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Con of the North
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Updated July 11th, 2017

Events

Tips: Don't forget that you can use your browser's search function to find game types, systems, sponsors, or GMs! The CotN game types are Board Game, Card Game, Computer Game, Interactive Roleplaying, Miniatures, and Roleplaying, any of which could be a Tournament.


ALL-CON

Starts at 2 PM, runs 8 hours.

Con-Long Frag Game

Come play Frag Gold all weekend! The game will be setup and run all weekend long, you can log in to the game whenever you feel like and we'll track your frags over the weekend.
Location: St. Paul II 04
Time Slot: ALL-CON
Type: Board Game
Players: 8
System: FRAG by Steve Jackson Games
GM: Mario M. Butter

COTN Cards!

Greetings! Yes, COTN Cards has returned again. You will find your hand of COTN cards in your on-site packet. Look for the colorful envelopes! Each Con Attendee is dealt out a group of cards. The rules are posted in various locations within the Con Space. You will have a few rules to start. Trade rules, trade cards, turn in the best hand and you could win cool prizes! Look at the COTN Card section of the white board for special during-Con-clues! Game runs all day Friday and until Saturday at Midnight. All hands must be turned in with the name of the attendee and phone number listed on the outside of the envelope. Winners will be posted by Noon on Sunday. If you don't want to play, leave your cards on the free table or give them to a friend. Each running of this event is a complete tournament.
Location: Hallway 01
Time Slot: ALL-CON
Type: Card Game Tournament
Players: 500
System: Home Rules
GM: Jean Mlynczak

Lost City of Barakus

Characters are currently pursuing various quests: Find and defeat an Avatar of Sky in the Vale of the Serpent, stop the construction of a diabolical telescope designed to summon a demonic army, and investigate various goings on in Quail Valley which happens to be on their way. 5th level characters, some provided. Knowledge of 3.5 rules helpful, but not necessary.
Location: St. Paul II 05
Time Slot: ALL-CON
Type: Roleplaying
Players: 15
System: Dungeons and Dragons 3.5 by Wizards of the Coast
GM: Burl Zorn

The Second Annual Undead Viking/ZackStack Board Game Room

Always wanted to play a boardgame that looked like a ton of fun but you didn't know the rules? Want to check out a few new titles before you buy them? For the second year in a row, join Lance & Zack as they host the boardgame room at Con of the North. Stop by anytime and you will find helpful, friendly faces willing to teach, and if you like, play a game from the collections they have brought from home.
Location: Tartan I 01
Time Slot: ALL-CON
Type: Board Game
Players: 5
System: by undefined
GM: Lance Myxter
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FRI12-14

Starts at 12 PM, runs 2 hours.

Ace of Aces

Fighter combat using picture books. Takes just a few minutes to learn. Fly in WWI or WWII. Rules will be taught
Location: McKnight 07
Time Slot: FRI12-14
Type: Board Game
Players: 8
System: Ace of Aces by Nova Games
GM: Daniel Underbakke

Dominion with Expansions

Come and play! If you have never played I will teach. If you played before, I have all the expansions and most of the promotional cards to mix it up.
Location: McKnight 010
Time Slot: FRI12-14
Type: Card Game
Players: 7
System: Dominion by Rio Grande Games
GM: April L Snyder

GURPS Atomic Horror

Something is amiss at Cape Canaveral! Strange happenings, unexplained technology... Time to call in Team Wildfire!
Location: Room 332
Time Slot: FRI12-14
Type: Roleplaying
Players: 6
System: GURPS by Steve Jackson Games
GM: Brian S. Anderson
Sponsored by Steve Jackson Games

Industrial Waste

Come and play the Eurogame of manufacturing, production, and pollution, and start the Con with Dirty Pete himself! Beginners welcome.
Location: McKnight 01
Time Slot: FRI12-14
Type: Board Game
Players: 3
System: Industrial Waste by Rio Grande Games
GM: Peter Jansen

Leagues of Adventure Marathon I: From London to New York or The STEAM & the PUNK

A wealthy Southern gentleman crosses the Atlantic to recruit some of London's greatest explorers for the adventure of a lifetime. You just need to get your hands on an airship to seal the deal. That and evade Confederate and Union assassins and get the airship across the ocean to wartime New York City. No problem, right? This is Part One of a two-part game; play either or both parts! Part Two will be played FRI 14-18. Rules will be taught. Each running of this event is a complete tournament.
Location: Room 206
Time Slot: FRI12-14
Type: Roleplaying Tournament
Players: 6
System: Leagues of Adv (Ubiquity System) by Triple Ace Games
GM: John Everett Till
Sponsored by House of Indie Games

MidiMuse

Do you long to express your artistic impulses, but no one will ever give you a canvas broad enough? How about helping to decorate the Midizone? We'll decorate and finalize any setup, then play a game or two... You must be able to hang things up without hurting yourself or others.
Location: MIDIZone
Time Slot: FRI12-14
Type: Computer Game
Players: 15
System: Midi Maze II by Michael Hipp
GM: Jim Beecher

Seven Wonders

This new exciting Eurogame is becoming as popular as Settlers of Catan. Each player will get a civilization with a wonder. You'll lead this civilization in getting resources, trading with neighbors, gaining military power, and building the civilization's wonder. You will gain special powers as the wonder is completed. I will have a special table with just the basic game for new players. I will try to arrange it so experienced players can play with the expansions. Beginners welcome, rules will be taught.
Location: McKnight 05
Time Slot: FRI12-14
Type: Board Game
Players: 20
System: Seven Wonders by Repos Productions
GM: Mike Backstrom

Ticket to Ride North America

Kick off the Con with a game connecting cities with train routes to fill as many tickets as you can. Make sure you can complete all your routes before someone else runs out of trains. We will be using the 1910 expansion mega game rules. Beginners welcome.
Location: McKnight 03
Time Slot: FRI12-14
Type: Board Game
Players: 4
System: Ticket to Ride by Days of Wonder
GM: Steve Tyykila

Zombies: Escape from the Con!

