 members will investigate? Will it be Batman, the Shadow, Lobster Johnson, Wonder Woman, Superman, Miss America, or another member? This adventure combines pulp-era superheroes with the Lovecraftian Mythos.
Location: Studio 2 - 01
Time Slot: FRI22-02
Type: RPG
Players: 6
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: One-Roll Engine by Arc Dream Publishing
GM: Mark Hinterthuer

The Lost Colony

You feel a great disturbance in the Force. You first felt it coming out of hyperspace and it's been growing stronger since landing on the planet. Your Master says it is a sort of afterimage from the horrific, unnatural things done here. As an apprentice Jedi, you should defer to your Master's perceptions. Still, you can't help but have a bad feeling about this…
Location: Studio 1 - 01
Time Slot: FRI22-02
Type: RPG
Players: 7
Rating: Mature
Tracks: None
Knowledge Required: None
Materials Required: General
System: Call of Cthulhu by Chaosium
GM: Shawn DeLoach, Danielle Eaton

FRI22-24

Starts at 10 PM, runs 2 hours.

1775

In 1775: Rebellion, a light war game with lots of dice rolling, you take the role of the American Continental Army and Patriots against the British Army and the Loyalists. Each side tries to control the colonies, provinces and territories. You can call on the aid of Native Americans, as well as the German Hessians and French Army. Experienced and new players welcome.
Location: Regency - 19
Time Slot: FRI22-24
Type: Board
Players: 3
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: 1775: Rebellion by Academy Games
GM: Gordon Pueschner
Sponsored by 1st MN Historical Wargaming Soc.

Are You Undead... or Just E.V.I.L.?

Can the living and undead villagers root out the villains before getting turned into an evil undead army? Are You Undead... or just E.V.I.L.? is a social deduction party game. Unlike the classic Mafia or Werewolf games it's inspired by, you can keep playing even after you die. Stop the tyrants from using you to carry out their stupid, evil plans!
Location: Studio 3 - 02
Time Slot: FRI22-24
Type: Card
Players: 20
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Are You Dead? by Limestone Publishing, LLC
GM: Cory Katzenmeyer

Frag Gold

The first-person shooter computer game comes to the board game! Pick up weapons, frag somebody, run! Respawn when you get fragged.
Location: Conf. Room B - 03
Time Slot: FRI22-24
Type: Board
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: FRAG by Steve Jackson Games
GM: Brian S. Anderson

King of Tokyo

You are a giant monster on a rampage in Tokyo. Your destructive feats earn you glory in the form of Victory points. It is fast-paced, dice-rolling board game of mass destruction. "B" movies come to life in the palms of your hands.
Location: Regency - 21
Time Slot: FRI22-24
Type: Board
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: King of Tokyo by Iello
GM: Richard Moyer, Sr.
Sponsored by 1st MN Historical Wargaming Soc.

Redneck Life

Back again for a number of years nearly equal to or greater than the value of Dale Senior's car cubed (9) is Redneck Life, where the player with the most teeth wins! We encourage you this year to follow-up with the new game "Cheap Shot," an event listed for Friday at midnight by the same designers! Parents: Neither is a game for little Dallas, Waco, or Austin!
Location: Regency - 12
Time Slot: FRI22-24
Type: Board
Players: 6
Rating: Mature
Tracks: None
Knowledge Required: None
Materials Required: None
System: Redneck Life by Gut Bustin' Games
GM: Eric J. O'Denius

Run for Your Life Candyman!

It is every gingerbread man for himself in a mad dash for the border. And, if you have to snap a few ginger limbs to save yourself, well... that's the way the cookie crumbles.
Location: Regency - 18
Time Slot: FRI22-24
Type: Board
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Run for Your Life Candyman by Smirk & Dagger
GM: Marla Moyer
Sponsored by 1st MN Historical Wargaming Soc.

Seven Wonders

Each player will get a civilization with a wonder. You will lead this civilization in getting resources, trading with neighbors, gaining military power and building the civilization's wonder. Two copies of the Leaders expansion will be available if players decide to use it. You should know the rules for Seven Wonders. The Leaders expansion can be taught to you.
Location: Regency - 07, Regency - 08, 09
Time Slot: FRI22-24
Type: Board
Players: 20
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Seven Wonders by Repos Productions
GM: Mike Backstrom
Sponsored by 1st MN Historical Wargaming Soc.

FRI24-02

Starts at 12 AM, runs 2 hours.

Cheap Shot

Insult rummy: use cards to combine nouns, verbs, adjectives, and adverbs into a game of "The Dozens," Southern insult-style. Not a game for the very young, though the invectives do not exceed a PG-13 rating. The more cards in the "snap," the bigger the score... unless someone returns a witty retort with flair!
Location: Regency - 12
Time Slot: FRI24-02
Type: Board
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Cheap Shot! by Gut Bustin' Games
GM: Eric J. O'Denius

Goldleaf Adventuring Company

Take the role of an adventuring coordinator and try to assemble the best parties and send them off to delve the choicest dungeons. Prove that you deserve that head-headhunter promotion more than your backstabbing co-workers. Help your heroes level up, acquire wacky costumes and powerful weapons - or they'll go to work for your competitors!
Location: Studio 3 - 01
Time Slot: FRI24-02
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Goldleaf Adventuring Company by Limestone Publishing
GM: Cory Katzenmeyer

Munchkin - various

Munchkin now comes in fifteen different flavors, with over twenty expansions and 14 booster packs. We'll be playing whichever genre players want to play. Kick the door down, kill the monsters, take their treasure, stab your buddy. It's the dungeon experience without all that stupid role-playing stuff!
Location: Conf. Room B - 03
Time Slot: FRI24-02
Type: Card
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Munchkin by Steve Jackson Games
GM: Brian S. Anderson

SAT08-10

Starts at 8 AM, runs 2 hours.

Dominion with Expansions

Come and play! If you have never played I will teach you. If you have played before I will have most of the expansions to mix it up.
Location: Regency - 11, Regency - 12
Time Slot: SAT08-10
Type: Card
Players: 7
Rating: General
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Dominion by Rio Grande Games
GM: April L Snyder

Kingdom of Solomon

This is a worker-placement and material-gathering game with a few new twists. The object is to score victory points during the time of King Solomon in roughly 940 BC. Take occupational roles to build roads, guard the Ark, build the Temple, or control the Altar. A refreshing spin on the traditional resource game.
Location: Regency - 12
Time Slot: SAT08-10
Type: Board
Players: 4
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Kingdom of Solomon by Minion Games
GM: Eric J. O'Denius

Rattus with expansions

I've got an unplayed box with Rattus, Pied Piper, Africanus and promos. Join me in the morning to spread some joy across Europe. All rules will be taught and breakfast snacks will be offered.
Location: Regency - 16
Time Slot: SAT08-10
Type: Board
Players: 6
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Rattus by White Goblin/Z-man
GM: Jonathan deHart, Rebecca deHart

Speed Painting

Sure you can paint minis but can you do it in a half hour? Each contestant will have a half hour to paint their figure. Figures, paints and brushes are provided. Painted figures can be entered into the Painting Contest if figures are completed before 12:30PM on Saturday. For questions contact Kathrynhmccarty@gmail.com.
Location: Conf. Room I - 11, 12
Time Slot: SAT08-10
Type: Miniatures
Players: 6
Rating: Family
Tracks: Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Speed Painting by You
GM: Kathy Hoglund

Tail Spin: Catch A Tiger

A long lost friend shows up in Cape Suzette with a warning for Shere Khan. A Pirate attack spurs an unwelcome alliance. Can Baloo solve a 20 year old mystery. Play as Baloo, Shere Khan, Wald Kat, Bagheera, Louie, Kit or Rebecca. Characters provided.
Location: Studio 4-01
Time Slot: SAT08-10
Type: RPG
Players: 6
Rating: Family
Tracks: Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Crossed Energies by JHLRA
GM: Gregory T Johnson
Sponsored by Crossed Energies

The Perfect Heist

Burgle and pilfer to increase your notoriety so you can take on more impressive jobs, but you won't always be able to do it alone, so get ready to backbite and be betrayed. The Perfect Heist is a coop/competitive game funded through Kickstarter. Think Munchkin and come prepared for hijinks.
Location: Regency - 09
Time Slot: SAT08-10
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: The Perfect Heist by Michigan Made
GM: JD Stocksett

Wake Up in the Village

Village is a Kennerspeil des Jahres winning game about bringing a medieval family to prominence in your village over several generations. Spend your resources and manage your time wisely to have your family members written into the town's book of records for their deeds. We will be playing with the 'Village Inn' expansion, rules will be taught and the GM is planning to participate in the game.
Location: Regency - 19
Time Slot: SAT08-10
Type: Board
Players: 4
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Village by Tasty Minstrel Games
GM: Zack Stackurski

SAT08-14

Starts at 8 AM, runs 6 hours.

#5-11: Library of the Lion (1-5)

A Pathfinder Society Scenario designed for levels 1-5. Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. Even the lauded Kitharodian Academy's texts are riddled with these changes, so when a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor's past victories so that Mendev might benefit from the discovery. Content in "Library of the Lion" also contributes directly to the ongoing storylines of the Cheliax, Grand Lodge, and Taldor factions. Written by Kyle Elliot. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 1 TO 5. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SAT08-14
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Descent

Brave characters! A dark dungeon! Spawning monsters! Lots of treasure! Come and play one of the best D&D-esque board games out there.
Location: Studio 7 - 01
Time Slot: SAT08-14
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Descent by Fantasy Flight
GM: Wendy Seidl
Sponsored by The Four Musketeers

Mists of Zanaga

The untamed wilderness of Zanaga draws all manner of adventurous souls to its mist-shrouded shores. Unfortunately for you, the natives are restless.
Location: Studio 3 - 04
Time Slot: SAT08-14
Type: Board
Players: 4
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Runebound by Fantasy Flight Games
GM: Richard L. Schrieber
Sponsored by Lady Dragon's Treasures, Winona RPSIG

PFS #2-11: The Penumbral Accords (1-5)

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2, 4-5). The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses. Written by Owen K.C. Stephens
Location: Conf. Room D
Time Slot: SAT08-14
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #2-17: Shades of Ice, Part II - Exiles of Winter (1-5)

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5). Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact's kidnapper. Can they get past the city's defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society's valuable ally, or will they-like so many before them-find their bones ground to make Baba Yaga's bread? Exiles of Winter is part two of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice-Part I: Written in Blood and concludes in Pathfinder Society Scenario #2-19: Shades of Ice-Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order. Written by Joshua J. Frost.
Location: Conf. Room D
Time Slot: SAT08-14
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #3-01: The Frostfur Captives (1-5)

A Pathfinder Society Scenario designed for Levels 1-5. Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves. Written by Jim Groves.
Location: Conf. Room D
Time Slot: SAT08-14
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-06: You Have What You Hold (3-7)

Pathfinder Society Scenario #5-06 is a Pathfinder Society Scenario designed for 3rd- to 7th-level characters (Tier 3-7; Subtiers 3-4 and 6-7). This scenario is designed for play in the Pathfinder Society Organized Play campaign, but can easily be adapted for use with any world. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 3 TO 7. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SAT08-14
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-10: Where Mammoths Dare Not Tread (7-11)

A Pathfinder Society Scenario designed for levels 7-11. Despite several promising developments on the front lines, it's increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from the west. What it might gain in ease of use, the society lacks in an established basecamp, so the PCs must travel to the Realm of the Mammoth Lords to win over the locals and secure a beachhead-all without falling prey to the area's powerful megafauna, savage demons, and relentless barbarian tribes. Written by Jerall Toi. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 3 TO 7. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SAT08-14
Type: RPG
Players: 12
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-12: TBD (1-5)

SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 1 TO 5. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SAT08-14
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-13: TBD (5-9)

SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 5 TO 9. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SAT08-14
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Rivals Collide

After 15 years of training, you finally passed your apprentice's gauntlet and are named magus. You and up to 5 other fledgling magi head out into the world to find a home in the Middle Ages of Europe. Command the forces of magic to create a covenant that will protect you. This is a multi-round event. You can play either on Fri or Sat, and Sunday morning for the finale. This event will end at noon.
Location: Studio 2 - 07
Time Slot: SAT08-14
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Ars Magica by White Wolf
GM: Chris Touchette

The Glass River Rescue (1-5)

A Pathfinder Society Scenario for characters of 1st to 5th level (Tier 1-5). A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives. Written by Mike Shel.
Location: Conf. Room D
Time Slot: SAT08-14
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

The Jade Box: Part 1a

Your party has been hand-picked by the Imperium to recover an object from the lost city of Purdánim, the ancient capital of the first Bednálljan Empress, Nayári of the Silken Thighs, buried these 20 millennia. (Note: this slot extends from 8am to 4pm (08-16), and includes The Jade Box: Part 1b. Sign up for both 1a and 1b. Part 2 is a separate adventure and does not require playing Part 1a/b.)
Location: Studio 6 - 02
Time Slot: SAT08-14
Type: RPG
Players: 10
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Barker Rules by Home Made
GM: Donald Kaiser
Sponsored by Tekumel Track

Tombs Most Crimson

Part 2: To thwart the designs of madness plunge into mountain deep. Here chaos brews evil and the plot to slay the king and lay waste his realm is a fare served in iron and blood. Plunge beneath the dome and into Tombs Most Crimson.
Location: Studio 2 - 05
Time Slot: SAT08-14
Type: RPG
Players: 8
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Castles & Crusades by Troll Lord Games
GM: Mario M. Butter

You're Going on a North Woods Retreat!

So you got a demon in heaven (sort of). You stopped the force behind the hellfire clubs. But now you have a confused demon and a baffled superior in your party... Michael suggests a retreat! Who are we to argue? This event is rated general but will deal with specific subjects in a mature fashion only.
Location: Studio 3 - 03
Time Slot: SAT08-14
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: In Nomine by Steve Jackson Games
GM: Richard Odeen
Sponsored by Lady Dragon's Treasures, Winona RPSIG

SAT10-12

Starts at 10 AM, runs 2 hours.

40K Capture the Flag

Capture the flag returns to COTN 2014! Stalk the arena, frag your enemies, and return their flag to your team's base to claim ultimate victory. To participate in this first-person-shooter style game, bring your own painted 40K infantry model (25MM base!) to represent your player. Send questions to: mrtcereal@gmail.com
Location: Conf. Room H
Time Slot: SAT10-12
Type: Miniatures
Players: 8
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Warhammer 40,000 by Games Workshop
GM: Clay McCarty
Sponsored by Terrain Specialties

Artemis Bridge Simulator

Six players Man the Bridge! of a spaceship fending off an alien attack in this computer simulation! Bridge positions are Helm/Navigation, Weapons, Communications, Science, Engineering and Captain. Touch screen stations, a large main viewer and a dramatic lighting system really puts you into the action as Starship under attack! Please see www.manthebridge.com for more information.
Location: Studio 9
Time Slot: SAT10-12
Type: Computer
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Artemis SBS by Artemis SBS
GM: Michael Mesich

Bang!

The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)! Beginners welcome! We'll play the base game, then add an expansion or two.
Location: Conf. Room B - 05
Time Slot: SAT10-12
Type: Card
Players: 7
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Bang! by Mayfair
GM: Boyd Weiger

Frag 3D in Castle Wolfenstein

Frag 3D takes place in a castle with stairways going up and down and walkways going through towers and over walls. What you see is what you shoot. Blast the other players; pick up new weapons and armor. If you die, you respawn and keep on playing. Come have a blast in Castle Wolfenstein.
Location: Boardroom 2 - 03
Time Slot: SAT10-12
Type: Miniatures
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: FRAG by Steve Jackson Games
GM: Donald Bauman

Get The Hobbit To The Mountain

What do all great fantasy epics have in common? That's right! Getting (someone/something) (to/from) (a mountain/tower/generally inaccessible place)! Now live the adventure with this collaborative game as you build your own path to adventure and then home again. Just don't drop the MacGuffin as you encounter challenges, obstacles and less-than-helpful characters.
Location: Studio 3 - 01
Time Slot: SAT10-12
Type: Board
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Get the Hobbit to the Mountain by Limestone Publishing
GM: Justin T Williams

Goldleaf Adventuring Company

Take the role of an adventuring coordinator and try to assemble the best parties and send them off to delve the choicest dungeons. Prove that you deserve that head-headhunter promotion more than your backstabbing co-workers. Help your heroes level up, acquire wacky costumes and powerful weapons - or they'll go to work for your competitors!
Location: Studio 3 - 01
Time Slot: SAT10-12
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Goldleaf Adventuring Company by Limestone Publishing
GM: Cory Katzenmeyer

Intro to Magic: The Gathering

This will be an introduction to Magic: The Gathering for kids at the age of 9 to 13. Starter/beginner decks will be provided for teaching purposes with a tutorial, then a sample game and then a 1 vs. 1 game. More games will be played if time allows. Parents are welcome to observe.
Location: Regency - 18
Time Slot: SAT10-12
Type: Card
Players: 4
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Magic: The Gathering by Wizards of the Coast
GM: Rick Tanner

Learn Race for the Galaxy

Build galactic civilizations by exploring worlds and making technological and social developments. Build your civilization into an economic engine or a military empire! This is a moderately complex game.
Location: Regency - 12
Time Slot: SAT10-12
Type: Card
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Race for the Galaxy by Rio Grande Games
GM: Daniel Hillis

Magical Kitties!

You are a cat with magical powers. A new roleplaying game.
Location: Studio 2 - 02
Time Slot: SAT10-12
Type: RPG
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Magical Kitties! by Sneak Attack Press
GM: Matthew J. Hanson

Midi-a Bias

You want to play Midimaze. You want to have a friend at your side to watch your back. You want a new Midi experience. AND you want to win. Well this is for you. A one-round tournament of two player teams. The event will have three periods during each of which your team will be able to secretly select options for that period to power up your team with before you enter the arena.
Location: Conf. Room G
Time Slot: SAT10-12
Type: Computer
Players: 15
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Midi Maze by Hybrid Arts
GM: Darin DuMez

Nanuk

Lead the tribe to a successful hunt, but stear clear of Nanuk, the great white killer!
Location: Conf. Room B - 07
Time Slot: SAT10-12
Type: Card
Players: 8
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Nanuk by Steve Jackson Games
GM: Roxanne Butter

Naval War

Naval War is a WW II card game of strategy, skill and luck. Players control a fleet of ship and attempt to sink the other player's fleets.
Location: Conf. Room B - 06
Time Slot: SAT10-12
Type: Card
Players: 6
Rating: Family
Tracks: Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Naval War by Avalon Hill
GM: Mike Hendrickson

Ninja Burger

You are a ninja. Whatever the obstacles, whatever the opposition, you can deliver a burger and fries anywhere. In 30 minutes or less. You will bring honor to your franchise.
Location: Conf. Room B - 04
Time Slot: SAT10-12
Type: Card
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Ninja Burger by Steve Jackson Games
GM: Brian S. Anderson

Oh No! FIRE!

Players work as a team to save as many potential victims as possible from a burning building! Extinguish the fire quick, but watch out for hazardous materials, and hopefully that reported victim isn't a false alarm! This event is the family game kid-friendly session. I will also be running a more difficult "heroic mode" session!
Location: Conf. Room B - 03
Time Slot: SAT10-12
Type: Board
Players: 6
Rating: Family
Tracks: Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Flash Point: Fire Rescue by Indie Boards and Cards
GM: Brian Hole

The Great Red Griffon Heist

The Red Griffon is a large ruby of rare value, and it is to be a gift from the Emperor to the Tsar of Kislev. It's a long road and on route it is vulnerable to being stolen. Take the role of one of four protagonists in an attempt to steal the precious jewel for yourself as it makes an overnight stop in the small Empire town of Brahen Buchan.
Location: Conf. Room H
Time Slot: SAT10-12
Type: Miniatures
Players: 4
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Mordheim by Games Workshop
GM: Paul Bates
Sponsored by Terrain Specialties

The Mines of IO

On the Moon of IO. Players develop and expand Mines, Bases, Hauler roads and Ore launchers. Players deploy colonists and mercenaries to kill aliens, expand claims and claim jump other players. As each player only has a few of these workers, only wise plans and bold moves will gain the most victory points. Using Hex tiles laying and worker placement is game is like Carcassone but much more.
Location: Boardroom 1 - 01
Time Slot: SAT10-12
Type: Board
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: The Mines of IO by Gunny Publications Inc
GM: Jeffrey R Sutton

Ticket to Ride

A railway-themed board game that takes place on a map of a country/continent, routes are designated between cities. Destination tickets are distributed, and complete your ticket routes by placing train cars on the board. See how far you can go while thwarting the routes others want to take, on your way to your ticket destinations & winning the game. Players will choose which of the maps to play.
Location: Boardroom 2 - 01
Time Slot: SAT10-12
Type: Board
Players: 4
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Ticket to Ride by Days of Wonder
GM: Lois Travis

Zombicide

Zombicide is a collaborative game in which players take the role of a survivor and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly. Unfortunately for you, there are a LOT more zombies than you have bullets. Find weapons, kill zombies. The only way out is zombicide! Pre-generated Characters.
Location: Regency - 17
Time Slot: SAT10-12
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Zombicide by Guillotine Games
GM: Odin Gilbertson, Kristina Jager, Jeremy Porter

SAT10-14

Starts at 10 AM, runs 4 hours.