After two long late nights of gaming, most people are feeling a little like death warmed over, but this Sunday is a little different. Clearly, something went horribly wrong after that last late night RPG session. Can you escape through the hordes of unwashed undead gamers while at the same time grabbing that prized mint-in-box first edition you saw at the vendor booth? Rules will be taught.
Location: McKnight 04
Time Slot: FRI12-14
Type: Board Game
Players: 4
System: Zombies!!! by Twilight Creations
GM: Timothy P. Moore
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FRI14-16

Starts at 2 PM, runs 2 hours.

Credo

Dissatisfied with the basic doctrines of Christianity? Think you could develop a better structure? Well, here's your chance to step back in ecclesiastical history to the momentous year of 325AD. Answering the summons of Emperor Constantine, can you come together at Nicaea to hash out your philosophical differences and set down a single unifying statement of faith? Rules will be taught.
Location: McKnight 04
Time Slot: FRI14-16
Type: Card Game
Players: 4
System: Credo by Chaosium
GM: Timothy P. Moore

Dungeon Circuit: Season 4

Come delve into an endless dungeon, cheered and booed by the Live Studio Audience, all the while selling new ridiculous products to the Viewers At Home. Trouble is, the Demons, Undead, Monsters, Fiends, Entities, and Creatures Union, Local 325 is unhappy with their role as fodder, and now they want a fighting chance! Who will you choose to play, D.U.M.F.E.C.s or Demihumans? Rules will be taught.
Location: Room 210
Time Slot: FRI14-16
Type: Roleplaying
Players: 5
System: Chain of Being by Limestone Publishing
GM: Justin T Williams
Sponsored by Limestone Publishing

Hoplomachus: The Lost Cities

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Each player represents an ancient city/civilization thought to have been lost to the world, who is now on Rome's doorstep vying for a place in the prestigious arena games. Learn how to play with Josh and Adam Carlson, the creators of Hoplomachus. Carpe Venatus. Seize the game!
Location: McKnight 018
Time Slot: FRI14-16
Type: Board Game
Players: 6
System: Chips, Mat, Dice by Chip Theory Games
GM: Josh Carlson

MacGregor

The ghost of MacGregor walks. Flee the castle! Easier said than done unless you have the right key for each door. A simple, fun game. Rules will be taught.
Location: McKnight 07
Time Slot: FRI14-16
Type: Board Game
Players: 4
System: MacGregor by Ravensburger
GM: Daniel Underbakke

Magic the Gathering: Archenemy

Casual format. 4 players max. Multiplayer format that pits three players against one. The Archenemy uses an extra deck to activate diabolical plots to destroy his enemy. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 03
Time Slot: FRI14-16
Type: Card Game
Players: 4
System: Magic: The Gathering by Wizards of the Coast
GM: Benno Barthel

Munchkin Zombies

You are zombies, kicking down doors and eating brains. The "monsters" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So, bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head, to level up, or to die. Again.
Location: McKnight 010
Time Slot: FRI14-16
Type: Card Game
Players: 6
System: Munchkin by Steve Jackson Games
GM: Kerrie Downing
Sponsored by Steve Jackson Games

Pathfinder GM 101-1: Basics

Join Pathfinder Society Regional Coordinators and experienced GMs for an interactive workshop designed to make you a better Pathfinder Game Master! This introductory program focuses on improving GMing skills, handling challenges, and giving a great table experience. Part 1 includes four break-out sessions covering Roleplaying and Lore, Combat and Rules, Running the Game, and Advanced Topics.
Location: International Room
Time Slot: FRI14-16
Type: Roleplaying Seminar
Players: 20
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Sucking Vacuum

Emergency lights flash; airlocks slam shut. Something has gone horribly wrong in the space station. You must find parts of a spacesuit and air tanks, program the computer for refueling, and make your way to the escape pod. But other astronauts may want your stuff, so pick up a wrench or toilet brush to fend them off. Be the first to make it to the pod or you may be left sucking vacuum.
Location: Hallway 02
Time Slot: FRI14-16
Type: Miniatures
Players: 6
System: Alien Menace by Hazgaard Editions
GM: Donald Bauman
Sponsored by Maximum Overdrive

Ticket to Ride Europe

Kick off the Con with a game connecting cities with train routes to fill as many tickets as you can. Just make sure you can complete all your routes before someone else runs out of trains. We will be using the 1912 expansion mega game rules. Beginners welcome.
Location: McKnight 03
Time Slot: FRI14-16
Type: Board Game
Players: 4
System: Ticket to Ride Europe by Days of Wonder
GM: Steve Tyykila
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FRI14-18

Starts at 2 PM, runs 4 hours.

A Black Hole?