A Disney Afternoon

When Launchpad McQuack brings Drake Mallard and Scrooge McDuck together to discuss plans for a privatized global orphanage, it presents too tempting a target for Magica de Spell to pass up. Calling upon the dark forces, she weaves a spell and casts them back in time and space to Cape Suzette... Knowledge of DuckTales, Darkwing Duck, and TaleSpin are a must.
Location: Studio 2 - 01
Time Slot: SAT10-14
Type: RPG
Players: 5
Rating:
Tracks: None
Knowledge Required: None
Materials Required: None
System: Universal Storytelling System by Derek Knutsen
GM: Adam Gottfried

Coliseum

You are the owner and promoter of your own coliseum. You want to put on the best show to attract the Emperor. Play the music, race the chariots, have gladiators duel to the death, dress up the coliseum or feed the lions. The choice is yours. This is a thumbs up board game!
Location: Regency - 21
Time Slot: SAT10-14
Type: Board
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Coliseum by Days of Wonder
GM: Richard Moyer, Sr.
Sponsored by 1st MN Historical Wargaming Soc.

Columbia Games Block Party

Columbia Games' blocks-of-war system allows players to re-create the fog of war by concealing unit types and strengths from the opponent. Stop by to play Hammer of the Scots, Julius Caesar, Liberty, Crusader Rex, Pacific Victory, Rommel in the Desert, Athens & Sparta, Texas Glory or Richard III. Please bring your copy of any Columbia block game or take a chance that I'll have a copy available.
Location: Boardroom 1 - 06, 09
Time Slot: SAT10-14
Type: Board
Players: 4
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Columbia Block Game by Columbia Games
GM: Thomas Arndt

Companions (Alone)

After the death of the Doctor, a group of ex-Companions band together against the encroaching darkness. (Story game.)
Location: Studio 7 - 02
Time Slot: SAT10-14
Type: RPG
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Apocalypse World Variant by Lumpley Games
GM: Eric Gilbertson
Sponsored by House of Indie Games

Cuba Libre

Following in the footsteps of Andean Abyss, Cuba Libre, takes up to 4 players into the Cuban Revolution. Players who are familiar with Andean Abyss will already know the system, but this time with different factions. Those who have never played will be welcomed. Cuba Libre is a hybrid card-driven euro/wargame, which involves almost no dice rolling and deep strategic thinking and planning.
Location: Regency - 19
Time Slot: SAT10-14
Type: Board
Players: 3
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: COIN System by GMT
GM: Gordon Pueschner
Sponsored by 1st MN Historical Wargaming Soc.

Dwarven Forge Dungeon Crawl

Dwarven Forge Dungeon Crawl is back with an all new adventure. Join Balthor Ironbeard in his quest to reclaim the Dwarven Halls his ancestors were driven from by an evil alliance. The highly detailed dungeon made of Dwarven Forge terrain will be revealed as you explore. Characters and figures provided. Rules based on 2nd Edition AD&D, no previous rules knowledge required.
Location: Conf. Room H
Time Slot: SAT10-14
Type: Miniatures
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Battlesystem by TSR
GM: Dan Helmen
Sponsored by Terrain Specialties

Firefly: The Game

Players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job - so long as it pays. Rules will be taught.
Location: Regency - 07
Time Slot: SAT10-14
Type: Board
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Firefly: The Game by Gale Force 9
GM: Matthew Boehland

First Flight

Twenty years ago, Honor Harrington was introduced to SF readers. 16 books later, the series is still going strong. Saganami Island Tactical Simulator recreates the space battles from the novels using an innovative and easy to use rule system. Come learn how to fly like Honor!
Location: Regency - 10
Time Slot: SAT10-14
Type: Miniatures
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Saganami Tactical Island Sim by Ad Astra Games
GM: Mike Zebrowski
Sponsored by Village Games

Gettysburg, Day Two of Battle

July 2, 1863: General Longstreet launches a major assault on the Union left flank at Gettysburg. It is here at places known today as The Peach Orchard, The Wheat Field, Devil's Den, and Little Round top, that some of the fiercest fighting of the battle occurs. This scenario will use a modified version of the Battle Cry game system with an oversized game board and terrain.
Location: Boardroom 2 - 07
Time Slot: SAT10-14
Type: Miniatures
Players: 4
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Battle Cry by Avalon Hill
GM: Chris Johnson

Heroscape Tournament

Free for all style, 2-3 players per map. Get points for each figure destroyed. Delta points system will be used. Squad kills are fractions of card cost. 50 min games. 4 games. Highest point winners play each other each round. Sign up through Con of the North. More details at www.heroscapers.com under Events "Con of the North". Bring a Heroscape prize or $8 for prize support. Trophies to top 4.
Location: Conf. Room I - 01
Time Slot: SAT10-14
Type: Miniatures
Players: 24
Rating: Family
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Heroscape by Hasbro
GM: Brad Weber, Carter Weber

Kronocalypse: Dino Time

Inventors from all over Kron are flocking to the Millennial Fair to see all the greatest marvels of technology, like steam-powered carriages and clockwork prostheses. Everybody wants to see wonders of the future, but they get a blast from the past. Dinosaurs invade the fair. It's up to the PCs to discover where these long-extinct animals came from, and how to send them back.
Location: Studio 2 - 03
Time Slot: SAT10-14
Type: RPG
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Savage Worlds by Pinnacle Entertainment, Inc
GM: Matthew J. Hanson
Sponsored by Sneak Attack Press

Lancaster & Expansions

Develop your own knighthood, deploy individual knights in the counties of England, expand your castle, enter conflicts in France and promote laws from which you benefit most. The player with the most power points at the end of the game is the winner. "Lancaster Henry V The Power of the King", will be an option for those that have played the base game. Eight new laws can also be added to the game.
Location: Boardroom 1 - 02, Boardroom 1 - 04, Boardroom 1 - 05
Time Slot: SAT10-14
Type: Board
Players: 15
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Lancaster by Queen Games
GM: Bill Nara
Sponsored by 1st MN Historical Wargaming Soc.

Lost Voyages of Sindbad

1429. The golden age of Ming dynasty, six scions of Emperor Yongle and valiant Number 6 Ox left Guangzhou on the treasure ship Tian Fei bound for the port of Melacca, in Malay Archipelago. A freak typhoon separated the fleet, leaving Tian Fei and its crew lost and terrorized by pirates. Can you survive the Malay cannibals, magic and bloodthirsty scourges of the South China Seas?
Location: Studio 4-02
Time Slot: SAT10-14
Type: RPG
Players: 7
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Adventure! by White Wolf
GM: Albert Choy
Sponsored by Peoples Republic of Lemony Fresh

Miniatures Open Gaming

New for 2014. Terrain Specialties will provide multiple tables of themed terrain and you provide your own painted force for Warhammer 40K/Fantasy, Warmachine/Hordes, Mordheim, etc. Join in any time throughout the time slot, find an opponent and play one-on-one or multiplayer battles. A great opportunity to test your 40K army before Sunday's RTT.
Location: Conf. Room H
Time Slot: SAT10-14
Type: Miniatures
Players: 16
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Various by UNKNOWN
GM: Darren Riske
Sponsored by Terrain Specialties

Pacific Gym

Kaiju dodgeball seemed like such a good idea at the time.
Location: Studio 16
Time Slot: SAT10-14
Type: LARP
Players: 20
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Teenagers From Outer Space by R. Talisorian Games
GM: Nathan Nolan
Sponsored by Peoples Republic of Lemony Fresh

Rod Serling's Night Gallery: Your Destination

You and several others arrive at what you thought was a beautiful all-inclusive resort on a tropical island. As you approach the gates, the grounds are unkempt and the buildings are badly in need of a major remodeling. The friendly and gracious staff greet you at the door, but once inside, the resort is a very different place.
Location: Studio 4-01
Time Slot: SAT10-14
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Crossed Energies by JHLRA
GM: Lenise Rankin
Sponsored by Crossed Energies

Russian Rails

From the Baltics to the 'Stans, build your rail empire, deliver the goods and reap your profits. One of many internationally themed Mayfair Rail games, experience the thrill as you span time and economic doctrines while crisscrossing the expanse of Russian wilderness. Seek fortune and population centers you've never heard of before and pick up a little Eurasian geography in the process.
Location: Regency - 15
Time Slot: SAT10-14
Type: Board
Players: 4
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Russian Rails by Mayfair Games
GM: Timothy P. Moore

Settlers of America

Those of you who like Settlers will like this fascinating variant. It's Settlers in the American West. You'll turn in your resources to build covered wagons. You'll move your wagons to where you want to establish towns. You'll also build trains and rail lines to move commodities to other player's towns. If you know Settlers I can teach this variant to you.
Location: Regency - 08, 09
Time Slot: SAT10-14
Type: Board
Players: 7
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Settlers of America by Mayfair
GM: Mike Backstrom
Sponsored by 1st MN Historical Wargaming Soc.

Super Dungeon Explore

You play the role of a hero in an old 8-bit video game. Cooperate with the other heroes to collect treasure, beat up the minions, take on the mini-boss, and finally face the end boss itself!
Location: Regency - 16
Time Slot: SAT10-14
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Super Dungeon Explore by Cool Mini Or Not
GM: Aaron T Albertson

The Young Heroes

Superhero teams are needed everywhere, it is why The Sentinels are out of town. When they are out of town, it falls to you to keep the city safe but there are times even superhero teams should have time for fun. All your parents have agreed, you can go to the POPaloosa Rock concert at the pavilion. You all agreed, you are taking your hero costumes - just in case - cause you never know when it will be time to put them on. PCs provided, role playing stressed.
Location: Studio 1 - 02
Time Slot: SAT10-14
Type: RPG
Players: 7
Rating: Family
Tracks: Kid-Friendly
Knowledge Required: None
Materials Required: General
System: Champions by Hero Games
GM: Donald Prust

Tragedia de la Cosa Rosada

You removed the pink blob from Jennifer Love Hewitt's pool in Tijuana. But now the fiesta is over and you're stranded. You're pretty sure the hopeless romantic goo is on the boat to Japan to find true love… or is it? This is the sequel to one of last year's events.
Location: Studio 4-03
Time Slot: SAT10-14
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Inspectres by Memento Mori Theatricks
GM: Heather Beecher
Sponsored by Peoples Republic of Lemony Fresh

Vashnik's Voyage

A cryptic clue leads the PC's into a search for a long-lost treasure.
Location: Studio 12 - 01
Time Slot: SAT10-14
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Nate Christen

Week One Kickstarter Playtest

Get a chance to help playtest, "Week One" a new cooperative zombie survival game going on Kickstarter during February. The game revolves around Day and Night cycles with the players searching for stuff while remaining sane in a city full of more and more zombies! It's a game about true survival. Help us test the current rules and provide your opinions on the game.
Location: Boardroom 1 - 08
Time Slot: SAT10-14
Type: Board
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Matthew G Larson

Will of the Elders

You're a rag-tag group of 19th century children who have been assembled for the reading of old Ms. Willowaite's will. But something seems amiss in creepy old Willowaite Mansion. The stars might just be right… for something to go terribly wrong. This game is intended for young players (ages 9-15) and their adult chaperones (who will get a chance to play minor characters). Both the young players and their chaperones need to register for this game in order to play.
Location: Studio 1 - 01
Time Slot: SAT10-14
Type: RPG
Players: 8
Rating: Family
Tracks: Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Call of Cthulhu by Chaosium
GM: Jennifer Walker

SAT12-14

Starts at 12 PM, runs 2 hours.

Airlock

You want a space station, but you want it cheap. So you're making it by throwing together a bunch of pre-assembled station components. The catch is you need to make sure the component's various airlocks match, and your opponents might just want the same components you do.
Location: Conf. Room B - 01
Time Slot: SAT12-14
Type: Card
Players: 6
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Airlock by Sneak Attack Press
GM: Matthew J. Hanson

Are You Undead... or Just E.V.I.L.?

Can the living and undead villagers root out the villains before getting turned into an evil undead army? Are You Undead... or just E.V.I.L.? is a social deduction party game. Unlike the classic Mafia or Werewolf games it's inspired by, you can keep playing even after you die. Stop the tyrants from using you to carry out their stupid, evil plans!
Location: Studio 3 - 01
Time Slot: SAT12-14
Type: Card
Players: 20
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Are You Dead? by Limestone Publishing, LLC
GM: Cory Katzenmeyer

Artemis Bridge Simulator

Six players Man the Bridge! of a spaceship fending off an alien attack in this computer simulation! Bridge positions are Helm/Navigation, Weapons, Communications, Science, Engineering and Captain. Touch screen stations, a large main viewer and a dramatic lighting system really puts you into the action as Starship under attack! Please see www.manthebridge.com for more information.
Location: Studio 9
Time Slot: SAT12-14
Type: Computer
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Artemis SBS by Artemis SBS
GM: Michael Mesich

Dead Men Tell No Tales

The retiring pirate Dread Captain Riske promised to split his vast buried treasure, the exact location of which only he knew, among his crew. But with the captain's untimely death what's a pirate to do now? Fight it out with the rest of the crew & make a mad scramble to search the island for the booty, of course. Take control of a pirate crew & swashbuckle your way to infamy and untold wealth!
Location: Conf. Room H
Time Slot: SAT12-14
Type: Miniatures
Players: 4
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Legend of the High Seas by Games Workshop
GM: Matt Helmen
Sponsored by Terrain Specialties

Dungeon!

How deep into the Dungeon do you dare venture? Your Wizard might not survive the Purple Worm or the Red Dragon, but the Giant Spider is an easy victory! The Silver Cup is yours! Kill monsters and get treasures while exploring the intricate 3-D dungeon. Remember: the deeper the level, the bigger the treasure. And watch out for secret doors and traps! The original classic board game in 3-D.
Location: Boardroom 2 - 03
Time Slot: SAT12-14
Type: Miniatures
Players: 8
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Dungeon! by TSR
GM: Donald Bauman

Grinder of the North

The Grinder is back and ready to turn tin whelps into steel wolves. Shoot your enemies! Shoot your friends! Kill and be King of the Battlefield. Like last year awards will be given for extraordinary (foolish) actions.
Location: Boardroom 1 - 03
Time Slot: SAT12-14
Type: Miniatures
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Classic Battle tech by Catalyst Game Labs
GM: Dean Anderson

Growing Your Own Gamer

In this session, I'll introduce (and we'll play) several games for kids age 2-5, discuss how to modify adult games to play with small children, discuss how to approach gaming with kids, and provide a list of digital resources for finding other good games to play with kids. (FYI: Princess-opoly is NOT on the list!) Adults interested in playing games with small children only please.
Location: Studio 1 - 02
Time Slot: SAT12-14
Type: Special Event
Players: 8
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: N/A by UNKNOWN
GM: Boyd Weiger

Hoplomachus

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Play our award winning Hoplo: The Lost Cities, or the long-awaited expansion Hoplo: Rise of Rome! Choose from 5 unique cities and face off in a solo, co-op, or versus battle! Test your mettle against fierce beasts, dangerous criminals, powerful titans, and other rival cities.
Location: Regency - 03
Time Slot: SAT12-14
Type: Board
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Hoplomachus by Chip Theory Games
GM: Josh Carlson, Adam Carlson

Kill Dr. Lucky

You've always hated Dr. Lucky and hoped some day to kill him. Now you find yourself in his mansion with several like-minded people when the lights go out.
Location: Regency - 18
Time Slot: SAT12-14
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Kill Dr. Lucky by Cheapass Games
GM: Daniel Underbakke

Kingdom Builder + Expansions

By skillfully placing their settlements on the 9 different kinds of terrain, (Utilizing multiple variable board.) that include special locations and castles, players create their own kingdoms, aiming to earn the most gold at the end of the game. No eating/food or drinking/containers by the board game.
Location: Conf. Room B - 05
Time Slot: SAT12-14
Type: Board
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Kingdom Builder by Queen Games
GM: Richard Lemanczykafka
Sponsored by 1st MN Historical Wargaming Soc.

Magnificent Midiocrity

No glory or trophies - just midiocrity. Join in for a round of free-form Midimaze where each round will switch up the game with options and random formation of the occasion team. Players must be able to use a joystick without breaking it.
Location: Conf. Room G
Time Slot: SAT12-14
Type: Computer
Players: 15
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Midi Maze by Hybrid Arts
GM: Darin DuMez

Multi-Munchkin Madness!

We'll be combining *at least* 5 editions of Munchkin: Original, The Good The Bad & The Munchkin, Super-Munchkin, Space Munchkin and Munchkin Bites are all on the menu. It will be MADNESS.
Location: Regency - 20
Time Slot: SAT12-14
Type: Card
Players: 8
Rating: Family
Tracks: Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Munchkin by Steve Jackson Games
GM: Nell Matheny

Munchkin

Variety of Munchkin - Players can choose which games they prefer.
Location: Conf. Room B - 06
Time Slot: SAT12-14
Type: Card
Players: 8
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Munchkin by Steve Jackson Games
GM: Roxanne Butter

Oh No! MORE FIRE!

Players work as a team to save as many potential victims as possible from a burning building! Extinguish the fire quick, but watch out for hazardous materials, and hopefully that reported victim isn't a false alarm! This event is the more difficult "heroic mode" session! I am running a family-mode session earlier in the Con.
Location: Conf. Room B - 03
Time Slot: SAT12-14
Type: Board
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Flash Point: Fire Rescue by Indie Boards and Cards
GM: Brian Hole

Sellsword Demo

Choose your forces and guide them to victory in this fantasy tabletop miniatures battle system. Players command a small war band from the Havoc, Splendor, Malice, or Valor factions and fight for dominance in a fast-paced game with simple but comprehensive rules. Games typically 45 minutes or less. All materials provided; you bring the winning tactics. You may preview rules at Sellswordgame.com
Location: Boardroom 2 - 06, BRD2-08, BRD2-09
Time Slot: SAT12-14
Type: Miniatures
Players: 12
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Sellsword by Sellsword Games
GM: Jim Drake

Space Pirates VS Ninjas

Plunder is Eternal. A unique card game that becomes a board game over 3 rounds. Players will build the known universe by playing cards, deploy their ships and bases to exert power and moving ships - thus capturing the various system colonies and wild cards for points. All while trying to avoid the negative points like imperial navy fleets. At game end players will set their ill gotten gains into patterns to make bonus sets for even more victory points. Beginners welcomed.
Location: Boardroom 1 - 01
Time Slot: SAT12-14
Type: Card
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Space Pirates VS Ninjas by Gunny Publications, Inc.
GM: Jeffrey R Sutton
Sponsored by Gunny Publications Inc.

Speed Painting

Sure you can paint minis but can you do it in a half hour? Each contestant will have a half hour to paint their figure. Figures, paints and brushes are provided. Painted figures can be entered into the Painting Contest if figures are completed before 12:30PM on Saturday. For questions contact Kathrynhmccarty@gmail.com.
Location: Conf. Room I - 11, 12
Time Slot: SAT12-14
Type: Miniatures
Players: 6
Rating: Family
Tracks: Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Speed Painting by You
GM: Kathy Hoglund

The Stars Are Right

As a cultist of Cthulhu, you are trying to rearrange the stars to make constellations favorable to you. Summon enough minor minions that you can eventually summon the Great Old Ones, who will shower you with wealth and power beyond your dreams! ....or eat you. Maybe both.
Location: Conf. Room B - 04
Time Slot: SAT12-14
Type: Board
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: The Stars are Right by Steve Jackson Games
GM: Brian S. Anderson

Ticket to Ride and Expansions

This event is Ticket to Ride and Expansions, which is a cross-country train adventure. If you are interested in learning to play or you have played and want to try the expansions, then this game is for you. I will have two boards set up so we can have up to 8 players (4 per board), and we will decide what expansions will be used for each game. All Aboard! The train is now leaving the station!
Location: Regency - 11, Regency - 12
Time Slot: SAT12-14
Type: Board
Players: 8
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Ticket to Ride by Days of Wonder
GM: Daren Weiger

Zombie Gauntlet: Scavenger Hunt

You are running short on supplies and have decided, along with some other fool hearty souls, to hunt for supplies in a quiet part of the city. The increasing moans tell you that time has run out and now you must find the rest of the scavengers and leave. It's time to get out of the Gauntlet before you become surrounded.
Location: Conf. Room H
Time Slot: SAT12-14
Type: Miniatures
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Total AR:SE by Akula's Rules: Skirmish Edition
GM: Darren Riske
Sponsored by Terrain Specialties

SAT14-16

Starts at 2 PM, runs 2 hours.