The relatively friendly natives need your help. They're too big, and their "special friends" can't leave the water. Guess what? We're crawling around underneath a volcano. They warned us about the "empty space." Knowledge of system helpful but not necessary.
Location: Room 209
Time Slot: FRI14-18
Type: Roleplaying
Players: 6
System: Blue Planet by Fantasy Flight
GM: Richard L. Schrieber
Sponsored by Lady Dragon's Treasures, Winona RPSIG

Another Day in the Troop

All your hard work is about to finally pay off. Those long hours spent getting comfortable in the armor, the precision firing training, all the marching, taking orders... Stormtooper Boot Camp seemed like it would never end. But you've finally made it. The 501st! Vader's Fist! You can't wait to start wiping out those rebel scum. And the rumor is that they've finally located the main rebel base. Just make sure you don't get on the Dark Lord's bad side... that never goes well.
Location: Room 207
Time Slot: FRI14-18
Type: Roleplaying
Players: 6
System: Star Wars by West End Games
GM: Jim Beecher, Shawn DeLoach

Bravo Team

Parasol Corporation has received word from one of its Antarctic research stations that they discovered something in the ice, and security teams are sent immediately to investigate. This is a near-future setting using the cinematic rules from GURPS 4th Edition and the Monster Hunter world books.
Location: Tartan III 04
Time Slot: FRI14-18
Type: Roleplaying
Players: 5
System: GURPS 4th ed. by Steve Jackson Games
GM: Michael Downing
Sponsored by Steve Jackson Games

First Annual Axis and Allies War at Sea Tournament

Show up with your ticket and your fleet for the First Annual Con of the North Axis and Allies War at Sea Tournament! Please bring two 200 point fleets, one Axis and one Allies. The tournament will last three rounds. The build restrictions: No 6 hull Battleships and your fleet has to include two destroyers. This tournament will be three rounds and include prizes! Knowldge of system required. Each running of this event is a complete tournament.
Location: St. Paul II 01
Time Slot: FRI14-18
Type: Miniatures Tournament
Players: 8
System: Axis & Allies War at Sea by Wizards of the Coast
GM: James Spurrier

Gooey Goop

The Bucher family has an interesting problem, and it's up to the Inspectres team to dive right in. Inspectres is player-driven storytelling, rules light, with roleplaying and fun emphasized. "We fight the forces of darkness so you don't have to."
Location: Room 205
Time Slot: FRI14-18
Type: Roleplaying
Players: 6
System: Inspectres by Memento Mori Theatricks
GM: Heather Beecher

Island of the Harpies

According to legend, Jason and the Argonauts rescued Phineas from the harpies by driving the monsters away, but they didn't kill the beasts. It is now time to rectify that situation.
Location: Room 212
Time Slot: FRI14-18
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Allen Drees, Jr

Leagues of Adventure Marathon II: Expedition to the Hollow Earth!

You are on the adventure of a lifetime: a journey to the Hollow Earth! The rewards? Fame, fortune, and changing the history of science! All that and discovering a lost world of monsters and ancient civilizations! But there are challenges. Everything from air pirates to beastmen to prehistoric creatures – as well as AMERICANS. Can you rescue the ne'er-do-well survivors of the previous expedition? Part One will be played FRI 12-14. Rules will be taught.
Location: Room 206
Time Slot: FRI14-18
Type: Roleplaying
Players: 6
System: Leagues of Adv (Ubiquity System) by Triple Ace Games
GM: John Everett Till
Sponsored by House of Indie Games

Magic the Gathering: Quantum Leap (Free-for-all)

Casual format. 6 players max. Uses combination of Vanguard cards and Planechase deck for free-for-all Magic fun. Check website for rules (www.tcgamefest.com) or see judge the day of the event. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 05
Time Slot: FRI14-18
Type: Card Game
Players: 6
System: Magic: The Gathering by Wizards of the Coast
GM: Paul Barthel

Rite of Passage

Horror stalks the membership of the Boston Society of Natural History. Can the characters discover what is going on before their lives are ruined or ended? Role playing in 1930's America. This game was the final of the 2012 Cthulhu Masters Tournament at GenCon.
Location: Room 211
Time Slot: FRI14-18
Type: Roleplaying
Players: 7
System: Call of Cthulhu by Chaosium
GM: Joe Donaghue
Sponsored by Ghost of RPSIG

Runebound

Margath is rising, do you have what it takes to defeat him? We will be playing with all the Challenge Card expansions and Item & Ally expansions. Beginners welcome.
Location: McKnight 01
Time Slot: FRI14-18
Type: Board Game
Players: 4
System: Runebound Second Edition by Fantasy Flight Games
GM: Peter Jansen, Anthony DelVecchio

Settlers of America: Trails to Rails

Those of you who like Settlers will like this fascinating variant. This is Settlers of Catan in the American West. You'll turn in your commodities to build covered wagons. You'll move your wagons to where you want to establish towns. You'll also build trains and rail lines to move commodities to other player's towns. If you know Settlers of Catan, I can teach this variant to you.
Location: McKnight 06
Time Slot: FRI14-18
Type: Board Game
Players: 7
System: Settlers of America by Mayfair
GM: Mike Backstrom

The Disappearance of Lady Rachael Amelia Tornsby

The rebellion has been quelled and the perpetrators detained. The women, wives and daughters, held in the old dungeon to ensure the compliance of the town council, have been freed. Families are reunited, the dead mourned. The town of Kwinfar is slowly regaining a semblance of normalcy, but Lady Tornsby is missing. Please find her. Familiarity of rules helpful but not required.
Location: Tartan III 06
Time Slot: FRI14-18
Type: Roleplaying
Players: 4
System: Pathfinder by Paizo Publishing
GM: David Lowery

Time Wounds All Healers

You recovered Merlin's artifact and repaired the rip in time. Unfortunately, Morgana escaped. The return trip to Oxford for Sir Flux and friends was uneventful. However, in your four-day absence, it appears the clerics of Antyb reduced their once fine temple to a one-room shack. Why? How? Roleplaying encouraged, combat inevitable. 9th to 11th level characters provided. Some knowldge of d20 systems helpful.
Location: Tartan III 02
Time Slot: FRI14-18
Type: Roleplaying
Players: 8
System: Pathfinder by Paizo Publishing
GM: Kent King
Sponsored by Party Of One