40K Dreadnought Arena

Win the coveted title of Most Dreaded! Bring 200 points of painted models from current codices (Allies permitted). No Force Org used, spend the points however you want. All models must meet 1 of 3 requirements: Walker, Monstrous Creature, or Tau Crisis Suit (No Drones!). WYSIWYG Enforced. Send questions to: mrtcereal@gmail.com
Location: Conf. Room H
Time Slot: SAT14-16
Type: Miniatures
Players: 12
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Warhammer 40,000 by Games Workshop
GM: Clay McCarty
Sponsored by Terrain Specialties

Airlock

You want a space station, but you want it cheap. So you're making it by throwing together a bunch of pre-assembled station components. The catch is you need to make sure the component's various airlocks match, and your opponents might just want the same components you do.
Location: Regency - 18
Time Slot: SAT14-16
Type: Card
Players: 6
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Airlock by Sneak Attack Press
GM: Matthew J. Hanson

Artemis Bridge Simulator

Six players Man the Bridge! of a spaceship fending off an alien attack in this computer simulation! Bridge positions are Helm/Navigation, Weapons, Communications, Science, Engineering and Captain. Touch screen stations, a large main viewer and a dramatic lighting system really puts you into the action as Starship under attack! Please see www.manthebridge.com for more information.
Location: Studio 9
Time Slot: SAT14-16
Type: Computer
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Artemis SBS by Artemis SBS
GM: Michael Mesich

Bring Out Your Dead Medley

Starting with 'Black Death', you get to be a bio-hazard. You can pick one of the old standbys: Plague, Typhus, etc or you can create your own (e.g. Red Lion Influenza) and rampage around 14th Century Europe. Following, we'll micromanage with 'Plague and Pestilence'. Can you take the measures to protect and increase your population while creating a buffer zone by depopulating your neighbors?
Location: Regency - 15
Time Slot: SAT14-16
Type: Board
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Multiple Systems by Various Companies
GM: Timothy P. Moore

Castle Panic

The forest is filled with all sorts of Monsters. Can you work with your friends to defend your Castle or will the Monsters tear down your Walls and destroy the Castle Towers? You will all win or lose together. Again this is a cooperative game; however, I want to keep chatter to a minimum to allow all players make their own decisions on their turns with "helpful" advice from teammates.
Location: Regency - 21
Time Slot: SAT14-16
Type: Board
Players: 6
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Castle Panic by Fireside Games
GM: Richard Moyer, Sr.
Sponsored by 1st MN Historical Wargaming Soc.

Dominion + Intrigue

Deck-building card game in which players compete to gather valuable cards defined by resources, victory points & action cards. It starts out a small sad collection of Estate & Copper cards, but you hope by the end of the game it will be brimming with Gold & Province cards. Each game is unique in play & strategy. Action cards can better your hand or hinder another, therein lies the fun & challenge.
Location: Boardroom 2 - 01
Time Slot: SAT14-16
Type: Card
Players: 5
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Dominion by Rio Grande Games
GM: Lois Travis

Grinder of the North

The Grinder is back and ready to turn tin whelps into steel wolves. Shoot your enemies! Shoot your friends! Kill and be King of the Battlefield. Like last year awards will be given for extraordinary (foolish) actions.
Location: Boardroom 1 - 03
Time Slot: SAT14-16
Type: Miniatures
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Classic Battle tech by Catalyst Game Labs
GM: Dean Anderson

Heroscape Custom - Free Play

Heroscape for fun! Bring your own Classic Heroscape C2v, SOV, HaSS, or use ours. Star Wars, Marvel, DC and more battle it out on terrain with lava, trees, and mountains. More details at www.heroscapers.com under Events "Con North".
Location: Conf. Room I - 01
Time Slot: SAT14-16
Type: Miniatures
Players: 24
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Heroscape by Hasbro
GM: Brad Weber, Carter Weber

Hoplomachus

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Play our award winning Hoplo: The Lost Cities, or the long-awaited expansion Hoplo: Rise of Rome! Choose from 5 unique cities and face off in a solo, co-op, or versus battle! Test your mettle against fierce beasts, dangerous criminals, powerful titans, and other rival cities.
Location: Regency - 03
Time Slot: SAT14-16
Type: Board
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Hoplomachus by Chip Theory Games
GM: Josh Carlson, Adam Carlson

Jump Gate, 3rd Edition

Learn to play the 2011 GAMES Magazine Traditional Game of the Year, "Jump Gate." The game will be taught by the game's designer, Matt Worden, and you will get to play a full game. A lot of games finish in 30 minutes... so you may get to play twice if time permits. The new 3rd Edition will be used.
Location: Regency - 17, Regency - 18
Time Slot: SAT14-16
Type: Board
Players: 8
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Jump Gate, 3rd Edition by undefined
GM: Matt Worden
Sponsored by Matt Worden Games

Magnificent Midiocrity

No glory or trophies - just midiocrity. Join in for a round of free-form Midimaze where each round will switch up the game with options and random formation of the occasion team. Players must be able to use a joystick without breaking it.
Location: Conf. Room G
Time Slot: SAT14-16
Type: Computer
Players: 15
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Midi Maze by Hybrid Arts
GM: Darin DuMez

Mice and Mystics Demo

Mice & Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie.
Location: Regency - 11
Time Slot: SAT14-16
Type: Board
Players: 4
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Mice and Mystics by Plaid Hat Games
GM: Michael Jordal

Revolution! - The Palace

Use subtle combinations of force, blackmail and gold to outbid your opponents for influence in the city. This is Revolution! with the Palace expansion.
Location: Conf. Room B - 04
Time Slot: SAT14-16
Type: Board
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Revolution by Steve Jackson Games
GM: Brian S. Anderson

Seven Wonders

Each player will get a civilization with a wonder. You will lead this civilization in getting resources, trading with neighbors, gaining military power and building the civilization's wonder. Two copies of the Leaders expansion will be available if players decide to use it. You should know the rules for Seven Wonders. The Leaders expansion can be taught to you.
Location: Regency - 07, Regency - 08, 09
Time Slot: SAT14-16
Type: Board
Players: 20
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Seven Wonders by Repos Productions
GM: Mike Backstrom
Sponsored by 1st MN Historical Wargaming Soc.

The Great Red Griffon Heist

The Red Griffon is a large ruby of rare value, and it is to be a gift from the Emperor to the Tsar of Kislev. It's a long road and on route it is vulnerable to being stolen. Take the role of one of four protagonists in an attempt to steal the precious jewel for yourself as it makes an overnight stop in the small Empire town of Brahen Buchan.
Location: Conf. Room H
Time Slot: SAT14-16
Type: Miniatures
Players: 4
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Mordheim by Games Workshop
GM: Paul Bates
Sponsored by Terrain Specialties

The Jade Box: Part 1b

Your party has been hand-picked by the Imperium to recover an object from the lost city of Purdánim, the ancient capital of the first Bednálljan Empress, Nayári of the Silken Thighs, buried these 20 millennia. (Note: this slot extends from 8am to 4pm (08-16), and includes The Jade Box: Part 1a. Sign up for both 1a and 1b. Part 2 is a separate adventure and does not require playing Part 1a/b.)
Location: Studio 6 - 02
Time Slot: SAT14-16
Type: RPG
Players: 10
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Barker Rules by Home Made
GM: Donald Kaiser
Sponsored by Tekumel Track

SAT14-18

Starts at 2 PM, runs 4 hours.

An Abo in Need

You have reached the heart of the mysterious South Pole continent. Your team is set up both inside and outside the Ice dome. The primitive tribes still watch you with suspicion. The advanced natives inside the "volcano" regard you as allies. And a very old abo needs your help.
Location: Studio 3 - 03
Time Slot: SAT14-18
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Blue Planet by Fantasy Flight
GM: Joelle Odeen, Richard Odeen
Sponsored by Lady Dragon's Treasures, Winona RPSIG

Axis and Allies War at Sea

For the second year in a row, The Con of the North War at Sea tournament! Please bring one Axis and one Allied fleet. Your fleet must be 200 points, no 6 hull battleships and each fleet needs two destroyers. We will play three one hour rounds. Prizes will be awarded for the top winners.
Location: Conf. Room I - 09, Conf. Room I - 10, Conf. Room I - 11, 12
Time Slot: SAT14-18
Type: Miniatures
Players: 16
Rating: Family
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Axis & Allies War at Sea by Wizards of the Coast
GM: James Spurrier

Columbia Games Block Party

Columbia Games' blocks-of-war system allows players to re-create the fog of war by concealing unit types and strengths from the opponent. Stop by to play Hammer of the Scots, Julius Caesar, Liberty, Crusader Rex, Pacific Victory, Rommel in the Desert, Athens & Sparta, Texas Glory or Richard III. Please bring your copy of any Columbia block game or take a chance that I'll have a copy available.
Location: Boardroom 1 - 06, 09
Time Slot: SAT14-18
Type: Board
Players: 4
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Columbia Block Game by Columbia Games
GM: Thomas Arndt

Crash Landing

"Get us out of here! I don't care if the navicomputer's down! We're dead if we don't make that jump! Punch it! NOW!" As you emerge from hyperspace, several of your ship's systems simultaneously fail, forcing you to land on the nearby forest world.
Location: Studio 3 - 04
Time Slot: SAT14-18
Type: RPG
Players: 4
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Star Wars - Edge of Empires by Fantasy Flight Games
GM: Richard L. Schrieber
Sponsored by Lady Dragon's Treasures, Winona RPSIG

D&D for Girls and Boys

All new D&D Adventure for children age 6 to 12. Old AD&D modified for easier play and for kids. We supply characters, supplies, nice setting, and environment. Must able to read some. No experience needed. Especially encourage girls to participate. BRING SNACKS TO SHARE PLEASE! IMPORTANT: Child must be signed-in by a parent or guardian with CONTACT INFORMATION. NO EXCEPTIONS.
Location: Studio 2 - 08
Time Slot: SAT14-18
Type: RPG
Players: 8
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: AD&D by TSR
GM: Doug DeMers, Michael Kauper

Defenders of the Realm: Part 2-3

This is 'Catapults of Fire' and 'March of the Undead', scenarios 2 and 3 in the campaign. Each scenario has new rules, enemies, and game play to mix up the basic Defenders of the Realm game. It is not necessary to sign up for any other Defenders of the Realm events to play in this one. Rules will be taught.
Location: Regency - 05
Time Slot: SAT14-18
Type: Board
Players: 3
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Defenders of the Realm by Eagle Games
GM: Matthew Boehland

Die Rebel Scum

Rebel and Imperial ships clash in 3D on the tabletop! Come and try the only generic 3D space ship combat game adapted to the world's most popular series of SciFi movies!
Location: Regency - 10
Time Slot: SAT14-18
Type: Miniatures
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Squadron Strike by Ad Astra Games
GM: Mike Zebrowski
Sponsored by Village Games

Escape from the Robotics Lab

You are part of an elite Special Forces Unit tasked with rescuing scientists from a secret government lab. But you're too late, everyone is missing. Or worse! Your new orders are to fall back to the exit point for extraction. But the hive is alerted to your presence, aliens are appearing everywhere! Do you have what it takes to work as a team? Can you cross the lab to the exit in one piece?
Location: Boardroom 2 - 03
Time Slot: SAT14-18
Type: Miniatures
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Aliens by Leading Edge Games
GM: Steve Bauman

Grapes of Frath

You are a guest of wine producer Archibald Frath aboard his yacht, Gilded Vessel, during his 1925 cruise of the Mediterranean. On June 7, while anchored off Monoco, Frath is found murdered. You suspect the other guests. They feel the same towards you.
Location: Boardroom 2 - 06
Time Slot: SAT14-18
Type: RPG
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: How to Host a Murder by Intuitive Marketing
GM: Daniel Underbakke

Halls of Undermountain

The mad wizard Halaster built, and some say still maintains, a huge labyrinth beneath the city of Waterdeep. The area is filled with devious traps, dangerous creatures and... immense wealth! Outwit the traps, destroy the monsters, plunder the treasure, or else join the legions of unsuccessful adventurers who have tried and died. 3rd level pregens will be provided. A tribute to Bob Sigafoos.
Location: Studio 2 - 01
Time Slot: SAT14-18
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: D & D 4th ed by Wizards of the Coast
GM: Matt E Morgan

Interphaze LARP

The Merchants Guild caravan of goods, magic items, armor, weapons, and other supplies is under attack. Even worse: the members of the guild will not arrive until tomorrow. It is up to you to defend the caravan. This quest is for new players and will include the basics of how to play.
Location: Studio 12 - 01, Studio 12 - 02
Time Slot: SAT14-18
Type: LARP
Players: 8
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Interphaze STEP Combat by Interphaze LLC
GM: Ben Millard
Sponsored by Interphaze

Kensington's Safari

I say, my good sir! Are you ready for a proper safari? You'll need your wits about you and a rifle by your side. One never knows what we may encounter in the Wilds of Darkest Africa.
Location: Studio 1 - 01
Time Slot: SAT14-18
Type: RPG
Players: 7
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Call of Cthulhu by Chaosium
GM: Joe Donaghue, Kevin Matheny

Microscope/Serious

An exercise in collaborative world building. Some scenes may be acted out. This session will focus on a setting with a serious tone.
Location: Studio 4-02
Time Slot: SAT14-18
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Microscope by Lame Mage Productions
GM: Darin Rebertus
Sponsored by Peoples Republic of Lemony Fresh

Miniatures Open Gaming

New for 2014. Terrain Specialties will provide multiple tables of themed terrain and you provide your own painted force for Warhammer 40K/Fantasy, Warmachine/Hordes, Mordheim, etc. Join in any time throughout the time slot, find an opponent and play one-on-one or multiplayer battles. A great opportunity to test your 40K army before Sunday's RTT.
Location: Conf. Room H
Time Slot: SAT14-18
Type: Miniatures
Players: 16
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Various by UNKNOWN
GM: Darren Riske
Sponsored by Terrain Specialties

Murder at a Fairy Tea Party

It's the 19th Century, the Age of Steam. Queen Victoria rules and is on good terms with Fairy. But all is not well. A famous scientist was murdered at a Tea given by the Fairy Queen. Fearing a rift in the political accord, Queen Victoria has sent for a number of detectives to solve the case before word of the murder gets out. Prizes awarded for costume and roleplaying.
Location: Studio 16
Time Slot: SAT14-18
Type: LARP
Players: 20
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Castle Falkenstein by R. Talisorian Games
GM: Elizabeth Sloan
Sponsored by Lady Dragon's Treasures

Neither Snow nor Rain nor Gloom of Night

The PCs are given a simple assignment by an ambassador on Babylon 5: deliver a message to a friend. But nothing is ever that simple on Babylon 5…
Location: Studio 7 - 01
Time Slot: SAT14-18
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Bablyon 5 RPG, 2nd Ed by Mongoose Publishing
GM: Ed A Eastman
Sponsored by The Four Musketeers

Raiders of the Whun Ring

Your superiors at E.V.I.L. have an important mission for you: Penetrate a powerful copyright barrier to get to a universe called "Mordor" and steal a so-called "whun ring." As a contemptible (if somewhat melodramatic) guardian of all that is foul and wretched, you'll need to use your cunning to foil orcs and tricksy hobbitses.
Location: Studio 3 - 01
Time Slot: SAT14-18
Type: RPG
Players: 5
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Paranesia by Limestone Publishing
GM: Larkin Corvin

Red Jungle Rot of Xelahu

The Aztec Empire needs to build an outpost in the distant province of Soconusco. Unfortunately, the construction site is being wracked by Red Jungle Rot. Can you find the source of this mysterious illness in time, and what is the connection to the cult of Cuchumaquic, the Xibalban Underworld lord of Gathered Blood? Heirs to the Lost World is a swashbuckling RPG set in an alternate history 1665.
Location: Studio 2 - 04
Time Slot: SAT14-18
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Heirs of the Lost World by Obsidian Serpent Games
GM: Chad Davidson

Roborally

Program your robot to race around a hazardous factory floor. Shoot other robots with lasers to slow them down or blow them up. Get fancy special equipment to do all those things better. What more could a sentient AI ask for?
Location: Regency - 16
Time Slot: SAT14-18
Type: Board
Players: 8
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: RoboRally by Wizards of the Coast
GM: Aaron T Albertson

Savaged Lady Blackbird

High flying space adventure abounds in this Savage Worlds adaptation of a great indie RPG. Join Lady Blackbird, her bodyguard Naomi Bishop, infamous renegade Cyrus Vance, Goblin pilot Snargle, and first mate Kale Arkham aboard The Owl. Will they escape the imperial cruiser? Defeat the sky squid? Find the pirate king Uriah Flint? Play to find out!
Location: Studio 2 - 02
Time Slot: SAT14-18
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Savage Worlds by Pinnacle Entertainment, Inc
GM: Michael Holcomb

Sellsword Dungeon Delve

Miniatures game tactics brought to the role-playing dungeon. Can you lead your band of scoundrels and mercenaries to defeat the worst monsters and garner the greatest treasures? Or will your bones go into their stew? A fast-playing Sellsword 28mm miniatures scenario where your alliances are only as strong as your D20. All rules taught. Keep your friends close, and your enemies closer.
Location: Boardroom 2 - 05, 07
Time Slot: SAT14-18
Type: Miniatures
Players: 6
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Sellsword by Sellsword Games
GM: Angus MacDonald, Darien Stupack

Serenity: All in Good Time

Mal is in trouble again. Not that it is his fault, just seems that things go bad from time to time. He's running from the law, when he stumbles on something valuable. Is it enough to risk his crew, his life? Play as Mal or one of the crew. Beginners welcome.
Location: Studio 4-01
Time Slot: SAT14-18
Type: RPG
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Serenity RPG by Margaret Weis Productions
GM: Gregory T Johnson
Sponsored by Crossed Energies

Still Sleepless in Seattle

The Seattle Crime Fighters Alliance receives a telegram from Dr. Henry Armitage of Arkham University warning the recent kidnapping of a local heiress has occult origins. Which of the over 100 members will investigate? Will it be Batman, the Shadow, Lobster Johnson, Wonder Woman, Superman, Miss America, or another member? This adventure combines pulp-era superheroes with the Lovecraftian Mythos.
Location: Studio 1 - 02
Time Slot: SAT14-18
Type: RPG
Players: 6
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: One-Roll Engine by Arc Dream Publishing
GM: Mark Hinterthuer

Struggle of Empires

Take the role of one of the great European powers of the 18th century. You're trying to gain and control colonies in America, Africa, and Asia, but you may also need to fight it out in the heart of Europe. A strong army and navy is needed, but good diplomacy might be even more helpful. Piracy, slave revolts, getting lost at sea, and forming alliances all play a role in your struggle of empires!
Location: Regency - 12
Time Slot: SAT14-18
Type: Board
Players: 7
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Struggle of Empires by Warfrog
GM: Gene Velasco
Sponsored by 1st MN Historical Wargaming Soc.

Super Smash Bros Melee Tourney

Test your metal in the Super Smash Brothers Melee Minnesota Open Tournament! Choose your favorite Super Smash Characters to battle it out in a 16 player singles tournament. Standard tournament rules apply and will be explained on site. Games and controllers will be provided. All you need to bring is your thirst for victory. Prizes will be awarded to the champions!
Location: Studio 15 - 01, 02
Time Slot: SAT14-18
Type: Computer
Players: 16
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Super Smash Brothers Melee by Nintendo
GM: Joel Juen

The Enemy of My Enemy

An evening's festivities are disrupted by an angry mob, drawing the PC's into a sinister plot.
Location: Studio 2 - 06
Time Slot: SAT14-18
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Nate Christen

The Evasive Needle

You protected the Conference from a murder plot. Now find a boy who holds the secret many murdered for. Find him in London's 1860 West End before they do-but you don't know if 'they' are a peculiar band of retired Brit soldiers, a cabal of Martians, or a shadowy Oriental leader. And your young needle does not want to be found! Playing in Friday event nice, not required. 15mm min. roleplaying.
Location: Studio 2 - 07
Time Slot: SAT14-18
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: G.A.S.L.I.G.H.T. 15mm by LMW Works
GM: Larry A Frost
Sponsored by Paladin Law, PLLC

The Mountain Monastery Mystery

Religious worthies of the Sisters of Faenwitha have gathered from all over Morensia to discuss a weighty matter: whom the Temples will support in the looming war. But now someone has started trying to win the argument through murder. Can you solve the mystery before the peaceful meeting erupts in a blaze? Maturity regarding LGBT themes required.
Location: Studio 7 - 02
Time Slot: SAT14-18
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Blade & Crown by NJW Games
GM: Rachel Kronick
Sponsored by House of Indie Games

The Raid

The thieves' guild has been had extorting, kidnapping and causing mayhem for too long; their latest crime, killing 5 dozen watchmen was the last straw. The Duke is organizing people with guts, people who aren't afraid, people with vendettas, people like you. Descend into the tunnels and take down as many of the scum as you can before dawn, and pray they don't have any surprises in store for you.
Location: Studio 2 - 05
Time Slot: SAT14-18
Type: RPG
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: D & D Next by Wizards of the Coast
GM: Thomas J. Morris

Week One Kickstarter Playtest

Get a chance to help playtest, "Week One" a new cooperative zombie survival game going on Kickstarter during February. The game revolves around Day and Night cycles with the players searching for stuff while remaining sane in a city full of more and more zombies! It's a game about true survival. Help us test the current rules and provide your opinions on the game.
Location: Boardroom 1 - 08
Time Slot: SAT14-18
Type: Board
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Matthew G Larson

Wermspittle: Cellar Inspectors

Inspecting cellars in Wermspittle is often nasty, brutish and short... unless you're very good at your job. Join us for a different sort of dungeon crawl that begins in Wermspittle and ends up... someplace else. We'll be using Labyrinth Lord rules. Pre-Generated characters provided. See our blog for more details: hereticwerks.blogspot.com
Location: Studio 2 - 03
Time Slot: SAT14-18
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Labyrinth Lord by Goblinoid Games
GM: James Garrison, Jody Garrison
Sponsored by Hereticwerks

Zombies! Zombies! Zombies!