Twilight Struggle Tournament

This a four-round Swiss-system (non-elimination) AREA-rated tournament. You choose which rounds to play in. Contact me at arndtt74@yahoo.com for the tournament rules. Every player will be expected to join AREA (at no cost) prior to, or at the Con. See wolff.to/area for more information about AREA. Please read the rules at www.gmtgames.com before this event. Each running of this event is a complete tournament.
Location: McKnight 02
Time Slot: FRI14-18
Type: Board Game Tournament
Players: 8
System: Twilight Struggle by GMT Games
GM: Thomas Arndt
Sponsored by First Minnesota

World's Largest Dungeon Crawl

Kill the monsters, take their stuff; and in the World's Largest Dungeon, there are plenty of monsters, and they have plenty of stuff. Characters provided. Some rules knowledge helpful.
Location: Room 204
Time Slot: FRI14-18
Type: Roleplaying
Players: 6
System: Dungeons and Dragons 3.5 by Wizards of the Coast
GM: Margaret Eastman
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FRI14-20

Starts at 2 PM, runs 6 hours.

#3-EX: Cyphermage Dilemma

A Pathfinder Society Scenario designed for levels 1-5. In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port. "The Cyphermage Dilemma" is an exclusive adventure to be run only by 4-star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year.
Location: Tartan II 02
Time Slot: FRI14-20
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-11: The Disappeared

A Pathfinder Society Module Designed for levels 1-5. A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remember that she ever existed. Can the PCs discover the fate of their missing associate or will she be erased completely from history and memory?
Location: Tartan II 03
Time Slot: FRI14-20
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-14 My Enemy's Enemy

A Pathfinder Society Module Designed for levels 3-7. Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long dealt with.
Location: Tartan II 06
Time Slot: FRI14-20
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

A Most Veritable Account of the Times and Tryals of Monstrous Youths

Salem, 1692. Whispers of witchcraft tear the community apart. Some accusations are made out of jealousy, some out of fear. You, just a child, keep silent, don't get involved, because you ARE a monster. Maybe not a witch at all, but a werewolf, a fae, even someone chosen to fight the darkness, but with powers that would be seen as evil. Is there anyone you can trust with your secret?
Location: Room 208
Time Slot: FRI14-20
Type: Roleplaying
Players: 5
System: Monsterhearts by Buried Without Ceremony
GM: Caitlin Carlson

Dawn of the Scarlet Sun

The coastal city of Magnimar is no stranger to crime, yet recently, a series of murders has sent a chill through the early morning streets. Someone, or something, is stalking and killing worshipers of Sarenrae, the goddess of the sun. The city guard needs help —help of the kind that adventurers are so good at providing. What is the sinister truth behind these violent acts? An adventure for 5th-level characters.
Location: Tartan II 01
Time Slot: FRI14-20
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Jakalla Rumblings: A Tekumel Adventure

Members of the Broken Reed Clan in Jakalla, The City Half as Old as the World, are awoken by an earthquake and must deal with the aftermath.
Location: Room 332
Time Slot: FRI14-20
Type: Roleplaying
Players: 6
System: GURPS Traveler by Steve Jackson Games
GM: Brett D Slocum
Sponsored by Steve Jackson Games

Mad Mouse Mayhem!

I have Mouslings, and I'm not afraid to use them! Join me for classic AD&D First Edition complete with monsters, dungeons, and MICE? Characters will be provided. The game will be played with miniatures and terrain. Miniatures will be provided, dice will not. BRING YOUR OWN DICE! You will need a set of polyhedral dice, not just d10s and d6s.
Location: McKnight 08
Time Slot: FRI14-20
Type: Miniatures
Players: 8
System: AD&D, 1st Ed. by TSR
GM: Elizabeth Sloan

Magic the Gathering: Commander (EDH)

Casual format. 16 players max. 3 Rounds of Swiss. Also known as EDH (Elder Dragon Highlander). Required materials: please bring your own Commander format deck. (99 cards, only 1 copy of any card except basic lands, 1 general, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 04
Time Slot: FRI14-20
Type: Card Game
Players: 16
System: Magic: The Gathering by Wizards of the Coast
GM: Jason Horning

Magic the Gathering: Legacy Constructed

Officially sanctioned tournament. 16 players max. Required materials: please bring your own Legacy format deck (60 card minimum + optional 15 card sideboard). Please check www.wizards.com for current legal cards for deck, or see judge the day of the tournament. Prizes sponsored by Level Up Games.
Location: First Floor 01
Time Slot: FRI14-20
Type: Card Game
Players: 16
System: Magic: The Gathering by Wizards of the Coast
GM: Jourdan Vivier
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ALL-CON

Starts at 2 PM, runs 8 hours.

Con-Long Frag Game

Come play Frag Gold all weekend! The game will be setup and run all weekend long, you can log in to the game whenever you feel like and we'll track your frags over the weekend.
Location: St. Paul II 04
Time Slot: ALL-CON
Type: Board Game
Players: 8
System: FRAG by Steve Jackson Games
GM: Mario M. Butter

COTN Cards!