Zombicide is a collaborative game in which players take the role of a survivor against the hordes of unthinking undead! Like killing Zombies and well... killing more Zombies? Then join us for this fun filled episode in which the GM starts the game asking if you've peed. If you answer with Depends, then you're our guy (or gal)! I kid, you can go to the potty, just make it quick ;)
Location: Conf. Room B - 02
Time Slot: SAT14-18
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Zombicide by Guillotine Games
GM: Kristina Jager, Odin Gilbertson, Jeremy Porter

SAT14-20

Starts at 2 PM, runs 6 hours.

#5-11: Library of the Lion (1-5)

A Pathfinder Society Scenario designed for levels 1-5. Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. Even the lauded Kitharodian Academy's texts are riddled with these changes, so when a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor's past victories so that Mendev might benefit from the discovery. Content in "Library of the Lion" also contributes directly to the ongoing storylines of the Cheliax, Grand Lodge, and Taldor factions. Written by Kyle Elliot. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 1 TO 5. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SAT14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Attack! The Epic Version

If you've ever wanted to play in a massive game of world domination set in the World War 2 era, this is your game! This easy-to-learn game, which combines elements of Risk and Axis and Allies, uses both the Attack! Basic and Expanded Rules, with a modified turn sequence, resource points, and naval rules.
Location: Boardroom 1 - 04
Time Slot: SAT14-20
Type: Board
Players: 9
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Attack! by Eagle Games
GM: Robert McCabe

Empire Builder International

Crayons and trains... two great things that go great together. Make your fortune with one of the many Empire Builder variants. The United States, the U.K., Europe, India... play your favorite or try something new. All aboard!
Location: Boardroom 2 - 07, BRD2-08, BRD2-09
Time Slot: SAT14-20
Type: Board
Players: 12
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Empire Builder by Mayfair
GM: James Gallup III

Flapjacks & Sasquatches

Flapjacks & Sasquatches World Championship. Have you got what it takes to be the IRON JACK? Prepare yourself for the Flapjacks & Sasquatches tournament of Paul Bunyan proportions! You will face off against the best of the best in three games. The eight players with the highest combined scores will compete in a knock-down, drag-out battle to win the F&S World Championship Flannel.
Location: Conf. Room B - 05, Conf. Room B - 06, Conf. Room B - 07, CON-B-08, Conf. Room B - 09
Time Slot: SAT14-20
Type: Card
Players: 40
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Flapjacks & Sasquatches by Prolific Games
GM: John Harris
Sponsored by Prolific Games

I Believe in Yesterday

The more talented a person, the greater their historical impact; and the greater the chance they'll provoke a reality-erasing paradox. This is why Browne Chronometric Engineering firmly believes that insignificant temp workers like you make the safest choice for temporal agents. Work to protect the integrity of Consensus Time against anomalies and anachronisms, for $11/hour (plus limited medical).
Location: Studio 4-03
Time Slot: SAT14-20
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Time & Temp by Dig a Thousand Holes Publishing
GM: Mark Cummins
Sponsored by Peoples Republic of Lemony Fresh

PFS #2-19: Shades of Ice, Part III - Keep of the Huscarl King (1-5)

See page XX for this event's description.
Location: Conf. Room D
Time Slot: SAT14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #3-07: Echoes of the Overwatched (1-5)

A Pathfinder Society Scenario designed for Levels 1-5. When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched. Written by James F. Mackenzie.
Location: Conf. Room D
Time Slot: SAT14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #4-01: Rise of the Goblin Guild (1-5)

A Pathfinder Society Scenario designed for levels 1-5. When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments-and face to face with a burgeoning thieves' guild. Written by Matthew Goodall.
Location: Conf. Room D
Time Slot: SAT14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-04: The Stolen Heir (1-5)

A Pathfinder Society Scenario designed for levels 1-5. The Mendevian Crusade draws heavily on the Pathfinder Society's resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father's goodwill and support in upcoming endeavors. Written by David N. Ross.
Location: Conf. Room D
Time Slot: SAT14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-08: The Confirmation

A Pathfinder Society Scenario designed for level 1. Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents. Written by Kyle Baird.
Location: Conf. Room D
Time Slot: SAT14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-10: Where Mammoths Dare Not Tread (7-11)

A Pathfinder Society Scenario designed for levels 7-11. Despite several promising developments on the front lines, it's increasingly clear to the Pathfinder Society that fighting its way across the entire Worldwound would prove far more costly than approaching the Sky Citadel Jormurdun from the west. What it might gain in ease of use, the society lacks in an established basecamp, so the PCs must travel to the Realm of the Mammoth Lords to win over the locals and secure a beachhead-all without falling prey to the area's powerful megafauna, savage demons, and relentless barbarian tribes. Written by Jerall Toi. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 3 TO 7. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SAT14-20
Type: RPG
Players: 12
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-12: TBD (1-5)

SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 1 TO 5. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SAT14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-13: TBD (5-9)

SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 5 TO 9. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SAT14-20
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Tombs of Deadly Purple

Part 3: The lands of Halcyon lay ravaged by the amdromodon. The castle of the King alone stands against them, but it cannot last for long. It is yours to take his quest and unravel the mystery that lies Beneath the Dome -- unravel it, and destroy it.
Location: Studio 5 - 06
Time Slot: SAT14-20
Type: RPG
Players: 8
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Castles & Crusades by Troll Lord Games
GM: Mario M. Butter

SAT16-18

Starts at 4 PM, runs 2 hours.

40K Capture the Flag

Capture the flag returns to COTN 2014! Stalk the arena, frag your enemies, and return their flag to your team's base to claim ultimate victory. To participate in this first-person-shooter style game, bring your own painted 40K infantry model (25MM base!) to represent your player. Send questions to: mrtcereal@gmail.com
Location: Conf. Room H
Time Slot: SAT16-18
Type: Miniatures
Players: 8
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Warhammer 40,000 by Games Workshop
GM: Clay McCarty
Sponsored by Terrain Specialties

7 Wonders: Empires

Join me in playing my fan-expansion for the game 7 Wonders! This is a free print-n-play available for download from Board Game Geek, but I will have a professional set available. 7 Wonders newbies are welcome, but will find it difficult.
Location: Boardroom 1 - 02
Time Slot: SAT16-18
Type: Board
Players: 8
Rating: Mature
Tracks: None
Knowledge Required: Advanced
Materials Required: None
System: Seven Wonders by Repos Productions
GM: Scot Eaton

Artemis Bridge Simulator

Six players Man the Bridge! of a spaceship fending off an alien attack in this computer simulation! Bridge positions are Helm/Navigation, Weapons, Communications, Science, Engineering and Captain. Touch screen stations, a large main viewer and a dramatic lighting system really puts you into the action as Starship under attack! Please see www.manthebridge.com for more information.
Location: Studio 9
Time Slot: SAT16-18
Type: Computer
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Artemis SBS by Artemis SBS
GM: Michael Mesich

Betrayal at House on the Hill

You and five other companions are stuck at the haunted mansion at the edge of town. As you being to explore the creepy old house, you find omens about what will come. Seemingly at random, one of your companions turns against you, and the tale of exploration turns to a life or death struggle.
Location: Regency - 14
Time Slot: SAT16-18
Type: Board
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Betrayal at House on the Hill by Avalon Hill
GM: Chris Touchette

Chez Geek

You can't throw them out - they live here! Life in the apartment complex can be weird. Collect slack while avoiding the losers who will harsh your mellow. Includes Chez Geek 1, 2, and 3. WARNING: Mature themes.
Location: Conf. Room B - 04
Time Slot: SAT16-18
Type: Card
Players: 6
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Chez Geek by Steve Jackson Games
GM: Brian S. Anderson

Con of the Dead (in 54mm!)

The infection had already swept through the city before the gamers, fanboys and cosplayers nestled in the once-safe confines of the Crowne Plaza Minn. West began to wonder why there were so many darned zombie LARPers at CotN this year. Armed only with replica weapons and deep geek wit, can the cadre of unlikely survivors traverse streets overrun with the undead to a rescue chopper and safety?
Location: Conf. Room H
Time Slot: SAT16-18
Type: Miniatures
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Total AR:SE by Akula's Rules: Skirmish Edition
GM: Zachary Walter
Sponsored by Terrain Specialties

Dead Men Tell No Tales

The retiring pirate Dread Captain Riske promised to split his vast buried treasure, the exact location of which only he knew, among his crew. But with the captain's untimely death what's a pirate to do now? Fight it out with the rest of the crew & make a mad scramble to search the island for the booty, of course. Take control of a pirate crew & swashbuckle your way to infamy and untold wealth!
Location: Conf. Room H
Time Slot: SAT16-18
Type: Miniatures
Players: 4
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Legend of the High Seas by Games Workshop
GM: Matt Helmen
Sponsored by Terrain Specialties

Grinder of the North

The Grinder is back and ready to turn tin whelps into steel wolves. Shoot your enemies! Shoot your friends! Kill and be King of the Battlefield. Like last year awards will be given for extraordinary (foolish) actions.
Location: Boardroom 1 - 03
Time Slot: SAT16-18
Type: Miniatures
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Classic Battle tech by Catalyst Game Labs
GM: Dean Anderson

Hoplomachus

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Play our award winning Hoplo: The Lost Cities, or the long-awaited expansion Hoplo: Rise of Rome! Choose from 5 unique cities and face off in a solo, co-op, or versus battle! Test your mettle against fierce beasts, dangerous criminals, powerful titans, and other rival cities.
Location: Regency - 03
Time Slot: SAT16-18
Type: Board
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Hoplomachus by Chip Theory Games
GM: Josh Carlson, Adam Carlson

Puerto Rico

This popular game needs no description. Rule knowledge is required.
Location: Regency - 07, Regency - 08, 09
Time Slot: SAT16-18
Type: Board
Players: 14
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Puerto Rico by Rio Grande
GM: Mike Backstrom
Sponsored by 1st MN Historical Wargaming Soc.

Qadarni Boat Battles

It's time for the weekly summer pastime for the town of Zhaigriyal on Buruji Lake on the Mssuma River. Temples and high clans will put money into crews and warriors to man the boats they sponsor. Participants are dressed in colorful costumes as they sail into the lake to do mock battle. Spectator boats line the banks to watch and gamble. Come man a boat and see what the Gods have in store for you.
Location: Studio 6 - 01
Time Slot: SAT16-18
Type: Miniatures
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Charlotte Kegley
Sponsored by Tekumel Track

Revolution!

Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!
Location: Regency - 18
Time Slot: SAT16-18
Type: Board
Players: 4
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Revolution by Steve Jackson Games
GM: Roxanne Butter

Space Pirates VS Ninjas

Plunder is Eternal. A unique card game that becomes a board game over 3 rounds. Players will build the known universe by playing cards, deploy their ships and bases to exert power and moving ships - thus capturing the various system colonies and wild cards for points. All while trying to avoid the negative points like imperial navy fleets. At game end players will set their ill gotten gains into patterns to make bonus sets for even more victory points. Beginners welcomed.
Location: Boardroom 1 - 01
Time Slot: SAT16-18
Type: Card
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Space Pirates VS Ninjas by Gunny Publications, Inc.
GM: Jeffrey R Sutton
Sponsored by Gunny Publications Inc.

The Adventurers: Temple of Chac

Do you possess the skills of Indiana Jones to be able to beat the rolling stone, scale through the lava pool, race against the collapsing walls, wade the swirling underground river, or dare to cross the broken down bridge to carry your treasures to safety? Test your wits against the other players in this game of Adventurers.
Location: Regency - 21
Time Slot: SAT16-18
Type: Board
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: The Adventurers: Temple of Chac by AEG/Dust Games
GM: Richard Moyer, Sr.
Sponsored by 1st MN Historical Wargaming Soc.

The Underground Railroad

In Freedom: The Underground Railroad, a card-driven, cooperative game, you are working to build up the strength of the Abolitionist movement through the use of notable figures and pivotal events. By raising support for the cause and moving slaves to freedom in Canada, you can help bring an end to slavery in the United States.
Location: Regency - 19
Time Slot: SAT16-18
Type: Board
Players: 3
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Freedom The Underground Railroad by Academy Games
GM: Gordon Pueschner
Sponsored by 1st MN Historical Wargaming Soc.

Veni Vidi Midi

'I came, I saw, I Midied' - the would be cry of all entering the Midi ring seeking the fame and glory of their peers (or at least the other 15 people in the Midi ring). This epic challenge is a one-round single player tournament event to find the Midimaze player worthy of taking home the Second Annual Midiweight Champion's Belt.
Location: Conf. Room G
Time Slot: SAT16-18
Type: Computer
Players: 15
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Midi Maze by Hybrid Arts
GM: Darin DuMez

Why Be Civil Card Game Medley

There's always that moment in time where things slow down and a choice can be made. Where you can be the bigger person, turn your back, walk away and de-escalate the situation or... oops too late, you've already shot your mouth off. Well, we'll play out that scenario with a series of 'Cheap Shot: The Game of Insult Rummy', 'Abuse :The Final Insult', and 'Beer Money.'
Location: Regency - 15
Time Slot: SAT16-18
Type: Card
Players: 4
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Multiple Systems by Various Companies
GM: Timothy P. Moore

SAT18-02

Starts at 6 PM, runs 8 hours.

Eulogy

Will it be stories of your late friend, or testimony, as to why he should ascend to head of the Family? This game continues from "Funeral for a Friend". Role playing tournament. Play a Pregen or BYOC up to 20th lvl. Players from round 1 get first chairs.
Location: Studio 3 - 03
Time Slot: SAT18-02
Type: RPG
Players: 12
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Rolemaster by Iron Crown Enterprise
GM: Roger Mlynczak
Sponsored by Lady Dragon's Treasures, Winona RPSIG

SAT18-20

Starts at 6 PM, runs 2 hours.

A Perfect ReMidi

Ignore dinner - join us for a two-hour game of Midimaze as players run around mazes trying to eliminate their opponents on equipment older than many at the convention. Every game will be different as we change up the mazes, options and the occasional team. Remember, the smoke coming off the computer is 'atmosphere'.
Location: Conf. Room G
Time Slot: SAT18-20
Type: Computer
Players: 15
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Midi Maze by Hybrid Arts
GM: Darin DuMez

Are You Undead... or Just E.V.I.L.?

Can the living and undead villagers root out the villains before getting turned into an evil undead army? Are You Undead... or just E.V.I.L.? is a social deduction party game. Unlike the classic Mafia or Werewolf games it's inspired by, you can keep playing even after you die. Stop the tyrants from using you to carry out their stupid, evil plans!
Location: Studio 4-03
Time Slot: SAT18-20
Type: Card
Players: 20
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Are You Dead? by Limestone Publishing, LLC
GM: Cory Katzenmeyer

Artemis Bridge Simulator

Six players Man the Bridge! of a spaceship fending off an alien attack in this computer simulation! Bridge positions are Helm/Navigation, Weapons, Communications, Science, Engineering and Captain. Touch screen stations, a large main viewer and a dramatic lighting system really puts you into the action as Starship under attack! Please see www.manthebridge.com for more information.
Location: Studio 9
Time Slot: SAT18-20
Type: Computer
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Artemis SBS by Artemis SBS
GM: Michael Mesich

Catan: World Wonders

Join me in playing my fan-expansion for the game Settlers of Catan! This is a free print-n-play available for download from Board Game Geek, but I will have a professional set available. Experienced Catan players only.
Location: Boardroom 1 - 02
Time Slot: SAT18-20
Type: Board
Players: 4
Rating: General
Tracks: None
Knowledge Required: Advanced
Materials Required: None
System: Settlers of Catan by Mayfair Games
GM: Scot Eaton

Dead Panic

The zombie apocalypse has begun, and you and your friends take on the roles of various characters who are all working to survive in a remote cabin, at the center of the board, against waves of the undead that close in from the edges. If characters take too many injuries during combat, they die and return to the game as a zombie.
Location: Regency - 21
Time Slot: SAT18-20
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Dead Panic by Fireside Games
GM: Richard Moyer, Sr.
Sponsored by 1st MN Historical Wargaming Soc.

Encore!

Back in print, and back by popular demand! Do you find yourself bursting into song when you hear the word "love"? Do you know more than one verse of any song by Justin Timberlake? A word is assigned to two teams who battle it out to see which team can come up with more songs for that word. Then you get to see how fast your brain can shift to a new word! Vocal training IS NOT required!
Location: Regency - 11, Regency - 12
Time Slot: SAT18-20
Type: Board
Players: 12
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Encore by Parker Brothers
GM: Eric J. O'Denius

Forbidden Desert

Crashed in a dune buried city, your only hope of escape is to excavate the flying machine of the ancients. But can you find water and evade the horrible sandstorm. Cooperative exploration game.
Location: Boardroom 1 - 01
Time Slot: SAT18-20
Type: Board
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Forbidden Games by Gamewright
GM: Richard Tatge

Grinder of the North

The Grinder is back and ready to turn tin whelps into steel wolves. Shoot your enemies! Shoot your friends! Kill and be King of the Battlefield. Like last year awards will be given for extraordinary (foolish) actions.
Location: Boardroom 1 - 03
Time Slot: SAT18-20
Type: Miniatures
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Classic Battle tech by Catalyst Game Labs
GM: Dean Anderson

Illuminati

The object is to take control of the world. The Phone Company is controlled by creatures from outer space. The Congressional Wives have taken over the Pentagon. Players compete to take control of groups ranging from the FBI and CIA to the Dentists, increasing their wealth and power for further takeovers, until one rules supreme. Every player has different victory conditions!
Location: Conf. Room B - 04
Time Slot: SAT18-20
Type: Card
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Illuminati by Steve Jackson Games
GM: Brian S. Anderson

Jump Gate, 3rd Edition

Learn to play the 2011 GAMES Magazine Traditional Game of the Year, "Jump Gate." The game will be taught by the game's designer, Matt Worden, and you will get to play a full game. A lot of games finish in 30 minutes... so you may get to play twice if time permits. The new 3rd Edition will be used.
Location: Regency - 17, Regency - 18
Time Slot: SAT18-20
Type: Board
Players: 8
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Jump Gate, 3rd Edition by undefined
GM: Matt Worden
Sponsored by Matt Worden Games

Munchkin

Variety of Munchkin - Players can choose which games they prefer.
Location: Boardroom 1 - 01
Time Slot: SAT18-20
Type: Card
Players: 8
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Munchkin by Steve Jackson Games
GM: Roxanne Butter

Ra

Bid for monuments, pharaohs, rivers, gold and other things in ancient Egypt. This is a fast-moving and entertaining game.
Location: Regency - 08, 09
Time Slot: SAT18-20
Type: Board
Players: 9
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Ra by Rio Grande Games
GM: Mike Backstrom
Sponsored by 1st MN Historical Wargaming Soc.

Strat-O-Matic Baseball

Play baseball against one another with this classic card-and-dice representation! It's in the Baseball Hall of Fame, and now you can give it a try! I have teams from several seasons for people to use, as well as scorekeeping sheets. Some baseball scorekeeping knowledge is useful, but definitely not required. I will be happy to teach, or just provide teams and sheets to seasoned veterans.
Location: Boardroom 2 - 02, Boardroom 2 - 03
Time Slot: SAT18-20
Type: Board
Players: 10
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Strat-O-Matic Baseball by Strat-O-Matic
GM: Brian Hole

The Mines of IO

On the Moon of IO. Players develop and expand Mines, Bases, Hauler roads and Ore launchers. Players deploy colonists and mercenaries to kill aliens, expand claims and claim jump other players. As each player only has a few of these workers, only wise plans and bold moves will gain the most victory points. Using Hex tiles laying and worker placement is game is like Carcassone but much more.
Location: Regency - 20
Time Slot: SAT18-20
Type: Board
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: The Mines of IO by Gunny Publications Inc
GM: Jeffrey R Sutton

The Underground Railroad

In Freedom: The Underground Railroad, a card-driven, cooperative game, you are working to build up the strength of the Abolitionist movement through the use of notable figures and pivotal events. By raising support for the cause and moving slaves to freedom in Canada, you can help bring an end to slavery in the United States.
Location: Regency - 19
Time Slot: SAT18-20
Type: Board
Players: 3
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Freedom The Underground Railroad by Academy Games
GM: Gordon Pueschner
Sponsored by 1st MN Historical Wargaming Soc.

Ticket to Ride

A railway-themed board game that takes place on a map of a country/continent, routes are designated between cities. Destination tickets are distributed, and complete your ticket routes by placing train cars on the board. See how far you can go while thwarting the routes others want to take, on your way to your ticket destinations & winning the game. Players will choose which of the maps to play.
Location: Conf. Room B - 01
Time Slot: SAT18-20
Type: Board
Players: 4
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Ticket to Ride by Days of Wonder
GM: Lois Travis

Under Black Sails

The heroes are tasked to learn more about a black sailed ship sailing the river running through Morvan's Hollow. When they find the ship they discover that it not crewed by the living. Abstract Dungeon is a new system focused on narration over mechanics. Character creation is included. If you play multiple games of Abstract Dungeon at CotN, you level up or bring a character from last year.
Location: Studio 2 - 02
Time Slot: SAT18-20
Type: RPG
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Abstract Dungeon by Sneak Attack Press
GM: Matthew J. Hanson

Warjack Bash

It's a Warjack Bash. Bring 10 points of Warjacks to a free for all Warjack battle. Any combination of lights and heavies permitted by points restriction are allowed, all special rules apply. Focus randomly generated. Please bring your own stat cards (Warjack also includes: Bonejack, Helljacks and Myrmidon.)
Location: Conf. Room H
Time Slot: SAT18-20
Type: Miniatures
Players: 8
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Warmachine by Privateer Press
GM: Paul Bates
Sponsored by Terrain Specialties

Zombies: A Very Special Episode

Zombicide is a collaborative game in which players take the role of a survivor against the hordes of unthinking undead! Have we whetted your appetite? Want to try out a different character? Maybe a character who was only available through the Kickstarter Campaign? Then join us for this very special opportunity to commit Zombicide. Characters: You decide!
Location: Regency - 16
Time Slot: SAT18-20
Type: Board
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Zombicide by Guillotine Games
GM: Kristina Jager, Odin Gilbertson, Jeremy Porter

SAT18-22

Starts at 6 PM, runs 4 hours.