Greetings! Yes, COTN Cards has returned again. You will find your hand of COTN cards in your on-site packet. Look for the colorful envelopes! Each Con Attendee is dealt out a group of cards. The rules are posted in various locations within the Con Space. You will have a few rules to start. Trade rules, trade cards, turn in the best hand and you could win cool prizes! Look at the COTN Card section of the white board for special during-Con-clues! Game runs all day Friday and until Saturday at Midnight. All hands must be turned in with the name of the attendee and phone number listed on the outside of the envelope. Winners will be posted by Noon on Sunday. If you don't want to play, leave your cards on the free table or give them to a friend. Each running of this event is a complete tournament.
Location: Hallway 01
Time Slot: ALL-CON
Type: Card Game Tournament
Players: 500
System: Home Rules
GM: Jean Mlynczak

Lost City of Barakus

Characters are currently pursuing various quests: Find and defeat an Avatar of Sky in the Vale of the Serpent, stop the construction of a diabolical telescope designed to summon a demonic army, and investigate various goings on in Quail Valley which happens to be on their way. 5th level characters, some provided. Knowledge of 3.5 rules helpful, but not necessary.
Location: St. Paul II 05
Time Slot: ALL-CON
Type: Roleplaying
Players: 15
System: Dungeons and Dragons 3.5 by Wizards of the Coast
GM: Burl Zorn

The Second Annual Undead Viking/ZackStack Board Game Room

Always wanted to play a boardgame that looked like a ton of fun but you didn't know the rules? Want to check out a few new titles before you buy them? For the second year in a row, join Lance & Zack as they host the boardgame room at Con of the North. Stop by anytime and you will find helpful, friendly faces willing to teach, and if you like, play a game from the collections they have brought from home.
Location: Tartan I 01
Time Slot: ALL-CON
Type: Board Game
Players: 5
System: by undefined
GM: Lance Myxter
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FRI16-18

Starts at 4 PM, runs 2 hours.

Blackmorn Manor

Blackmorn Manor houses an evil entity - as would any domicile with such a name. Your objective is to evict the entity. But beware, if your courage fails, you will become a minion of the Evil One. Rules will be taught.
Location: McKnight 07
Time Slot: FRI16-18
Type: Board Game
Players: 4
System: Blackmorn Manor by Pacesetter
GM: Daniel Underbakke

Cornucopia

Player's choice - a wide variety of Steve Jackson Games products will be available. Players will choose which games to play.
Location: McKnight 011
Time Slot: FRI16-18
Type: Board Game
Players: 8
System: Multiple Systems by Various Companies
GM: Brian S. Anderson
Sponsored by Steve Jackson Games

Dungeon Circuit: Season 4

Come delve into an endless dungeon, cheered and booed by the Live Studio Audience, all the while selling new ridiculous products to the Viewers At Home. Trouble is, the Demons, Undead, Monsters, Fiends, Entities, and Creatures Union, Local 325 is unhappy with their role as fodder, and now they want a fighting chance! Who will you choose to play, D.U.M.F.E.C.s or Demihumans? Rules will be taught.
Location: Room 210
Time Slot: FRI16-18
Type: Roleplaying
Players: 5
System: Chain of Being by Limestone Publishing
GM: Justin T Williams
Sponsored by Limestone Publishing

Hansa Teutonica

Compete as a merchant in 12th century Germany. Gain prestige points by establishing trade networks and by increasing your various trading skills. Participants attempt to gain victory points for building a network of offices, controlling cities, collecting bonus markers, and when other merchants use the cities which you control. Players who prefer skill over chance will find this game challenging and rewarding. Beginners welcome, rules will be taught.
Location: McKnight 016
Time Slot: FRI16-18
Type: Board Game
Players: 15
System: Eurogame by Queen Games
GM: Bill Nara

Hoplomachus: The Lost Cities

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Each player represents an ancient city/civilization thought to have been lost to the world, who is now on Rome's doorstep vying for a place in the prestigious arena games. Learn how to play with Josh and Adam Carlson, the creators of Hoplomachus. Carpe Venatus. Seize the game!
Location: McKnight 021
Time Slot: FRI16-18
Type: Board Game
Players: 6
System: Chips, Mat, Dice by Chip Theory Games
GM: Josh Carlson

Magic the Gathering: Archenemy

Casual format. 4 players max. Multiplayer format that pits three players against one. The Archenemy uses an extra deck to activate diabolical plots to destroy his enemy. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 05
Time Slot: FRI16-18
Type: Card Game
Players: 4
System: Magic: The Gathering by Wizards of the Coast
GM: Matt McMillan

Parts Unknown

Ever since the ramblings of that crazy Dr. Frankenstein, the race is on to perfect the technique and the demand for parts is through the roof of the coffin. As an independent businessman, it is your chance to make a killing, prying cash from cold, dead fingers. So contact your favorite Birk or some other chop shop resurrection-man and start moving some inventory. Rules will be taught
Location: McKnight 03
Time Slot: FRI16-18
Type: Card Game
Players: 4
System: Parts Unknown by CheapAss Games
GM: Timothy P. Moore

Pathfinder GM 101-2: Practice

Part 2 of this program introduces the Deck of Many Situations, a tool to help GMs focus on improving their improvisational technique while applying the lessons learned in Part 1. Participants draw cards with difficult GMing situations, and have a brief period to resolve the situation before time is called. Our expert GMs offer advice and techniques based on observation of your GMing style tailored to help you sharpen your skills and improve your expertise.
Location: International Room
Time Slot: FRI16-18
Type: Roleplaying Seminar
Players: 20
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Pillars of the Earth

Fast becoming a tradition here, start your convention weekend off right by aiding in the construction of a new and beautiful cathedral in England. This game is wonderfully illustrated. It has characters and events true to the story. It's both easy to learn and play; there are many ways to win this building-and-gathering game that will keep your opponents guessing to the very last of six rounds of play.
Location: McKnight 04
Time Slot: FRI16-18
Type: Board Game
Players: 6
System: Pillars of the Earth by Mayfair Games
GM: Eric J. O'Denius
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FRI18-20

Starts at 6 PM, runs 2 hours.