Age of Empires: Age of Discovery

16th Century European powers compete to explore and colonize the New World. A worker placement/area control board game. Multiple strategies and paths to victory include sending explorers on risky expeditions, developing commerce and naval power, building colonies, and spreading religion. Warfare is a costly option but not essential for victory.
Location: Boardroom 1 - 05
Time Slot: SAT18-22
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Age of Empires: Age of Discovery by Tropical Games
GM: Erik J. Olsrud

Arkham Horror

Fantasy Flight's classic Lovecraftian board game.
Location: Studio 7 - 01
Time Slot: SAT18-22
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Arkham Horror Boardgame by Fantasy Flight Games
GM: Wendy Seidl
Sponsored by The Four Musketeers

Columbia Games Block Party

Columbia Games' blocks-of-war system allows players to re-create the fog of war by concealing unit types and strengths from the opponent. Stop by to play Hammer of the Scots, Julius Caesar, Liberty, Crusader Rex, Pacific Victory, Rommel in the Desert, Athens & Sparta, Texas Glory or Richard III. Please bring your copy of any Columbia block game or take a chance that I'll have a copy available.
Location: Boardroom 1 - 06, 09
Time Slot: SAT18-22
Type: Board
Players: 4
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Columbia Block Game by Columbia Games
GM: Thomas Arndt

Dwarven Forge Dungeon Crawl

Dwarven Forge Dungeon Crawl is back with an all new adventure. Join Balthor Ironbeard in his quest to reclaim the Dwarven Halls his ancestors were driven from by an evil alliance. The highly detailed dungeon made of Dwarven Forge terrain will be revealed as you explore. Characters and figures provided. Rules based on 2nd Edition AD&D, no previous rules knowledge required.
Location: Conf. Room H
Time Slot: SAT18-22
Type: Miniatures
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Battlesystem by TSR
GM: Dan Helmen
Sponsored by Terrain Specialties

First Flight

Twenty years ago, Honor Harrington was introduced to SF readers. 16 books later, the series is still going strong. Saganami Island Tactical Simulator recreates the space battles from the novels using an innovative and easy to use rule system. Come learn how to fly like Honor!
Location: Regency - 10
Time Slot: SAT18-22
Type: Miniatures
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Saganami Tactical Island Sim by Ad Astra Games
GM: Mike Zebrowski
Sponsored by Village Games

History of the World (Samurai)

A professionally released 'variant' of History of the World taking place in Japan. Plays slightly quicker, yet has more variety of special powers for the armies you play. My favorite game in the 'History of the World' series. Was originally released in Japan, but the game (rules, board, and cards) have been translated into English. No Japanese knowledge is needed. Rules will be taught.
Location: Regency - 15
Time Slot: SAT18-22
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: History of the Samurai by Game Journal
GM: Matthew Boehland

Interphaze LARP

The Merchants Guild caravan of goods, magic items, armor, weapons, and other supplies is under attack. Even worse: the members of the guild will not arrive until tomorrow. It is up to you to defend the caravan. This quest is for new players and will include the basics of how to play.
Location: Studio 12 - 01, Studio 12 - 02
Time Slot: SAT18-22
Type: LARP
Players: 8
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Interphaze STEP Combat by Interphaze LLC
GM: Ben Millard
Sponsored by Interphaze

Iraq-n-Roll

Who saves those who are usually sent in to do the saving? Well of course The Unit. Come join The Unit on another thrilling adventure. A Ranger squad was sent in to check out a possible WMD lab and have not been heard from in 72 hours. Your team is being sent in to find them or find out why they are missing. Are you up for the job? Of course you are, because you are a member of THE UNIT!
Location: Studio 15 - 01
Time Slot: SAT18-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Call of Cthulhu by Chaosium
GM: Jeff Rothecker

Judgment Day

All the super villains have been captured or killed, the old heroes have retired or have dropped out of sight. A new threat is rising in the west. Riots are sweeping the west coast of the United States and are spreading in all directions. Does your team have what it takes to save the day? NOTICE: Subject matter could wander into mature waters.
Location: Studio 2 - 03
Time Slot: SAT18-22
Type: RPG
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Wild Talents by Arc Dream Publishing
GM: Shane Hotakainen

Lancaster & Expansions

Develop your own knighthood, deploy individual knights in the counties of England, expand your castle, enter conflicts in France and promote laws from which you benefit most. The player with the most power points at the end of the game is the winner. "Lancaster Henry V The Power of the King", will be an option for those that have played the base game. Eight new laws can also be added to the game.
Location: Conf. Room I - 01, Conf. Room I - 02, Conf. Room I - 03
Time Slot: SAT18-22
Type: Board
Players: 15
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Lancaster by Queen Games
GM: Bill Nara
Sponsored by 1st MN Historical Wargaming Soc.

Last Ship from Constantinople

The Turks aren't at the gates anymore. It is 1453 and they have just breached the walls. Can you keep the ancient Byzantine secrets of alchemy from falling into the hands of the ravenous infidels and still catch the last ship from Constantinople? The fast-playing Sellsword RPG introduced within the "Misteries in Misdeeds" historical arch played out on a lavishly built game board of Constantinople.
Location: Conf. Room B - 01, Conf. Room B - 04, Conf. Room B - 05
Time Slot: SAT18-22
Type: RPG
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Sellsword by Sellsword Games
GM: Angus MacDonald

Miniatures Open Gaming

New for 2014. Terrain Specialties will provide multiple tables of themed terrain and you provide your own painted force for Warhammer 40K/Fantasy, Warmachine/Hordes, Mordheim, etc. Join in any time throughout the time slot, find an opponent and play one-on-one or multiplayer battles. A great opportunity to test your 40K army before Sunday's RTT.
Location: Conf. Room H
Time Slot: SAT18-22
Type: Miniatures
Players: 16
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Various by UNKNOWN
GM: Darren Riske
Sponsored by Terrain Specialties

Mystery Solving Teens

You're the unlikeliest group of friends, from all strata of high school life. You started solving crimes together in grade school, and despite the social forces pulling you apart, you've all remained close. Now it is time to graduate from meddlesome kids to teenage crime fighters.
Location: Studio 4-02
Time Slot: SAT18-22
Type: RPG
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Gumshoe by Pelgrane Press
GM: Nathan Nolan
Sponsored by Peoples Republic of Lemony Fresh

Prisoner Exchange

The Sea Blue clan of Bey Su has negotiated an exchange of prisoners with the Temple of Vimuhla. Your group has been hired to make the exchange in an out of the way place, in the underworld of the town of Zhaigriyal. Simple job: deliver the prisoner to the subterranean stronghold of Vimuhla, known as Fort Vulkuyar, and escort another prisoner out. Why does this sound too good to be true?
Location: Studio 6 - 01
Time Slot: SAT18-22
Type: RPG
Players: 6
Rating: Mature
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Stephen Vossler
Sponsored by IONS, Tekumel Track

RAD ASTRA: Far-Out Space Opera

Pack your ray pistol and laser sword for a rules-light, mash-up of B-grade, sci-fi exploitation movies, 70s space opera TV, and Bronze Age comics! You're part of a group of interstellar swashbucklers pursued by agents of the Drukar Empire on a quest for intergalactic infamy and fortune! Choose your class: Space Ranger, Astrosassin, Starlocke or Starbarian!
Location: Studio 2 - 06
Time Slot: SAT18-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: X-plorers by Brave Halfling Publishing
GM: Jay Mac Bride

Saint Drama Hospital

Coming up next on Discovery, the anticipated Reunion Cruise Episode with the winners of past seasons of Saint Drama Hospital! Coming to you live from our ship in the Caribbean, the ship used by our historians on Pirate Hunters! Our contestants must deal with intrigue, medical emergencies and the perils of the high seas while they battle to be the ultimate medical team on this hit reality series.
Location: Studio 16
Time Slot: SAT18-22
Type: LARP
Players: 25
Rating: General
Tracks: Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Ben Ehren, Chris Oinonen Ehren, David Ehren, James Spurrier, Tou Voraveth
Sponsored by Peoples Republic of Lemony Fresh

Simplicity Zoombies

An Introduction to Koroak Games d10 system Simplicity. Simplicity is a new non-genre specific d10 roll playing system that focuses on player creativity, interesting world creation, and most importantly FUN. Come and join us as we take on zoombies.
Location: Studio 2 - 08
Time Slot: SAT18-22
Type: RPG
Players: 6
Rating: General
Tracks: Intro, Kid-Friendly
Knowledge Required: Some
Materials Required: None
System: Simplicity by Koroak Games
GM: Michael Fliger, Kenneth Justiniano
Sponsored by Koroak Games

The Anagrammatist

The mean streets of The City just got a lot meaner in this weird tale. Not only do you have to deal with the horrors dwelling under The City, Devils in the Financial district, and the Unspeakables of Little Carcossa, but The Anagrammatist is back, twisting people, places, and things into monsters. Stop him before he kills The City itself in this pulp-flavored supernatural thriller.
Location: Studio 7 - 02
Time Slot: SAT18-22
Type: RPG
Players: 5
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: FATE by Evil Hat Productions
GM: John Everett Till
Sponsored by House of Indie Games

Vashnik's Voyage

A cryptic clue leads the PC's into a search for a long-lost treasure.
Location: Studio 2 - 04
Time Slot: SAT18-22
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Nate Christen

Warehouse 13: Now and Forever in Vegas

Artie received a disturbing call from Douglas Fargo. While the Eureka bowling team is in Las Vegas for the annual bowling tournament vs. Area 51 they saw a magic show where Nikolay the Immortal survived beheading in his act. Fargo is convinced that something is up and called Warehouse 13 to investigate. Now it's time for Pete, Mika and the gang to find out what's happening.
Location: Studio 4-01
Time Slot: SAT18-22
Type: RPG
Players: 6
Rating: Mature
Tracks: None
Knowledge Required: None
Materials Required: None
System: Crossed Energies by JHLRA
GM: Jeremy Haskins
Sponsored by Crossed Energies

Week One Kickstarter Playtest

Get a chance to help playtest, "Week One" a new cooperative zombie survival game going on Kickstarter during February. The game revolves around Day and Night cycles with the players searching for stuff while remaining sane in a city full of more and more zombies! It's a game about true survival. Help us test the current rules and provide your opinions on the game.
Location: Boardroom 1 - 08
Time Slot: SAT18-22
Type: Board
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Matthew G Larson

Whip the Beast

"Whip the Beast!!" Your chariot is careening towards the first turn at maximum speed. Slam into that loser's chariot! If you whip your beast you risk the dreaded beast "frenzy" and hit the wall. You may be tossed onto the track! Beast Bait!! Enjoy a "friendly race" with the spectacle of the Giant Coliseum, gaudy chariots, rampage of the beasts, road kill... Circus Imperium in large scale.
Location: Boardroom 2 - 03
Time Slot: SAT18-22
Type: Miniatures
Players: 10
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Circus Imperium by FASA
GM: Quentin Denzene

SAT20-02

Starts at 8 PM, runs 6 hours.

18xx ala carte

There are so many great 18xx variants to choose from, that I can't decide which game to run...so it's player's choice! From the popular 1830, 1853, 1856, and 1870, to the lesser known 1826, 1832, 1835, 1850, and others. Relax with an old favorite or dive into something new. All aboard!
Location: Boardroom 2 - 07, BRD2-08, BRD2-09
Time Slot: SAT20-02
Type: Board
Players: 12
Rating: General
Tracks: None
Knowledge Required: Advanced
Materials Required: None
System: 18xx by Mayfair Games
GM: James Gallup III

A Fistful of Dinars

The badlands townsfolk of Kochise Ridge scratch out a living in the Eastern Desert as the carved stonehead faces peer down from the canyon ridge watching the town with enigmatic gazes. As the rest of Terra Nova prepares for war, a plot by polar military forces has been discovered by the Kochise Ridge Visitor's Bureau who has hatched a plan to keep the militaries at bay and the tourists visiting.
Location: Studio 1 - 01
Time Slot: SAT20-02
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Heavy Gear - Roleplaying by Dream Pod 9
GM: Gary M. Travis

Battle of Five Armies

Location: Conf. Room I - 08, 09, 11, 12
Time Slot: SAT20-02
Type:
Players: 9
Rating:
Tracks: None
Knowledge Required:
Materials Required:
System: by
GM: Scott Gore

Battlestations!

Simultaneous Ship to Ship Combat and Boarding Action simulator! You and your friends each play the role of a crew member on a starship that faces whatever the referee throws at you! You'll blast enemies, pull outrageous maneuvers, and crank the last bit of juice out of an overtaxed engine while trying not to get yourself, your crew, or your starship blown to bits in the process!
Location: Conf. Room I - 07
Time Slot: SAT20-02
Type: Board
Players: 4
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Battlestations! by Gorilla Games
GM: Brian Hole

Delta 3 is Down

The Zhodani view the Imperials as violent, expansionist, mentally-disturbed, guilt-ridden liars and thieves. Delta 3 is Down leaving a Zhodani admiral, carrying the latest plans for the Zhodani frontier fleet, stranded on an Imperial border world. The Zhodani crew must use their cunning and their psionics to outwit the Imperials and return home safely.
Location: Studio 2 - 05
Time Slot: SAT20-02
Type: RPG
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: GURPS Traveler by Steve Jackson Games
GM: Mario M. Butter

Dungeon Circuit: Season 5

Like an ancient cosmic walrus, the Dungeon Circuit hauls its bulk from the eldritch depths and plops down on the Beach of Adventure again this year. Do you, enterprising adventurer with a penchant for promoting bizarre magical goods, have what it takes to outsell and out-survive the challenges of this realm? You'll need all your dungeon-delving and sales knowhow to survive and MAKE BIG SALES!
Location: Studio 3 - 01
Time Slot: SAT20-02
Type: RPG
Players: 5
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Paranesia by Limestone Publishing
GM: Justin T Williams

PFS #5-Sp: Siege of the Diamond City (1-15)

A Pathfinder Society Special for characters of 1st to 15th level. After a recent discovery of a lost city in the heart of the demon-infested Worldwound, Pathfinder agents from around the world flock to Nerosyan, capital of the crusader nation of Mendev, to prepare for the coming adventure. When the city falls under attack, however, everyone within its walls must take up arms to defend against the Abyssal hordes. Do the Pathfinders have what it takes to hold back the demonic onslaught, or will their souls be among the first to be consumed when the Diamond of the North falls? Designed to be run as an epic, multi-table event in which the actions of each table has the potential to turn the tide of battle, Siege of the Diamond City sets a new standard of interactivity for the fan-favorite convention special format. In addition to the adventure itself, the special includes a detailed gazetteer of the city of Nerosyan as well as a full-page map suitable for tracking the threat level throughout the city during the course of the event. Written by Thurston Hillman and Jonathan H. Keith.
Location: Conf. Room D
Time Slot: SAT20-02
Type: RPG
Players: 66
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Strike the Earth!

You have arrived. After a long journey from the mountain homes into the forbidden wilderness beyond, your harsh trek has finally ended. There are almost no supplies left, but with stout labor come sustenance. You are expecting a supply caravan before winter entombs you, but it is spring now. A new chapter of Dwarven history starts at this place: Strike the Earth!
Location: Studio 2 - 07
Time Slot: SAT20-02
Type: RPG
Players: 7
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: GURPS by Steve Jackson Games
GM: Chris Touchette

The Big Dark

They want you to believe it's 2020, but some know better. It's been more than 50 years since the First Virtual War, and that was way back in 2014. Whatever, the Net finally goes back up tonight. The first tower is going online right here in Night City, and you've got front row seats. Everyone that's anyone will be here...let's just hope no one crashes the party.
Location: Studio 2 - 01
Time Slot: SAT20-02
Type: RPG
Players: 6
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Cyberpunk 2020 by R. Talisorian Games
GM: David Corgan

SAT20-22

Starts at 8 PM, runs 2 hours.

Artemis Bridge Simulator

Six players Man the Bridge! of a spaceship fending off an alien attack in this computer simulation! Bridge positions are Helm/Navigation, Weapons, Communications, Science, Engineering and Captain. Touch screen stations, a large main viewer and a dramatic lighting system really puts you into the action as Starship under attack! Please see www.manthebridge.com for more information.
Location: Studio 9
Time Slot: SAT20-22
Type: Computer
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Artemis SBS by Artemis SBS
GM: Michael Mesich

Bang - Wild West Card Game

In the Wild West, the Outlaws hunt the Sheriff, the Sheriff hunts the Outlaws, and the Renegade plots in secret, ready to join one side or the other. Before long, bullets start to fly. Which gunmen are Deputies, ready to sacrifice themselves for the Sheriff? And which are the merciless Outlaws, looking to gun him down? See http://en.wikipedia.org/wiki/Bang!#Overview
Location: Regency - 07
Time Slot: SAT20-22
Type: Card
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: General
System: Bang! by Mayfair
GM: Bryan Vogh

Cards Against Humanity

This is an adult version of Apples to Apples and not intended for children. This game is played round robin, each Card Czar gets a chance to be the judge for each round. It's a great party game for horrible people - be prepared to be offended.
Location: Studio 4-03
Time Slot: SAT20-22
Type: Card
Players: 6
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Cards Against Humanity by Cards Against Humanity LLC
GM: Nyree Spurrier
Sponsored by Peoples Republic of Lemony Fresh

Con of the Dead (in 54mm!)

The infection had already swept through the city before the gamers, fanboys and cosplayers nestled in the once-safe confines of the Crowne Plaza Minn. West began to wonder why there were so many darned zombie LARPers at CotN this year. Armed only with replica weapons and deep geek wit, can the cadre of unlikely survivors traverse streets overrun with the undead to a rescue chopper and safety?
Location: Conf. Room H
Time Slot: SAT20-22
Type: Miniatures
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Total AR:SE by Akula's Rules: Skirmish Edition
GM: Zachary Walter
Sponsored by Terrain Specialties

Epic Spell Wars

You are one of the immortal battle wizards. After a while immortality got kind of boring. Thus the Epic Spell Wars were born. Craft mighty spells! Blow your opponents to bits! Collect some treasure! Die! (It's OK, you'll be back.) Warning: Some of the humor is a little adult, and some of the artwork is over the top with violence.
Location: Regency - 14
Time Slot: SAT20-22
Type: Card
Players: 6
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Epic Spell Wars by Cryptozoic Entertainment
GM: Aaron T Albertson

Goldleaf Adventuring Company

Take the role of an adventuring coordinator and try to assemble the best parties and send them off to delve the choicest dungeons. Prove that you deserve that head-headhunter promotion more than your backstabbing co-workers. Help your heroes level up, acquire wacky costumes and powerful weapons - or they'll go to work for your competitors!
Location: Studio 3 - 01
Time Slot: SAT20-22
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Goldleaf Adventuring Company by Limestone Publishing
GM: Cory Katzenmeyer

King of Tokyo

You are a giant monster on a rampage in Tokyo. Your destructive feats earn you glory in the form of Victory points. It is fast-paced, dice-rolling board game of mass destruction. "B" movies come to life in the palms of your hands.
Location: Regency - 21
Time Slot: SAT20-22
Type: Board
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: King of Tokyo by Iello
GM: Richard Moyer, Sr.
Sponsored by 1st MN Historical Wargaming Soc.

Kingdom Builder + Expansions

By skillfully placing their settlements on the 9 different kinds of terrain, (Utilizing multiple variable board.) that include special locations and castles, players create their own kingdoms, aiming to earn the most gold at the end of the game. No eating/food or drinking/containers by the board game.
Location: Conf. Room B - 01
Time Slot: SAT20-22
Type: Board
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Kingdom Builder by Queen Games
GM: Richard Lemanczykafka
Sponsored by 1st MN Historical Wargaming Soc.

Munchkin - various

Munchkin now comes in fifteen different flavors, with over twenty expansions and 14 booster packs. We'll be playing whichever genre players want to play. Kick the door down, kill the monsters, take their treasure, stab your buddy. It's the dungeon experience without all that stupid role-playing stuff!
Location: Conf. Room B - 04
Time Slot: SAT20-22
Type: Card
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Munchkin by Steve Jackson Games
GM: Brian S. Anderson

Trailer Park Wars

You are a trailer park manager. You've got to keep the decent tenants alive while sending the "geezers gone wild" to someone else's bingo parlor. Keep track of score using attractive plastic flamingos! Mature teens and up only, please. NOTE: A bonus game of "Cheap Shot" will follow within the same time block, as this game will not take more than an hour to play. See description FRI24-02.
Location: Regency - 12
Time Slot: SAT20-22
Type: Board
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Trailer Park Wars by Gut-Bustin' Games
GM: Eric J. O'Denius

Way Down in A Mine

They want to reopen the silver mine in Morvan's Hollow. First they need to send adventurers to check the mine "just in case." Strange how nobody remembers why they closed the mine in the first place. Abstract Dungeon is a new system focused on narration over mechanics. Character creation is included. If you play multiple games at CotN, you level up or bring a character from last year.
Location: Studio 2 - 02
Time Slot: SAT20-22
Type: RPG
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Abstract Dungeon by Sneak Attack Press
GM: Matthew J. Hanson

Would I Lie To You?