Burn in Hell

Cleopatra. Blackbeard. Attila the Hun. Richard Nixon. John Wilkes Booth. Collect the souls of the damned! In Burn in Hell, you try to assemble the tastiest "Circles" of history's sinners. Trade souls with your rivals... or just steal the ones you need.
Location: McKnight 011
Time Slot: FRI18-20
Type: Card Game
Players: 8
System: Burn In Hell by Steve Jackson Games
GM: Brian S. Anderson
Sponsored by Steve Jackson Games

Dominion

Deck-building card game in which players compete to gather valuable cards defined by resources, victory points & action cards. It starts out with a small sad collection of Estate & Copper cards, but you hope by the end of the game it will be brimming with Gold & Province cards. Each game is unique in play & strategy. Action cards can better your hand or hinder another, therein lies the fun & challenge.
Location: Room 203
Time Slot: FRI18-20
Type: Card Game
Players: 4
System: Dominion by Rio Grande Games
GM: Lois Travis

Hoplomachus: The Lost Cities

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Each player represents an ancient city/civilization thought to have been lost to the world, who is now on Rome's doorstep vying for a place in the prestigious arena games. Learn how to play with Josh and Adam Carlson, the creators of Hoplomachus. Carpe Venatus. Seize the game!
Location: McKnight 018
Time Slot: FRI18-20
Type: Board Game
Players: 6
System: Chips, Mat, Dice by Chip Theory Games
GM: Josh Carlson

Into the Forest Dark

Disturbing reports come from Morvan's Hollow, and the merchant's guild needs adventurers to reach the isolated town and discover the problem. To do so, heroes need to pass through a dark and treacherous forest. Abstract Dungeon is a new super-fast system focused on narration over mechanics. Character creation is included. If you play multiple games of Abstract Dungeon at CotN, you level up.
Location: Tartan III 03
Time Slot: FRI18-20
Type: Roleplaying
Players: 6
System: Abstract Dungeon by Sneak Attack Press
GM: Matthew J. Hanson

Let's Play Cards

Remember the days of yore when decks of cards all numbered 52? I will bring one of these ancient artifacts and we can figure out what to do with it when you get here. Euchre, Spades, Hearts, Rummy... the possibilities are endless.
Location: Room 204
Time Slot: FRI18-20
Type: Card Game
Players: 3
System: Multiple Systems by Various Companies
GM: Wendy Seidl

Magic the Gathering: Archenemy

Casual format. 4 players max. Multiplayer format that pits three players against one. The Archenemy uses an extra deck to activate diabolical plots to destroy his enemy. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 03
Time Slot: FRI18-20
Type: Card Game
Players: 4
System: Magic: The Gathering by Wizards of the Coast
GM: Benno Barthel

MidGuard

Put on your Viking helmet and join the MidGuard in protecting the Norse-themed mazes from other teams of three smileys. Enjoy the Wagner and Sibelius as you defeat Fenris the Wolf!
Location: MIDIZone
Time Slot: FRI18-20
Type: Computer Game
Players: 15
System: Midi Maze II by Michael Hipp
GM: Jim Beecher

Ra

This popular game needs no description. If you know Settlers of Catan, I can teach this variant to you.
Location: McKnight 06
Time Slot: FRI18-20
Type: Board Game
Players: 9
System: Ra by Rio Grande Games
GM: Mike Backstrom

Revolution!

Blackmail, threats, bribery. Welcome to Revolution! Secretly bid against your opponents to gain the support of the people, win territory and collect more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern, the fortress, the harbor or the plantation? Knowing where to push for support, and where to back away and let your opponents fight – is the key to victory. It's a game of bluff, counter-bluff, and surprise.
Location: McKnight 010
Time Slot: FRI18-20
Type: Board Game
Players: 6
System: Revolution by Steve Jackson Games
GM: Kerrie Downing
Sponsored by Steve Jackson Games

Speed Painting

SPEED PAINTING CONTEST - Figures provided by Ral Partha. Sure you can paint minis, but can you do it in a half hour? Each contestant will have a half hour to paint their figure. Figures, paints and brushes are provided. Painted figures can be entered into the Painting Contest if figures are completed before 12:00 pm on Saturday. For questions contact Kathrynhmccarty@gmail.com.
Location: Hallway 01
Time Slot: FRI18-20
Type: Miniatures
Players: 6
System: by undefined
GM: Kathy Hoglund, Amanda McCarty
Sponsored by Ral Partha Europe, Terrain Specialties

Survive!

An island is sinking by a volcanic eruption. You have to get as many people as you can to a safe island, but many dangers await you. Serpents, whales, giant squid, and sharks OH MY! This is the newest version of Survive and the Giant Squid expansion will be used. Beginners welcomed as well as wily veterans, rules will be taught.
Location: McKnight 012
Time Slot: FRI18-20
Type: Board Game
Players: 4
System: Survive by Parker Brothers
GM: Richard Moyer, Sr.
Sponsored by First Minnesota

Zombie Gauntlet: Redux

Zombie Gauntlet returns for another year of zombie slaying mayhem! Slow zombies, rager zombies and huge mutant zombies all stand in the way of your survivors as they try to reach the gated safe zone through streets infested with the walking dead. Do you have what it takes to survive the gauntlet?
Location: McKnight 022
Time Slot: FRI18-20
Type: Miniatures
Players: 6
System: Total AR:SE by Akula's Rules: Skirmish Edition
GM: Darren Riske
Sponsored by Terrain Specialties
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FRI18-22

Starts at 6 PM, runs 4 hours.