Based on the hit BBC series "Would I Lie To You?", the board game requires quick thinking, a cool head and a poker face... Can you fool opponents with an on-the-spot lie? Can your team invent a bizarre lie that sounds more convincing than a bizarre truth? Can you convincingly describe a picture that isn't even there?
Location: Regency - 16
Time Slot: SAT20-22
Type: Board
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Would I Lie To You? by Rocket Games
GM: Susan Cox, Douglas Cox

SAT22-02

Starts at 10 PM, runs 4 hours.

Cabin on the Slopes

After saving the world from an Egyptian Goddess of Chaos, surely the Slayers and their friends deserve a break. A visit to a palatial cabin in Northern Minnesota, with winter sports, a hot tub, and a movie room, sounds ideal. What could possibly go wrong? (Note: this game is set in the Buffyverse, but does not include the original cast. It also ignores everything post Season 7 of the show.)
Location: Studio 7 - 01
Time Slot: SAT22-02
Type: RPG
Players: 6
Rating: Mature
Tracks: None
Knowledge Required: None
Materials Required: General
System: Buffy the Vampire Slayer RPG by Eden Studios
GM: Margaret Eastman
Sponsored by The Four Musketeers

Due South

A group of old friends run for their lives from... something. The setting will be a present-day blend of Urban Fantasy and Horror. Bring your imagination! Character sheets, while mostly filled out, will still require some collaborative effort to complete.
Location: Studio 7 - 02
Time Slot: SAT22-02
Type: RPG
Players: 5
Rating: Mature
Tracks: None
Knowledge Required: None
Materials Required: General
System: FATE by Evil Hat Productions
GM: Robert Cook
Sponsored by House of Indie Games

Lost in the Library

It's Dohála 25th in Sokátis, and that can mean only one thing: The Temple of Thúmis is celebrating The Uncovering of Wisdom! As an acolyte of the temple, today is the day you choose which branch of the temple to join as either an administrative-, ritual-, or scholar-priest or priestess. You are also taking a tour of the Library of the Splendor of Enlightenment. Be careful. It's easy to get lost.
Location: Studio 6 - 01
Time Slot: SAT22-02
Type: RPG
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: GURPS Lite by Steve Jackson Games
GM: Brett D Slocum
Sponsored by Tekumel Track

Microscope/Silly

An exercise in collaborative world building. Some scenes may be acted out. This session will focus on a setting with a silly tone.
Location: Studio 4-03
Time Slot: SAT22-02
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Microscope by Lame Mage Productions
GM: Darin Rebertus
Sponsored by Peoples Republic of Lemony Fresh

Robinson Crusoe

In Robinson Crusoe: Adventure on the Cursed Island, a Co-op game, takes you to a deserted island, where you'll play the parts of shipwreck survivors confronted by an extraordinary challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Will you manage to discover the secret of the island in the meantime?
Location: Regency - 19
Time Slot: SAT22-02
Type: Board
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Robinson Crusoe by Z-Man Games
GM: Gordon Pueschner
Sponsored by 1st MN Historical Wargaming Soc.

Saturday Night Monster Movie

Boris Karloff, Lon Chaney, Christopher Lee, Bela Lugosi, John Carradine, Vincent Price and Peter Cushing have been invited to a benefit dinner at the Winchester house, but who will show up the actor or the monster?
Location: Studio 4-01
Time Slot: SAT22-02
Type: RPG
Players: 7
Rating: Mature
Tracks: None
Knowledge Required: None
Materials Required: None
System: Crossed Energies by JHLRA
GM: Jeremy Haskins
Sponsored by Crossed Energies

That's Not The Great Pumpkin

Reunions are usually a lot of fun, and you're looking forward to seeing the old gang. You wish that it was a happier occasion though. Say what you want about Snoopy, but he packed more into his 15 years than most people do in 80. You hope whoever has been sending you the cryptic notes since Snoopy's death won't be there, though, and you hope to put some of your past behind you once and for all.
Location: Studio 4-02
Time Slot: SAT22-02
Type: RPG
Players: 7
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Call of Cthulhu by Chaosium
GM: Jim Beecher
Sponsored by Peoples Republic of Lemony Fresh

Week One Kickstarter Playtest

Get a chance to help playtest, "Week One" a new cooperative zombie survival game going on Kickstarter during February. The game revolves around Day and Night cycles with the players searching for stuff while remaining sane in a city full of more and more zombies! It's a game about true survival. Help us test the current rules and provide your opinions on the game.
Location: Boardroom 1 - 08
Time Slot: SAT22-02
Type: Board
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Matthew G Larson

SAT22-24

Starts at 10 PM, runs 2 hours.

Artemis Bridge Simulator

Six players Man the Bridge! of a spaceship fending off an alien attack in this computer simulation! Bridge positions are Helm/Navigation, Weapons, Communications, Science, Engineering and Captain. Touch screen stations, a large main viewer and a dramatic lighting system really puts you into the action as Starship under attack! Please see www.manthebridge.com for more information.
Location: Studio 9
Time Slot: SAT22-24
Type: Computer
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Artemis SBS by Artemis SBS
GM: Michael Mesich

Banditos

Morally-challenged citizens of a certain neighbor to Mexico's north have decided to rob the Banco de Mexico in an era before cell phones and microwave burritos. Evade border guards, heist a car, and make a fortune in your hooptie. This in the time before Jay-Z's "99 Problems." New this year: "Two Hippies and an Armored Truck" expansion!
Location: Regency - 12
Time Slot: SAT22-24
Type: Board
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Banditos by Baksha Games
GM: Eric J. O'Denius

Betrayal at House on the Hill

The car breaks down; there is a house on the hill. Time to investigate with the bimbo, the dumb jock, the bratty kid, the professor and you. Enter if you dare! "B" movies are still alive!
Location: Regency - 18
Time Slot: SAT22-24
Type: Board
Players: 6
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Betrayal at House on the Hill by Avalon Hill
GM: Marla Moyer
Sponsored by 1st MN Historical Wargaming Soc.

Body Builders

In Body Builders, players live out their dream of being taxidermists! Each player recruits vultures, hyenas, and crocodiles to seek out animal parts that can be combined to build themselves a friend. This army of scavengers invades opposing taxidermists by drawing invasion cards in an attempt to steal the parts they need to complete their new companion. Style: fast, light strategy game.
Location: Regency - 15
Time Slot: SAT22-24
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Body Builders by Nevermade Games
GM: Brian Henk

Elder Sign w/ Expansion

Elder Sign with the expansion set. A co-op Cthulhu themed dice game. "You got Arkham Horror in my Yahtzee!" "You got Yahtzee in my Arkham Horror!". Rules will be taught.
Location: Regency - 16
Time Slot: SAT22-24
Type: Card
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Elder Sign by Fantasy Flight Games
GM: Matthew Boehland

Steve Jackson Games Cornucopia

Want to learn a little about some Steve Jackson games without committing to playing for 4 hours? We'll have a show and tell session and play whatever people feel like playing. Choose from: Awful Green Things From Outer Space, Burn In Hell, Castellan, Cthulhu Dice, Chez, Dino Hunt Dice, Frag, Give Me The Brain, Illuminati, Munchkin, Munchkin Quest.
Location: Conf. Room B - 04
Time Slot: SAT22-24
Type: Card
Players: 6
Rating: General
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Various by UNKNOWN
GM: Brian S. Anderson

SAT24-02

Starts at 12 AM, runs 2 hours.

Artemis Bridge Simulator

Six players Man the Bridge! of a spaceship fending off an alien attack in this computer simulation! Bridge positions are Helm/Navigation, Weapons, Communications, Science, Engineering and Captain. Touch screen stations, a large main viewer and a dramatic lighting system really puts you into the action as Starship under attack! Please see www.manthebridge.com for more information.
Location: Studio 9
Time Slot: SAT24-02
Type: Computer
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Artemis SBS by Artemis SBS
GM: Michael Mesich

Nanuk

In Nanuk, players make boasts for how long they can stay on the trail and how much they will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the boast, saying "You're doomed!" Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Every player decides secretly to help... or to let it fail.
Location: Conf. Room B - 01, Conf. Room B - 04
Time Slot: SAT24-02
Type: Card
Players: 8
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Nanuk by Steve Jackson Games
GM: Brian S. Anderson

SUN08-10

Starts at 8 AM, runs 2 hours.

Adventure Time: Dungeon Crawl

PB has been robbed. She summons her friends to help her find the thief. Before Finn and Jake are able to leave, they discover they have also been robbed. To make things worse, Beemo is missing. The group tracks the thief to the edge of the Nightosphere, to the Tomb of Horrors itself. Play as Finn, Jake, Ice King, PB, Maceline, Lady Rainicorn, etc...
Location: Studio 4-01
Time Slot: SUN08-10
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required:
System: Crossed Energies by JHLRA
GM: Gregory T Johnson
Sponsored by Crossed Energies

Artemis Bridge Simulator

Six players Man the Bridge! of a spaceship fending off an alien attack in this computer simulation! Bridge positions are Helm/Navigation, Weapons, Communications, Science, Engineering and Captain. Touch screen stations, a large main viewer and a dramatic lighting system really puts you into the action as Starship under attack! Please see www.manthebridge.com for more information.
Location: Studio 9
Time Slot: SUN08-10
Type: Computer
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Artemis SBS by Artemis SBS
GM: Michael Mesich

Cosmic Encounter

Description: The Sunday morning tradition continues! Win victory for our alien race by spreading to five bases outside your home planetary system. Fun for everyone!
Location: Regency - 20, REG21
Time Slot: SUN08-10
Type: Board
Players: 12
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Cosmic Encounter by Fantasy Flight
GM: Michael Miller, Peter Jansen
Sponsored by ESGLabs.com

Early Morning Kemet

When someone asks you if you are a god... you say yes! In Kemet you take the role of an Egyptian deity trying to gain superiority over the rest of the pantheon through warfare and building great pyramids. Spend your actions and troops wisely to gain key territories and new abilities to earn the most glory by the end of the morning. Rules will be taught and the GM will be playing in this event.
Location: Regency - 18
Time Slot: SUN08-10
Type: Board
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Kemet by Matagot
GM: Zack Stackurski

Kingsburg

Congratulations, you are the governor of an obscure province on the edge of the King's territory. But every winter, some ravaging horde of creatures wanders over and trashes your farms. Strike back with soldiers and give your people the chance to develop into a community! Easy to pick up and play; advanced elements will be added based on group experience. This game runs FRI14-16 & SUN08-10.
Location: Regency - 12
Time Slot: SUN08-10
Type: Board
Players: 5
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Kingsburg by Fantasy Flight
GM: Eric J. O'Denius

SUN08-14

Starts at 8 AM, runs 6 hours.

Rivals Collide

After 15 years of training, you finally passed your apprentice's gauntlet and are named magus. You and up to 5 other fledgling magi head out into the world to find a home in the Middle Ages of Europe. Command the forces of magic to create a covenant that will protect you. This is a multi-round event. You can play either on Fri or Sat, and Sunday morning for the finale. This event will end at noon.
Location: Studio 12 - 01
Time Slot: SUN08-14
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Ars Magica by White Wolf
GM: Chris Touchette

SUN10-12

Starts at 10 AM, runs 2 hours.

Apples to Apples

Grab your funny bone and hold on! This game is full of hilarious comparisons - start with a funny adjective card and the judge chooses the best matching or humorous card! This game is a round robin card game where everyone gets a chance to be a judge!
Location: Studio 4-03
Time Slot: SUN10-12
Type: Card
Players: 6
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Apples to Apples by Out of the Box
GM: Nyree Spurrier
Sponsored by Peoples Republic of Lemony Fresh

Artemis Bridge Simulator

Six players Man the Bridge! of a spaceship fending off an alien attack in this computer simulation! Bridge positions are Helm/Navigation, Weapons, Communications, Science, Engineering and Captain. Touch screen stations, a large main viewer and a dramatic lighting system really puts you into the action as Starship under attack! Please see www.manthebridge.com for more information.
Location: Studio 9
Time Slot: SUN10-12
Type: Computer
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Artemis SBS by Artemis SBS
GM: Michael Mesich

Chez Goth

Work at your dreary job. Spend hard-earned money and precious time to accumulate Slack points... or collect Gloom when life turns against you. Earn Slack for buying Clothes, Shinies, and Booze... or you can just Cough, Complain, or even Faint Dramatically, especially if you have an audience. WARNING: Mature themes.
Location: Conf. Room B - 04
Time Slot: SUN10-12
Type: Card
Players: 6
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Chez Goth by Steve Jackson Games
GM: Brian S. Anderson

Dominion + Intrigue

Deck-building card game in which players compete to gather valuable cards defined by resources, victory points & action cards. It starts out a small sad collection of Estate & Copper cards, but you hope by the end of the game it will be brimming with Gold & Province cards. Each game is unique in play & strategy. Action cards can better your hand or hinder another, therein lies the fun & challenge.
Location: Regency - 19
Time Slot: SUN10-12
Type: Card
Players: 5
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Dominion by Rio Grande Games
GM: Lois Travis

Escape!

In this real-time board game, you are all intrepid adventurers trapped in a cursed temple. You have 10 minutes to activate the magic gems and escape, but beware: if even one person remains the curse will claim you all! We'll play a few times, adding rules as we go.
Location: Regency - 20
Time Slot: SUN10-12
Type: Board
Players: 6
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Escape - The Curse of the Temple by Queen Games
GM: Michael Miller
Sponsored by ESGLabs.com

Firefly: The Game

In Firefly: The Game, players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job - so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work at the edge of the 'Verse.
Location: Conf. Room B - 01
Time Slot: SUN10-12
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Firefly: The Game by Gale Force 9
GM: Will Herrmann

Frag

First person shooter in the form of a board game!
Location: Conf. Room B - 03
Time Slot: SUN10-12
Type: Board
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: FRAG by Steve Jackson Games
GM: Roxanne Butter

Get The Hobbit To The Mountain

What do all great fantasy epics have in common? That's right! Getting (someone/something) (to/from) (a mountain/tower/generally inaccessible place)! Now live the adventure with this collaborative game as you build your own path to adventure and then home again. Just don't drop the MacGuffin as you encounter challenges, obstacles and less-than-helpful characters.
Location: Studio 3 - 01
Time Slot: SUN10-12
Type: Board
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Get the Hobbit to the Mountain by Limestone Publishing
GM: Justin T Williams

Pandemic

Fun fun fun! Co-op board game involving multiple strategies and multiple ways to die! Goal is to stop worldwide plagues. Easy to learn. No experience necessary, beginners welcome.
Location: Regency - 16
Time Slot: SUN10-12
Type: Board
Players: 4
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Pandemic by Z-man Games
GM: Angela Nelson

ÜberChrononauts

Come and play the combined card games of time travel! Uses Paradoxes, Patches, Gadgets, and Artifacts to fulfill your Mission, get home to your own alternate time stream, and more.
Location: Regency - 21
Time Slot: SUN10-12
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Chrononauts by Looney Labs
GM: Peter Jansen

WWF - What are We Fighting?!

Arena fighting at its best and worst. Hack, slash, mash, bash; very little magic; lots of monsters and NPCs to kill. Characters provided.
Location: Studio 4-01
Time Slot: SUN10-12
Type: RPG
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Crossed Energies by JHLRA
GM: Jeremy Haskins, Lenise Rankin
Sponsored by Crossed Energies

SUN10-14

Starts at 10 AM, runs 4 hours.

(Your Name) and the Holy Grail

You have been given a quest - to seek the Holy Grail! But if ye do doubt your courage, or your strength, come nay further! For Death awaits ye all - with nasty big pointy teeth. The classic SPACE GAMER scenario from 1981 returns. Silly sense of humor required, coconuts optional.
Location: Studio 7 - 01
Time Slot: SUN10-14
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: AD&D by TSR
GM: Ed A Eastman
Sponsored by The Four Musketeers

Age of Empires: Age of Discovery

16th Century European powers compete to explore and colonize the New World. A worker placement/area control board game. Multiple strategies and paths to victory include sending explorers on risky expeditions, developing commerce and naval power, building colonies, and spreading religion. Warfare is a costly option but not essential for victory.
Location: Boardroom 1 - 09
Time Slot: SUN10-14
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Age of Empires: Age of Discovery by Tropical Games
GM: Erik J. Olsrud

Agricola

This farming game has become very popular. In this game you will run your own farm. There are many things for you to do. You can plow, plant, acquire resources, acquire animals, build fences, hire people, etc., but you only have so many turns to do them. The decisions you make will determine if you win or lose. Player will decide which deck to use. You should know the rules.
Location: Regency - 08, 09
Time Slot: SUN10-14
Type: Board
Players: 9
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Agricola by Z-Man Games
GM: Mike Backstrom
Sponsored by 1st MN Historical Wargaming Soc.

Agricola (Netherlands)

New features for this Agricola deck expansion include occupations that involve cheese and tulips! With more jobs and improvements than can be described in 400 characters, you'll surely enjoy the same game in a new way! To experienced players, this is much more like the classic game than the "Moors" expansion. However, all skill levels are welcome!
Location: Regency - 12
Time Slot: SUN10-14
Type: Board
Players: 5
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Agricola by Z-Man Games
GM: Eric J. O'Denius

China Rails

From Tibet to Taiwan, the Silk Road is now shod in steel rails and pack animals are replaced with cargo containers. From the western deserts to the eastern coast and the southern plateaus, will you add your rail empire to the list of great Chinese dynasties? One of many Mayfair Rail games, transport cargoes back and forth across an ancient land and learn a little Chinese geography in the process.
Location: Regency - 15
Time Slot: SUN10-14
Type: Board
Players: 4
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: China Rails by Mayfair Games
GM: Timothy P. Moore

Defenders of the Realm: Part 4-5

This is 'Lofty City of Ravens Peak' and 'March Assault on Monarch City', scenarios 4 and 5 in the campaign. Each scenario has new rules, enemies, and game play to mix up the basic Defenders of the Realm game. It is not necessary to sign up for any other Defenders of the Realm events to play in this one. Rules will be taught.
Location: Regency - 17
Time Slot: SUN10-14
Type: Board
Players: 3
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Defenders of the Realm by Eagle Games
GM: Matthew Boehland

Derelict Company

Is it the adrenaline rush? Or the fact you have seen the dark side, really dark side of what lives on this planet with us that compels you to show up at the Gilchrist Trust for the Colonels next mission. Or is it simply someone has to do it and no one else is showing up. Today you show again, maybe for the last time. Derelicts Provided.
Location: Studio 12 - 01
Time Slot: SUN10-14
Type: RPG
Players: 7
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Call of Cthulhu by Chaosium
GM: Donald Prust

Fiasco

Oh no, its a Fiasco. (Story Game)
Location: Studio 7 - 02
Time Slot: SUN10-14
Type: RPG
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Fiasco by Bully Pulpit Games
GM: Eric Gilbertson
Sponsored by House of Indie Games

Kensington's Safari

I say, my good sir! Are you ready for a proper safari? You'll need your wits about you and a rifle by your side. One never knows what we may encounter in the Wilds of Darkest Africa.
Location: Studio 12 - 02
Time Slot: SUN10-14
Type: RPG
Players: 7
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Call of Cthulhu by Chaosium
GM: Joe Donaghue, Kevin Matheny

Lost in the Woods

You wake up in the middle of a forest, with no idea how you got there. A few others appear to be in the same situation. There is a blue box off to the side, and a voice in your head keeps saying, 'Save the Doctor'.
Location: Studio 3 - 04
Time Slot: SUN10-14
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Dr. Who by Cubicle 7 Entertainment
GM: Rachel Besaw
Sponsored by Lady Dragon's Treasures, Winona RPSIG

Road to Enlightenment

Take the role of one of seven monarchs during the time of the Sun King, Louis XIV, and dominate the religious, art, military, and science scenes! Do not let the title scare you off for some lame train game. Superior to "Diplomacy" as each power has special powers! Both team and individual play is necessary to be successful. Prior experience with war or auction games will be helpful.
Location: Regency - 11
Time Slot: SUN10-14
Type: Board
Players: 7
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Road to Enlightenment by Conquistador Games
GM: Eric J. O'Denius

Star Wars: X-Wing Tournament

Compete in the CotN Star Wars: X-Wing tournament. The tournament will consist of four Swiss-paired rounds, with participation prizes and additional prizes for the Top 2. Registration begins at 9:00am. Bring your own 100 point fleet, two copies of your squadron planning sheet, movement templates, range rulers, core set damage deck, dice, and asteroids. For more info: tinyurl.com/xwing-support
Location: Conf. Room B - 09
Time Slot: SUN10-14
Type: Miniatures
Players: 16
Rating: General
Tracks: None
Knowledge Required: Advanced
Materials Required: All
System: Star Wars X-Wing Miniatures Game by Fantasy Flight Games
GM: Fantasy Flight Games

Still Sleepless in Seattle

The Seattle Crime Fighters Alliance receives a telegram from Dr. Henry Armitage of Arkham University warning the recent kidnapping of a local heiress has occult origins. Which of the over 100 members will investigate? Will it be Batman, the Shadow, Lobster Johnson, Wonder Woman, Superman, Miss America, or another member? This adventure combines pulp-era superheroes with the Lovecraftian Mythos.
Location: Studio 2 - 01
Time Slot: SUN10-14
Type: RPG
Players: 6
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: One-Roll Engine by Arc Dream Publishing
GM: Mark Hinterthuer

The Enemy of My Enemy

An evening's festivities are disrupted by an angry mob, drawing the PC's into a sinister plot.
Location: Studio 2 - 02
Time Slot: SUN10-14
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Nate Christen

Week One Kickstarter Playtest

Get a chance to help playtest, "Week One" a new cooperative zombie survival game going on Kickstarter during February. The game revolves around Day and Night cycles with the players searching for stuff while remaining sane in a city full of more and more zombies! It's a game about true survival. Help us test the current rules and provide your opinions on the game.
Location: Boardroom 1 - 08
Time Slot: SUN10-14
Type: Board
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Matthew G Larson

SUN10-16

Starts at 10 AM, runs 6 hours.