Aliens: Hunt for the Queen Scenario

In a hypothetical scenario based on the movie Aliens, players will control all the Marine characters in an all-out fully-loaded mission to find and kill the Alien Queen. Based on the board game. Action figures will be used instead the normal pieces plus most Expansion and Optional Rules. Each running of this event is a complete tournament.
Location: McKnight 014
Time Slot: FRI18-22
Type: Miniatures Tournament
Players: 15
System: Aliens by Leading Edge Games
GM: Richard Zierhut

All Roads Lead to Sturgis

Bikes, babes, bustin' a$$ and beer, now that's the life. You and the rest of your local chapter of the motorcycle club, the Tire Wolves, are headed to the Sturgis Bike Rally. You want to meet up with the original chapter to help protect the founding 7 of your club. Word has gotten out that the Hell's Angels are looking to let the air out of your tires for good. No rules knowledge necessary.
Location: Room 207
Time Slot: FRI18-22
Type: Roleplaying
Players: 6
System: Call of Cthulhu by Chaosium
GM: Link Martineau

Codename Jedburgh: Setting Europe Ablaze, France 1944

Players will take the roles of soldiers, spies, and saboteurs in desperate action behind enemy lines to pave the way for the D-Day Invasion. During character creation, players will help shape the details of this pulp-action game inspired by movies like The Dirty Dozen, Where Eagles Dare, Inglorious Bastards, and the Guns of Navarone and comics like The Unknown Soldier and Sgt. Rock. Rules will be taught.
Location: Room 206
Time Slot: FRI18-22
Type: Roleplaying
Players: 5
System: FATE by Evil Hat Productions
GM: Chad Davidson
Sponsored by House of Indie Games

Crash and Burn

Always in trouble, Crash and Burn, two unlikely cops try to survive 1986 Chinese New Year in an alternate San Francisco filled with warring street gangs and secret Asian societies. 80's action movie fun... role-playing action heroes with a touch of comedy.
Location: Room 205
Time Slot: FRI18-22
Type: Roleplaying
Players: 6
System: Feng Shui by Daedalus
GM: Albert Choy

Deep Deep Rivalry

Sir Flux and friends have had some time to relax since the issues with Morgana. Prince Edmund the Unlikely summons them to London. It seems work on the new underground transport tubes has stopped because the workers keep disappearing. It's time for a little dungeon delve. Role-playing encouraged, combat inevitable. 10th to 12th level characters provided. Some d20 system knowledge helpful.
Location: Tartan III 02
Time Slot: FRI18-22
Type: Roleplaying
Players: 8
System: Pathfinder by Paizo Publishing
GM: Kent King
Sponsored by Party Of One

Incident At Greenwater Gulch

Life in Gamma Terra is never simple. The small mutant colony at Greenwater Gulch faces threats from Armor-Dillos, The Knights of Genetic Purity, and a strange new danger from the east. Did anyone else just feel a ripple open up?
Location: McKnight 029
Time Slot: FRI18-22
Type: Roleplaying
Players: 5
System: Gamma World by Wizards of the Coast
GM: Michael Holcomb

Magic the Gathering: Emperor Archenemy (Other)

Casual format. 7 players max. Uses combination of Emperor and Archenemy formats. Check website for rules (www.tcgamefest.com) or see judge the day of the event. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 03
Time Slot: FRI18-22
Type: Card Game
Players: 7
System: Magic: The Gathering by Wizards of the Coast
GM: Matt McMillan

Make a Run for Mordor

Your superiors at E.V.I.L. have an important mission for you: Penetrate a powerful copyright barrier to get to a universe called "Mordor" and steal a so-called "whun ring." As a contemptible (if somewhat melodramatic) guardian of all that is foul and wretched, you'll need to use your cunning and deploy your magic tacos to foil orcs and tricksy hobbitses. Rules will be taught.
Location: Room 210
Time Slot: FRI18-22
Type: Roleplaying
Players: 5
System: Chain of Being by Limestone Publishing
GM: Justin T Williams
Sponsored by Limestone Publishing

Poland 1939. The Dash for Lwow

Retreating from the crumbling Western Front in Poland, September, 1939 - the famed Polish 10th Mechanized Division, known as the Black Brigade for their black leather long coats and black berets, falls back toward the city of Lwow. In their way stands the tough German 1st Mountain Division. This is Part I of a two-part game, though participation in both events is not required. Part 2 is SAT10-14. General miniature gaming experience a plus, but not required.
Location: McKnight 019
Time Slot: FRI18-22
Type: Miniatures
Players: 8
System: Disposible Heroes-Point Blank by Iron Ivan
GM: Aaron Loomis
Sponsored by Blitzkrieg Laboratory

Quick Strike: King of the Hill

Quick Strike is a simplified system for Battletech that allows players to engage in, and finish, company sized and up battles in a matter of hours. Let your minis rot no longer, as you can field them all in this easy-to-learn variant of your favorite game. Come get a taste in this new spin on an old standard. Prepare for massive carnage. All materials provided. Open to all.
Location: McKnight 013
Time Slot: FRI18-22
Type: Miniatures
Players: 6
System: Classic Battletech, Strategic Op by Catalyst Game Labs
GM: Dean Anderson
Sponsored by Catalyst Games

Sex, Lies and Ultraspies: Submariners

It's the 60's. Jacques Cousteau has his SCUBA, Captain Nemo's most famous invention has been rediscovered, and bikinis are being seen everywhere. It's a great time to get wet! Join the crew of the Nautilus II as they must rescue an ocean liner that is being held hostage by a notorious mercenary. Aquaman meets Voyage to the Bottom of the Sea in this role playing game of underwater adventures and superpowers. No experience required.
Location: Tartan III 01
Time Slot: FRI18-22
Type: Roleplaying
Players: 6
System: QAGS Roleplaying Game by Hex Games
GM: Robert McCabe