Deus Irae

The Gods of myth have always meddled in the affairs of mankind; at times slaking their desires with mortal paramours to sire half-breed offspring - demigods who possess abilities far beyond the mere mortal. And now, with those original primal divinities, the Titans, escaped from their ancient prison and as war rages in the heavens, the Gods now call upon their Scions to defend the World.
Location: Studio 4-02
Time Slot: SUN10-16
Type: RPG
Players: 4
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Scion by White Wolf
GM: Mark Cummins
Sponsored by Peoples Republic of Lemony Fresh

Ebony Tombs Of Death

Part 4: The mountain unleashes her fury, erupting in waves of fiery ash. The Andromodons are no doubt behind the mountain's wrath. There is but one last roll of the die to destroy the threat forever, or failing that to fall, slaves to new masters!
Location: Studio 2 - 03
Time Slot: SUN10-16
Type: RPG
Players: 8
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Castles & Crusades by Troll Lord Games
GM: Mario M. Butter

Field trip

The intergalactic buss recognizes one of you as a bus driver. It is going to be a boring week, no tests no games nothing but drudgery... One student recommends a field trip and you agreed... A student driving, a student run field trip and 200 acres of redwoods. What could possibly go wrong?
Location: Studio 3 - 03
Time Slot: SUN10-16
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Teenagers From Outer Space by R. Talisorian Games
GM: Richard Odeen
Sponsored by Lady Dragon's Treasures, Winona RPSIG

PFS #1: Silent Tide (1-5)

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2, 4-5). When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion. Written by Michael Kortes.
Location: Conf. Room D
Time Slot: SUN10-16
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #4-09: The Blakros Matrimony (3-7)

A Pathfinder Society Scenario designed for levels 3-7. The eldest daughter of the prominent Blakros family is set to wed an influential Hellknight, and the Pathfinder Society is invited to the festivities. Dressed for a wedding befitting royalty, a team of Pathfinders attend the ceremony on behalf of the Decemvirate, but will their presence ultimately strengthen the Society's relationship with the influential Blakroses, or will events at the wedding bring the already tenuous alliance to a breaking point? Written by Thurston Hillman. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 3 TO 7. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SUN10-16
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-08: The Confirmation

A Pathfinder Society Scenario designed for level 1. Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents. Written by Kyle Baird.
Location: Conf. Room D
Time Slot: SUN10-16
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-12: TBD (1-5)

SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 1 TO 5. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SUN10-16
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-S1: The Ruins of Bonekeep, Level 2 - Maze of the Mind Slave (3-7)

A Pathfinder Society Special for characters of 3rd to 7th level (Tier 3-7). A group of Pathfinders recently delved into the ruins of Bonekeep, a siege fortress destroyed centuries ago. There they discovered not only terrifying threats but also extraordinary treasures. Warded by the magic of a senior Pathfinder, the party must explore as much of Bonekeep as they can before the spell dissipates, lest they too are enslaved by the enchanted maze that looks hauntingly more familiar with each discovery. Written by Jason Bulmahn. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 3 TO 7. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SUN10-16
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS Module: We Be Goblins!/PFS Module: We Be Goblins Too!

Module: We Be Goblins! A most unusual adventure for 1st-level goblin characters. The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure-fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads' leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they've proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors.... We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path's upcoming Jade Regent Adventure Path. Written by Richard Pett. Module: We Be Goblins Too! The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin "heroes"-Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers. The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe. The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain. The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating. The worse news is that lately Birdcruncher chieftains have had really short lifespans-they're being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own. Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders? "We Be Goblins Too!" is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to "We Be Goblins," Paizo's popular 2011 Free RPG Day adventure! Written by Richard Pett.
Location: Conf. Room D
Time Slot: SUN10-16
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Simplicity Dungeon Crawl

An Introduction to Koroak Games d10 system Simplicity. Simplicity is a new non-genre specific d10 roll playing system that focuses on player creativity, interesting world creation, and most importantly FUN. Come and join us as we put our spin on the topic of dungeon crawls.
Location: Studio 2 - 05
Time Slot: SUN10-16
Type: RPG
Players: 6
Rating: General
Tracks: Intro, Kid-Friendly
Knowledge Required: Some
Materials Required: None
System: Simplicity by Koroak Games
GM: Michael Fliger, Kenneth Justiniano
Sponsored by Koroak Games

Starship Troopers Miniatures

"Come on you apes, you want to live forever?" Join the Federation as you command one of multiple platoons of troopers and marauders on the remote planet of Klendathu. This time, the Arachnids mean business and are pulling out all the stops as many new species of bugs hit the table. All game boards, miniatures, terrain and gaming supplies provided.
Location: Boardroom 2 - 04, 07
Time Slot: SUN10-16
Type: Miniatures
Players: 8
Rating: Mature
Tracks: None
Knowledge Required: None
Materials Required: None
System: Starship Troopers Miniatures by Mongoose Publishing
GM: Michael Ysker

The Glass River Rescue (1-5)

A Pathfinder Society Scenario for characters of 1st to 5th level (Tier 1-5). A Pathfinder leading a diplomatic envoy from the dwarven holds of the Five Kings Mountains has gone missing, and the balance of power in a time of war hangs on her rescue. The Pathfinder Society's divinations indicate the agent was waylaid in the theocratic nation of Razmiran, when one of her escorted diplomats failed to pay a requested tithe. Now it falls to the party to enter Razmiran, locate the missing Pathfinder and the dwarven diplomats, and escape with their lives. Written by Mike Shel.
Location: Conf. Room D
Time Slot: SUN10-16
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Z-Day

There has been an accident. No one knows for sure what happened, or where it began, but something is wrong. The country is being overrun and you need to escape. The navy broadcast that they will pick up any survivors able to secure a beach-head, as they don't want to risk a crew or aircraft on a possibly hot LZ. Do you have what it takes to survive? Chose your survivors, and good luck.
Location: Boardroom 1 - 01
Time Slot: SUN10-16
Type: Board
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Zombicide by Guillotine Games
GM: Odin Gilbertson

SUN10-18

Starts at 10 AM, runs 8 hours.

18 Player Advanced Civilization

18 player version of Avalon Hill's Advanced Civ. Players take a civ from early bronze age thru late iron age. Using expanding population, cities, trade for acquiring advancements. Larger map, up to 52 advancement, more trade goods and calamities. Victory pt system for shorter game. Tournament Rules for fewer calamities and faster play will be used. All Day play with Meal Break Beginners welcome. This game will run until 10PM.
Location: Conf. Room B - 06, CON-B-08, Conf. Room B - 09
Time Slot: SUN10-18
Type: Board
Players: 18
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Civilization by Avalon Hill
GM: Jeffrey R Sutton

40K Rogue Trader Tournament

Don't miss the excitement of the 13th annual Con of the North 40K Rogue Trader Tournament, sponsored by The Source Comics & Games. This will be a 40 player, 3 game tournament using 1750 point armies constructed under the standard Force Organization Chart. This tournament features trophies and prizes provided by The Source. As this popular event traditionally fills up, pre-registering is recommended. For the complete set of this year's RTT rules and guidelines see the full page listing in the Con of the North pre-registration book. For the latest CotN RTT updates and registration confirmation, visit: http://s15.invisionfree.com/Terrain_Specialties/ Email questions to: ConoftheNorthRTT@yahoo.com
Location: Conf. Room H
Time Slot: SUN10-18
Type: Miniatures
Players: 40
Rating: General
Tracks: None
Knowledge Required: Advanced
Materials Required: All
System: Warhammer 40,000 by Games Workshop
GM: Jeff Strating
Sponsored by Terrain Specialties

Mega Advanced Civilization

You are 1 of 16 nations fighting for dominance in the Mediterranean Sea and the Near East. Conquer your neighbors with cunning and skill or brutal ruthlessness.
Location: Boardroom 2 - 03, BRD2-04, BRD2-05 Boardroom 2 - 06
Time Slot: SUN10-18
Type: Board
Players: 16
Rating: General
Tracks: None
Knowledge Required: Advanced
Materials Required: None
System: Advanced Civilization by Avalon Hill
GM: Paul Woida
Sponsored by 1st MN Historical Wargaming Soc.

The Jade Box: Part 2

Having returned with The Jade Box from the lost city of Purdánim, the Imperium realizes that it is too 'hot' to keep. The party is sent to take the box to the ancient capital of the Dragon Lords, Malcháiran in N'lÜss, to deposit it in the ancient Great Treasury of the Dragon Lords for safe keeping. (Note: Part 2 is a separate adventure and does not require playing Part 1a/b.)
Location: Studio 6 - 02
Time Slot: SUN10-18
Type: RPG
Players: 10
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Barker Rules by Home Made
GM: Donald Kaiser
Sponsored by Tekumel Track

SUN12-14

Starts at 12 PM, runs 2 hours.

Artemis Bridge Simulator

Six players Man the Bridge! of a spaceship fending off an alien attack in this computer simulation! Bridge positions are Helm/Navigation, Weapons, Communications, Science, Engineering and Captain. Touch screen stations, a large main viewer and a dramatic lighting system really puts you into the action as Starship under attack! Please see www.manthebridge.com for more information.
Location: Studio 9
Time Slot: SUN12-14
Type: Computer
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Artemis SBS by Artemis SBS
GM: Michael Mesich

Body Builders

In Body Builders, players live out their dream of being taxidermists! Each player recruits vultures, hyenas, and crocodiles to seek out animal parts that can be combined to build themselves a friend. This army of scavengers invades opposing taxidermists by drawing invasion cards in an attempt to steal the parts they need to complete their new companion. Style: fast, light strategy game.
Location: Regency - 07
Time Slot: SUN12-14
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Body Builders by Nevermade Games
GM: Brian Henk

Catan: World Wonders

Join me in playing my fan-expansion for the game Settlers of Catan! This is a free print-n-play available for download from Board Game Geek, but I will have a professional set available. Experienced Catan players only.
Location: Boardroom 1 - 02
Time Slot: SUN12-14
Type: Board
Players: 4
Rating: General
Tracks: None
Knowledge Required: Advanced
Materials Required: None
System: Settlers of Catan by Mayfair Games
GM: Scot Eaton

Descent: Journeys in the Dark

Descent is an epic board game of Dungeon Delving adventure. Packed with valorous heroes, dangerous monsters, magical relics, and exciting quests.
Location: Regency - 10
Time Slot: SUN12-14
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Descent by Fantasy Flight
GM: Carl Hotchkiss

Firefly: The Game

In Firefly: The Game, players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job - so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work at the edge of the 'Verse.
Location: Conf. Room B - 01
Time Slot: SUN12-14
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Firefly: The Game by Gale Force 9
GM: Will Herrmann

Hacker

Come and play Steve Jackson Games' computer crime card game, actually inspired by a U.S. Secret Service raid! Get a Screamer Modem, a set of Original Manuals, maybe even a Back Door or a Secret Indial and try to become the Net Ninja, but watch out so you don't Get A Life or raided by the Local Police, FBI, or Secret Service in this beer-and-pretzels classic. (Some Hacker Lite rules will be used.)
Location: Regency - 21
Time Slot: SUN12-14
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Hacker by Steve Jackson Games
GM: Peter Jansen

Hoplomachus

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Play our award winning Hoplo: The Lost Cities, or the long-awaited expansion Hoplo: Rise of Rome! Choose from 5 unique cities and face off in a solo, co-op, or versus battle! Test your mettle against fierce beasts, dangerous criminals, powerful titans, and other rival cities.
Location: Regency - 03
Time Slot: SUN12-14
Type: Board
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Hoplomachus by Chip Theory Games
GM: Josh Carlson, Adam Carlson

Munchkin - various

Munchkin now comes in fifteen different flavors, with over twenty expansions and 14 booster packs. We'll be playing whichever genre players want to play. Kick the door down, kill the monsters, take their treasure, stab your buddy. It's the dungeon experience without all that stupid role-playing stuff!
Location: Conf. Room B - 04
Time Slot: SUN12-14
Type: Card
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Munchkin by Steve Jackson Games
GM: Brian S. Anderson

Red Dragon Inn

You and your party survived the adventure... will you survive the party back at the inn?
Location: Regency - 20
Time Slot: SUN12-14
Type: Card
Players: 8
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Red Dragon Inn by Slugfest Games
GM: Michael Miller
Sponsored by ESGLabs.com

Run For Your Life Candyman

A twisted parody of a classic board game. Yours is a sugar frosted land of confection. But underneath the candy-covered veneer lies a disturbing truth. The king is selling the sweet citizens out the back door to voracious children all over the world. Now it's a mad dash for the border to save your little candy buttons.
Location: Regency - 14
Time Slot: SUN12-14
Type: Board
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Run for Your Life Candyman by Smirk & Dagger
GM: Rachel Hotchkiss

Sellsword Demo

Choose your forces and guide them to victory in this fantasy tabletop miniatures battle system. Players command a small war band from the Havoc, Splendor, Malice, or Valor factions and fight for dominance in a fast-paced game with simple but comprehensive rules. Games typically 45 minutes or less. All materials provided; you bring the winning tactics. You may preview rules at Sellswordgame.com
Location: Boardroom 2 - 04, 05, 06
Time Slot: SUN12-14
Type: Miniatures
Players: 12
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Sellsword by Sellsword Games
GM: Jim Drake

Sentinels of the Multiverse

Form up your superhero team. Work together to defeat the villain and save the city (or maybe even the world)!
Location: Regency - 18
Time Slot: SUN12-14
Type: Card
Players: 5
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Sentinels of the Multiverse by Greater Than Games, LLC
GM: Aaron T Albertson

Venture Brothers

Failed scientist Dr. Venture continues his quest for fame and money without working for it. This morning he found a map to treasures guarded by a zombie army. What could be simpler? Play as Doc Venture, Hank, Dean, Brock, Billy, Hatered, etc… Characters provided.
Location: Studio 4-01
Time Slot: SUN12-14
Type: RPG
Players: 6
Rating: Mature
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Gregory T Johnson
Sponsored by Crossed Energies

SUN14-16

Starts at 2 PM, runs 2 hours.

7 Wonders: Empires

Join me in playing my fan-expansion for the game 7 Wonders! This is a free print-n-play available for download from Board Game Geek, but I will have a professional set available. 7 Wonders newbies are welcome, but will find it difficult.
Location: Boardroom 1 - 02
Time Slot: SUN14-16
Type: Board
Players: 8
Rating: Mature
Tracks: None
Knowledge Required: Advanced
Materials Required: None
System: Seven Wonders by Repos Productions
GM: Scot Eaton

A Real Game-Changer

Fluxx is the game of ever-changing rules, and this new version features an ever-changing board!
Location: Studio 3 - 04
Time Slot: SUN14-16
Type: Board
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Fluxx the Board Game by Looney Labs
GM: Richard L. Schrieber
Sponsored by Lady Dragon's Treasures, Winona RPSIG

Are You Undead... or Just E.V.I.L.?

Can the living and undead villagers root out the villains before getting turned into an evil undead army? Are You Undead... or just E.V.I.L.? is a social deduction party game. Unlike the classic Mafia or Werewolf games it's inspired by, you can keep playing even after you die. Stop the tyrants from using you to carry out their stupid, evil plans!
Location: Studio 3 - 01
Time Slot: SUN14-16
Type: Card
Players: 20
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Are You Dead? by Limestone Publishing, LLC
GM: Cory Katzenmeyer

Artemis Bridge Simulator

Six players Man the Bridge! of a spaceship fending off an alien attack in this computer simulation! Bridge positions are Helm/Navigation, Weapons, Communications, Science, Engineering and Captain. Touch screen stations, a large main viewer and a dramatic lighting system really puts you into the action as Starship under attack! Please see www.manthebridge.com for more information.
Location: Studio 9
Time Slot: SUN14-16
Type: Computer
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Artemis SBS by Artemis SBS
GM: Michael Mesich

Bring Out Your Dead Medley

Starting with 'Black Death', you get to be a bio-hazard. You can pick one of the old standbys: Plague, Typhus, etc or you can create your own (e.g. Red Lion Influenza) and rampage around 14th Century Europe. Following, we'll micromanage with 'Plague and Pestilence'. Can you take the measures to protect and increase your population while creating a buffer zone by depopulating your neighbors?
Location: Regency - 15
Time Slot: SUN14-16
Type: Board
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Multiple Systems by Various Companies
GM: Timothy P. Moore

Castle Panic

A cooperative board game of a castle and its surrounding countryside. The forest is filled with all sorts of monsters that lurk in the shadows. They watched and waited as you built your castle, but now they have gathered their army and are coming out of the woods. Work together to effectively use your weapons and defend against this marching hoard! The Wizard's Tower expansion available.
Location: Regency - 19
Time Slot: SUN14-16
Type: Board
Players: 5
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Castle Panic by Fireside Games
GM: Lois Travis

Descent: Journeys in the Dark

Descent is an epic board game of Dungeon Delving adventure. Packed with valorous heroes, dangerous monsters, magical relics, and exciting quests.
Location: Regency - 10
Time Slot: SUN14-16
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Descent by Fantasy Flight
GM: Carl Hotchkiss

Elder Sign

Fantasy Flight's Lovecraftian card game - with Unseen Forces Expansion.
Location: Studio 7 - 01
Time Slot: SUN14-16
Type: Card
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Elder Sign by Fantasy Flight Games
GM: Wendy Seidl
Sponsored by The Four Musketeers

Give Me The Brain

All the players are zombies, shuffling and moaning through their horrible jobs. Whoever gets rid of all his jobs first will win. Every turn, you can do a couple of things, and, if you're sneaky, you can also push a job or two onto the other players. The catch? Some jobs actually require a brain and there's only one in the whole restaurant, and the zombies keep dropping it.
Location: Conf. Room B - 04
Time Slot: SUN14-16
Type: Card
Players: 6
Rating: Family
Tracks: Intro, Kid-Friendly
Knowledge Required: None
Materials Required: None
System: Give Me the Brain! by Steve Jackson Games
GM: Brian S. Anderson

Hoplomachus: TOURNAMENT

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Play our award winning Hoplomachus game - TOURNAMENT style. Choose from 5 cities with unique units and abilities. Face off in this head-to-head battle in the Arena. Prove yourself a worthy Gladiator and earn your TROPHY. Carpe Venatus! Seize the game. Each running of this event is a complete tournament.
Location: Regency - 03
Time Slot: SUN14-16
Type: Board Tournament
Players: 12
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Hoplomachus by Chip Theory Games
GM: Josh Carlson, Adam Carlson

Pandemic w/ expansions

Pandemic with the expansion sets. In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. Expansion rules will be taught, but an understanding of basic Pandemic is recommended.
Location: Regency - 12
Time Slot: SUN14-16
Type: Board
Players: 4
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Pandemic by Z-man Games
GM: Matthew Boehland

Puerto Rico

This popular game needs no description. Rule knowledge is required.
Location: Regency - 07, Regency - 08, 09
Time Slot: SUN14-16
Type: Board
Players: 14
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Puerto Rico by Rio Grande
GM: Mike Backstrom
Sponsored by 1st MN Historical Wargaming Soc.

Red Dragon Inn

The adventure is over. It's time to spend all the loot! Be the last character in the inn that is not beat up, passed out drunk, or broke. Warning: Gambling and drinking are major themes in the game, but in a lighthearted fashion, so should be OK for teens.
Location: Regency - 18
Time Slot: SUN14-16
Type: Card
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Red Dragon Inn by Slugfest Games
GM: Aaron T Albertson

Small World

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.
Location: Regency - 21
Time Slot: SUN14-16
Type: Board
Players: 5
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Small World by Days of Wonder
GM: Rachel Hotchkiss

Tammany Hall

Politics is rough in 19th century New York. But if you can gain the confidence of the hordes of immigrants coming into the city, you can gain their votes, and run the city. You only need to do a little dealing and double dealing!
Location: Regency - 16
Time Slot: SUN14-16
Type: Board
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Tammany Hall by Pandasaurus Games
GM: Gene Velasco
Sponsored by 1st MN Historical Wargaming Soc.

SUN14-18

Starts at 2 PM, runs 4 hours.

Criminal Minds: Patterned Partners

When two mutilated bodies are found within days of each other along a remote state park road, the BAU is called in to investigate a possible serial killer. Nearly a week passes before a third body is found, but in a different state park and it has the signature of an unsub from over 20 years ago.
Location: Studio 4-01
Time Slot: SUN14-18
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Crossed Energies by JHLRA
GM: Lenise Rankin
Sponsored by Crossed Energies

Hazzards of the Hollow Earth!

In the waning days of WW2, Sgt Hazzard and his crew have hunted Nazis to the ends of the earth, this time to the jungles of South America, where rumors abound of a portal to another world, mind control devices, prehistoric creatures and worse. Can they unearth a fiendish plot to destroy Washington DC before it's too late?
Location: Studio 2 - 08
Time Slot: SUN14-18
Type: RPG
Players: 4
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Savage Worlds by Pinnacle Entertainment, Inc
GM: Thomas J. Morris

Interphaze LARP

The Merchants Guild caravan of goods, magic items, armor, weapons, and other supplies is under attack. Even worse: the members of the guild will not arrive until tomorrow. It is up to you to defend the caravan. This quest is for new players and will include the basics of how to play.
Location: Studio 16
Time Slot: SUN14-18
Type: LARP
Players: 8
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Interphaze STEP Combat by Interphaze LLC
GM: Ben Millard
Sponsored by Interphaze

Kronocalypse: Ug See Big Thing That Fly

The PCs live easy lives, hunting dinosaurs, sharpening spears, and trying to master fire. Then the Big Thing That Fly came. Like an animal bladder filled with air, but bigger than an apatosaurus. Funny men used magic sticks that throw rocks and attacked the big cave. Some died. Many were taken. Now the PCs must go to the Big Thing That Fly and save people. But first they'll need to get there.
Location: Studio 2 - 07
Time Slot: SUN14-18
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Savage Worlds by Pinnacle Entertainment, Inc
GM: Matthew J. Hanson

Microscope

Come create a world with us! We will start with the kernel of an idea, then build a vast, wondrous chronology around it. From broad periods to decisive scenes, we'll weave a tapestry of fascinating events. Play Microscope and make history!
Location: Studio 7 - 02
Time Slot: SUN14-18
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Microscope by Lame Mage Productions
GM: Rachel Kronick
Sponsored by House of Indie Games

Perdition's Daughter

In this Deadlands scenario, a businessman has hired a posse of gunslingers to bring back his son who has run off with the Church of the Holy Flame, suspecting that they have taken him against his will. But rumor has it that the Church has some supernatural backing, and not of the good sort. This classic Deadlands adventure from Pinnacle Entertainment has been updated for Deadlands Reloaded.
Location: Studio 2 - 06
Time Slot: SUN14-18
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: General
System: Savage Worlds by Pinnacle Entertainment, Inc
GM: Will Herrmann

Sellsword Intro Tournament

Sellsword is a fast-playing 28mm fantasy miniatures game that is tactically rich and player friendly. Test your mettle and show your quality. Player-created and player-supported, cards are freely available on the web (sellswordgame.com). War bands will be provided or bring your own (121 pt standard). All rules taught or practice at the Sellsword Demo.
Location: Boardroom 2 - 02, Boardroom 2 - 05, 07, BRD2-08, BRD2-09
Time Slot: SUN14-18
Type: Miniatures
Players: 20
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Sellsword by Sellsword Games
GM: Angus MacDonald, Darien Stupack

The Agents from U.N.C.L.E.

The Phoenix Affair: From the Ashes. The agents from the United Network Command for Law and Enforcement have uncovered a plot codenamed the Phoenix Stratagem. A cargo freighter is transporting a load of unregistered missiles. The UNCLE team is to undercover the arms network transporting the missiles, determine the target of the Phoenix Stratagem, and prevent the missiles from being deployed.
Location: Studio 15 - 01
Time Slot: SUN14-18
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Top Secret SI by TSR
GM: Gary M. Travis

The Slippery Slope

The Intrepid receives an unusual distress call from a Federation ship operating on the very edge of the Klingon Empire. Can you pull off a rescue before the Klingons make things more complicated?
Location: Studio 1 - 01
Time Slot: SUN14-18
Type: RPG
Players: 5
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Star Trek: The Original Series by Last Unicorn Games
GM: Shane Hotakainen

Vashnik's Voyage

A cryptic clue leads the PC's into a search for a long-lost treasure.
Location: Studio 1 - 01
Time Slot: SUN14-18
Type: RPG
Players: 5
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Nate Christen

Week One Kickstarter Playtest

Get a chance to help playtest, "Week One" a new cooperative zombie survival game going on Kickstarter during February. The game revolves around Day and Night cycles with the players searching for stuff while remaining sane in a city full of more and more zombies! It's a game about true survival. Help us test the current rules and provide your opinions on the game.
Location: Boardroom 1 - 08
Time Slot: SUN14-18
Type: Board
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Matthew G Larson

Zalchis: Cold Start

You wake up in the dark. There's no power, no air. The floor is crumbling. The only way out is up. Grab whatever gear you can and get going. Before it's too late. Welcome to an alien apocalypse in the dying universe of Zalchis. We'll be using a modified version of the Mutant Future rules. Pre-Generated characters provided. See our blog for more details: hereticwerks.blogspot.com
Location: Studio 2 - 01
Time Slot: SUN14-18
Type: RPG
Players: 4
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Mutant Future by Goblinoid Games
GM: James Garrison, Jody Garrison
Sponsored by Hereticwerks

SUN16-18

Starts at 4 PM, runs 2 hours.

Artemis Bridge Simulator

Six players Man the Bridge! of a spaceship fending off an alien attack in this computer simulation! Bridge positions are Helm/Navigation, Weapons, Communications, Science, Engineering and Captain. Touch screen stations, a large main viewer and a dramatic lighting system really puts you into the action as Starship under attack! Please see www.manthebridge.com for more information.
Location: Studio 9
Time Slot: SUN16-18
Type: Computer
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Artemis SBS by Artemis SBS
GM: Michael Mesich

Dead Man's Hand

The watch found a body on the streets of Morvan's Hollow. They found the hand the next day, clutching five playing cards. Baffled officials ask the heroes to solve the murder before the killer strikes again. Abstract Dungeon is a new system focused on narration over mechanics. Character creation is included. If you play multiple games at CotN, you level up or bring a character from last year.
Location: Studio 2 - 02
Time Slot: SUN16-18
Type: RPG
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Abstract Dungeon by Sneak Attack Press
GM: Matthew J. Hanson

Hoplomachus: TOURNAMENT

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Play our award winning Hoplomachus game - TOURNAMENT style. Choose from 5 cities with unique units and abilities. Face off in this head-to-head battle in the Arena. Prove yourself a worthy Gladiator and earn your TROPHY. Carpe Venatus! Seize the game. Each running of this event is a complete tournament.
Location: Regency - 03
Time Slot: SUN16-18
Type: Board Tournament
Players: 12
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Hoplomachus by Chip Theory Games
GM: Josh Carlson, Adam Carlson

Seven Wonders

Each player will get a civilization with a wonder. You will lead this civilization in getting resources, trading with neighbors, gaining military power and building the civilization's wonder. Two copies of the Leaders expansion will be available if players decide to use it. You should know the rules for Seven Wonders. The Leaders expansion can be taught to you.
Location: Regency - 07, Regency - 08, 09
Time Slot: SUN16-18
Type: Board
Players: 20
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Seven Wonders by Repos Productions
GM: Mike Backstrom
Sponsored by 1st MN Historical Wargaming Soc.

Why Be Civil Card Game Medley

There's always that moment in time where things slow down and a choice can be made. Where you can be the bigger person, turn your back, walk away and de-escalate the situation or... oops too late, you've already shot your mouth off. Well, we'll play out that scenario with a series of 'Cheap Shot: The Game of Insult Rummy', 'Abuse :The Final Insult', and 'Beer Money.'
Location: Regency - 15
Time Slot: SUN16-18
Type: Card
Players: 4
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Multiple Systems by Various Companies
GM: Timothy P. Moore

Yggdrasil - Stop Rognarok!

As Odin, Thor or other Norse gods you must cooperate to force back Loki, Hel and the great enemies and prevent the fall of the world tree.
Location: Boardroom 1 - 09
Time Slot: SUN16-18
Type: Board
Players: 6
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Yggdrasil by Z-Man Games
GM: Richard Tatge

SUN16-22

Starts at 4 PM, runs 6 hours.

#5-11: Library of the Lion (1-5)

A Pathfinder Society Scenario designed for levels 1-5. Few societies have so vaunted a tradition of leading crusades as Taldor, yet the constant revisions to its history by scheming factions leaves the truth obscured by countless acts of political modifications. Even the lauded Kitharodian Academy's texts are riddled with these changes, so when a secretive ally approaches the Pathfinder Society with information about a hidden archive that contains the unaltered histories, the Pathfinders plan a daring infiltration to recover the secrets of Taldor's past victories so that Mendev might benefit from the discovery. Content in "Library of the Lion" also contributes directly to the ongoing storylines of the Cheliax, Grand Lodge, and Taldor factions. Written by Kyle Elliot. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 1 TO 5. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SUN16-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Battlestar Galactica Full Game

Battlestar Galactica with most of the options from the expansion sets (other than New Caprica) Expansion rules will be taught, but an understanding of basic Battlestar Galactica is recommended.
Location: Regency - 12
Time Slot: SUN16-22
Type: Board
Players: 5
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Battlestar Galactica by Fantasy Flight
GM: Matthew Boehland

Dungeon Circuit: Season 5

Like an ancient cosmic walrus, the Dungeon Circuit hauls its bulk from the eldritch depths and plops down on the Beach of Adventure again this year. Do you, enterprising adventurer with a penchant for promoting bizarre magical goods, have what it takes to outsell and out-survive the challenges of this realm? You'll need all your dungeon-delving and sales knowhow to survive and MAKE BIG SALES!
Location: Studio 3 - 01
Time Slot: SUN16-22
Type: RPG
Players: 5
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Paranesia by Limestone Publishing
GM: Justin T Williams

PFS #4-EX: Day of the Demon (3-7)

A Pathfinder Society Scenario designed for levels 3-7. The Blakros family, long an ally of the Pathfinder Society, has come into possession of a manor house in the imperial nation of Cheliax, where a once prominent noble family was known to practice diabolism before the Age of Lost Omens. The Pathfinders' task is simple: clear the abandoned manor of any remaining threats before the Blakroses move in. Unfortunately, the estate hasn't sat empty as long as the Blakroses think it has, and its recent inhabitants were anything but the devil-worshipers who originally built the manor. "Day of the Demon" is an exclusive adventure to be run only by 4-star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year. Written by Larry Wilhelm. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 3 TO 7. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SUN16-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-03: The Hellknight's Feast (5-9)

A Pathfinder Society Scenario for characters of 5th to 9th level (Tier 5-9). War between demons and the civilized peoples of the Inner Sea region has broken out in the Worldwound far to the north of Absalom, but despite the regional implications of an Abyssal victory, many nations are ambivalent toward the cause. The Pathfinder Society, at the urging of Silver Crusade leader Ollysta Zadrian, arranges a formal banquet to be hosted by newlyweds Michellia and Damian Blakros, at which the society's agents can attempt to sway the political opinions of Absalom's movers and shakers. Will the Pathfinders succeed in securing the much-needed military support of Absalom and other nations bordering the Inner Sea, or will the crusaders and Pathfinders fighting on the front lines in Mendev find themselves standing alone before the demonic hordes? Written by Tom Phillips. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 3 TO 7. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SUN16-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-04: The Stolen Heir (1-5)

A Pathfinder Society Scenario designed for levels 1-5. The Mendevian Crusade draws heavily on the Pathfinder Society's resources, and unless the Decemvirate can secure the assistance of generous patrons, the society may not have sufficient capital both to fight off the demonic invasion and to prepare its expedition to a lost historical site within the Worldwound. Upon hearing that the daughter of an eminent and wealthy of citizen of Sauerton has gone missing, the Pathfinders rush to her aid in the hope of earning her father's goodwill and support in upcoming endeavors. Written by David N. Ross.
Location: Conf. Room D
Time Slot: SUN16-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-07: Port Godless (5-9)

Pathfinder Society Scenario #5-07: Port Godless is a Pathfinder Society Scenario designed for 5th- to 9th-level characters (Tier 5-9; Subtiers 5-6 and 8-9). This scenario is designed for play in the Pathfinder Society Organized Play campaign, but can easily be adapted for use with any world. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 3 TO 7. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SUN16-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-08: The Confirmation

A Pathfinder Society Scenario designed for level 1. Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents. Written by Kyle Baird.
Location: Conf. Room D
Time Slot: SUN16-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-09: The Traitor's Lodge (3-7)

A Pathfinder Society Scenario designed for levels 3-7. During the recent attack on Nerosyan, Pathfinders sought out a local venture-captain to aid in the city's defense. What they found instead suggested the leader had not only fled recently but had played a part in the demons' offensive. Venture-Captain Jorsal has determined that the safety and integrity of the Pathfinder Society requires that a team delve into the sealed basement beneath the abandoned lodge to determine what other plans his turncoat colleague may have set in motion. Content in "The Traitor's Lodge" also contributes to the ongoing storyline of the Grand Lodge faction. Written by Thurston Hillman. SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 3 TO 7. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SUN16-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: All
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS #5-12: TBD (1-5)

SUPPLIES NOT PROVIDED. PLAYERS WILL NEED TO BRING A LEGAL PATHFINDER SOCIETY CHARACTER OF LEVELS 1 TO 5. DETAILS CAN BE FOUND AT paizo.com/pathfinderSociety
Location: Conf. Room D
Time Slot: SUN16-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

PFS Module: We Be Goblins!/PFS Module: We Be Goblins Too!

Module: We Be Goblins! A most unusual adventure for 1st-level goblin characters. The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure-fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads' leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads' bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they've proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors.... We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path's upcoming Jade Regent Adventure Path. Written by Richard Pett. Module: We Be Goblins Too! The Licktoads, once the great and fierce goblin tribe in Brinestump Marsh, were defeated by human adventurers! All that remains of the tribe are its four goblin "heroes"-Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. Homeless and bored, they left their swampy homeland to join the neighboring goblin tribe, the Birdcrunchers. The good news is that the Birdcrunchers are willing to let the goblin heroes join their tribe. The better news is that the Birdcrunchers have heard of these four, and want one of them to become their new chieftain. The bad news is that before the goblins can join, they'll need to endure a series of dangerous and humiliating tests. Very dangerous. Very humiliating. The worse news is that lately Birdcruncher chieftains have had really short lifespans-they're being killed by the pet fire-breathing boar of a local ogre who wants the Birdcruncher land as his own. Can the four heroes of the now-dead Licktoad tribe save the Birdcrunchers and, in so doing, become their new leaders? "We Be Goblins Too!" is an adventure for four 3rd-level goblin characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest roleplaying game. The adventure takes place near the coastal town of Sandpoint in the Pathfinder campaign setting, and serves as a sequel to "We Be Goblins," Paizo's popular 2011 Free RPG Day adventure! Written by Richard Pett.
Location: Conf. Room D
Time Slot: SUN16-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

The Ruins of Undermountain

Return to the dark and dangerous depths of the Forgotten Realms' largest dungeon! Devious traps, mighty monsters, and cunning foes of all types await those who would dare the Underhalls of the mad wizard Halister. Beginners are always welcome, and characters will be provided.
Location: Studio 7 - 01
Time Slot: SUN16-22
Type: RPG
Players: 6
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: D&D 3.5 by Wizards of the Coast
GM: Robert Sigafoos
Sponsored by The Four Musketeers

Unexpected party

The Wizard's Familiars once again are stuck with a simple task: Decorate for a Birthday party! Of Course, planning such a thing by a bunch of Animals should cause no problems what so ever... (Thinking like an animal is encouraged!) Role playing tournament. Pregens ONLY.
Location: Studio 3 - 04
Time Slot: SUN16-22
Type: RPG
Players: 12
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: None
System: Rolemaster by Iron Crown Enterprise
GM: Roger Mlynczak
Sponsored by Lady Dragon's Treasures, Winona RPSIG

SUN18-20

Starts at 6 PM, runs 2 hours.

Artemis Bridge Simulator

Six players Man the Bridge! of a spaceship fending off an alien attack in this computer simulation! Bridge positions are Helm/Navigation, Weapons, Communications, Science, Engineering and Captain. Touch screen stations, a large main viewer and a dramatic lighting system really puts you into the action as Starship under attack! Please see www.manthebridge.com for more information.
Location: Studio 9
Time Slot: SUN18-20
Type: Computer
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Artemis SBS by Artemis SBS
GM: Michael Mesich

LOTR Two Towers Deckbuilding

As a Tolkien character gather allies, artifacts and combat maneuvers to battle Saruman's orc armies at Helm's Deep.
Location: Boardroom 1 - 09
Time Slot: SUN18-20
Type: Card
Players: 5
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: LOTR The 2 Towers Deckbuilding by Cryptozoic
GM: Richard Tatge

Tekumel Trivia

Come strain your brain answering multiple choice questions about details of the world of Tekumel that few people on this world would know. Make it to the top of the temple first and win the Gold of Imperial Glory.
Location: Studio 6 - 01
Time Slot: SUN18-20
Type: Card
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Stephen Vossler
Sponsored by Tekumel Track

The Legend of Robin Hood

Steal from the rich and give to the poor, cross swords with Sir Guy, marry Maid Marion (a victory condition). Defend Sherwood Forest until King Richard returns. This is a two-player game and I will have two copies.
Location: Regency - 17
Time Slot: SUN18-20
Type: Board
Players: 4
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: The Legend of Robin Hood by OSG
GM: Daniel Underbakke

SUN18-22

Starts at 6 PM, runs 4 hours.

Interphaze LARP

The Merchants Guild caravan of goods, magic items, armor, weapons, and other supplies is under attack. Even worse: the members of the guild will not arrive until tomorrow. It is up to you to defend the caravan. This quest is for new players and will include the basics of how to play.
Location: Studio 16
Time Slot: SUN18-22
Type: LARP
Players: 8
Rating: Family
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: Interphaze STEP Combat by Interphaze LLC
GM: Ben Millard
Sponsored by Interphaze

P.I.

A friend of mine said that this game is "Clue on steroids." Each player will have 3 mysteries to solve. The player that solves his mysteries first will win. I have scheduled this game for 4 hours because it is a new game that I will have to teach but I do not expect it to last this long.
Location: Regency - 08, 09
Time Slot: SUN18-22
Type: Board
Players: 9
Rating: General
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: P.I. by Treefrog Games
GM: Mike Backstrom
Sponsored by 1st MN Historical Wargaming Soc.

Ringworld Reloaded

Imagine the Larry Niven's classic Ringworld setting updated and reloaded! Play a human, transhuman, Al, Kzinti, or Puppeteer. Whether you are new to Ringworld or a longtime fan, you'll find something new to explore and some surprises ahead, all powered by FATE!
Location: Studio 7 - 02
Time Slot: SUN18-22
Type: RPG
Players: 5
Rating: Mature
Tracks: Intro
Knowledge Required: None
Materials Required: None
System: FATE by Evil Hat Productions
GM: John Everett Till
Sponsored by House of Indie Games

War for the Dwarven Halls

Deep under the Dwarven halls, something is very wrong! The denizens of the Underdark have arisen and attacked the mines. Are you defending your home? Or are you attacking interlopers? Miniature warfare in the depths of the earth. Please bring your own dice. Terrain and miniatures will be used. Must bring your own dice.
Location: Boardroom 2 - 01, BRD2-04
Time Slot: SUN18-22
Type: Miniatures
Players: 8
Rating: General
Tracks: None
Knowledge Required: Some
Materials Required: General
System: AD&D by TSR
GM: Gerald Dagel

Week One Kickstarter Playtest

Get a chance to help playtest, "Week One" a new cooperative zombie survival game going on Kickstarter during February. The game revolves around Day and Night cycles with the players searching for stuff while remaining sane in a city full of more and more zombies! It's a game about true survival. Help us test the current rules and provide your opinions on the game.
Location: Boardroom 1 - 08
Time Slot: SUN18-22
Type: Board
Players: 8
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Matthew G Larson

SUN20-22

Starts at 8 PM, runs 2 hours.

Artemis Bridge Simulator

Six players Man the Bridge! of a spaceship fending off an alien attack in this computer simulation! Bridge positions are Helm/Navigation, Weapons, Communications, Science, Engineering and Captain. Touch screen stations, a large main viewer and a dramatic lighting system really puts you into the action as Starship under attack! Please see www.manthebridge.com for more information.
Location: Studio 9
Time Slot: SUN20-22
Type: Computer
Players: 6
Rating: Family
Tracks: None
Knowledge Required: None
Materials Required: None
System: Artemis SBS by Artemis SBS
GM: Michael Mesich

Be the Pattern Master

As a magick user gather your strength and spells to defeat your rivals in the magic pattern and become head of the guild for the next year. Original game playtest.
Location: Boardroom 1 - 09
Time Slot: SUN20-22
Type: Board
Players: 6
Rating: General
Tracks: None
Knowledge Required: None
Materials Required: None
System: Home Rules
GM: Richard Tatge
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