Sleepless In Seattle

Major criminals have come to Depression era 1930's Seattle for an unknown common goal. The Cranston, Wayne and Reid Foundations have given emergency funds to the city to battle the unlawful spree. Crime fighters are needed to compensate for corruption in the police force. Will Batman, the Shadow, the Green Hornet, Lobster Johnson, the Phantom, Wonder Woman, Black Canary or Domino Lady heed the call?
Location: Tartan III 05
Time Slot: FRI18-22
Type: Roleplaying
Players: 6
System: One-Roll Engine by Arc Dream Publishing
GM: Mark Hinterthuer

The Annual Crystal Harvest

Steel City is holding its annual crystal harvest. You and your team have entered the annual event. Soon you will venture into the Steel Jungle to try and be the first team to return with enough crystals to power the city for another year. Can you survive the hazards of the Steel Jungle? Can you find enough crystals? Can you beat the other teams? Only one way to find out. Basic knowledge of role playing games.
Location: Tartan III 07
Time Slot: FRI18-22
Type: Roleplaying
Players: 5
System: Mutant Future by Goblinoid Games
GM: Michael Kent

The Wreck of the Parhelion

The Unification War almost had a different ending. The Parhelion was an experimental ship, designed to be a game-changer by ex-Alliance defectors. Its first test flight, however, was its last, sealing the Browncoats' fate at Serenity Valley. Now, Alliance spies are looking for it, and it's up to you to find the lost wreck and destroy its secrets... or perhaps succeed where the last crew failed?
Location: Tartan III 06
Time Slot: FRI18-22
Type: Roleplaying
Players: 5
System: Serenity RPG by Margaret Weis Productions
GM: Amanda Myers

Thin Green Line

Time is short; the threat of disaster is high. Your FBI domestic terrorism task force has been alerted to an imminent threat to a government building in the Midwest. The group identified sounds a little different from the usual extremists you are familiar with. They seem to believe the government is breeding aliens and must be stopped. They came out of nowhere and no one knows much about them. Your task is to stop whatever they have planned.
Location: Room 211
Time Slot: FRI18-22
Type: Roleplaying
Players: 6
System: Call of Cthulhu by Chaosium
GM: Brett Johnson
Sponsored by Ghost of RPSIG

Twilight Struggle Tournament

This a four-round Swiss-system (non-elimination) AREA-rated tournament. You choose which rounds to play in. Contact me at arndtt74@yahoo.com for the tournament rules. Every player will be expected to join AREA (at no cost) prior to, or at the Con. See wolff.to/area for more information about AREA. Please read the rules at www.gmtgames.com before this event. Each running of this event is a complete tournament.
Location: McKnight 02
Time Slot: FRI18-22
Type: Board Game Tournament
Players: 8
System: Twilight Struggle by GMT Games
GM: Thomas Arndt
Sponsored by First Minnesota

Watchtower at Kaldehjem

Journey to the frozen mountains of the Cold North! The heroes are asked to brave the elements and find out what happened to the inhabitants of a remote watchtower on the dwarven frontier.
Location: Room 212
Time Slot: FRI18-22
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Brent Evanger

WHIP THE BEAST

"Whip the Beast!" Your chariot is careening towards the first turn at maximum speed. Slam into that loser's chariot! If you whip your beast you risk the dreaded "frenzy" and hit the wall. You may be tossed onto the track! Beast Bait! Enjoy a "friendly race" with the spectacle of the Giant Coliseum, gaudy chariots, rampage of the beasts, road kill... Circus Imperium in large scale. Feeling lucky? Beginners welcome.
Location: Hallway 02
Time Slot: FRI18-22
Type: Miniatures
Players: 10
System: Circus Imperium by FASA
GM: Quentin Denzene
Sponsored by Maximum Overdrive
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FRI18-02

Starts at 6 PM, runs 8 hours.

Come Sail Away

Part 1 of a 2-part event. "Who would have thought just sitting around the fire after a hard day on the road would bring something out-of-this-world to deal with? It never is that easy..." Play a pre-gen or bring your own character of 12th-18th level. You do not need to play in both events. Prizes for Role Playing. Part 2 "We thought that they were Angels" SAT18-02. System knowledge helpful, but will teach. Each running of this event is a complete tournament.
Location: Hallway 03
Time Slot: FRI18-02
Type: Roleplaying Tournament
Players: 10
System: Rolemaster by Iron Crown Enterprise
GM: Roger Mlynczak
Sponsored by Lady Dragon's Treasures

Games Workshop Bring and Battle

Bring your painted Warhammer 40K or Fantasy army, grab an opponent and spend the evening battling on themed tables provided by Terrain Specialties. You can join in this event at any time throughout the evening and play one-on-one, multiplayer or Apocalypse games. A great opportunity to test your 40K army before Sunday's Rogue Trader Tournament. This event runs until midnight.
Location: McKnight 026
Time Slot: FRI18-02
Type: Miniatures
Players: 16
System: Warhammer 40K, Warhammer Fantasy by Games Workshop
GM: Dan Helmen
Sponsored by Terrain Specialties

Titan

Monsters, yay! Come and play Avalon Hill's classic fantasy war game of movement, recruitment, and combat. Please note: This is the old "pink box" version, not the new Valley Games edition. Knowledge Required: If you do not know what the terms "Masterboard" and "Battlelands" mean please do not sign up.
Location: McKnight 01
Time Slot: FRI18-02
Type: Board Game
Players: 5
System: Titan by Avalon Hill
GM: Peter Jansen
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FRI20-22

Starts at 8 PM, runs 2 hours.

Aeroplanes: Ascent of Aviation

Run an airline at the dawn of commercial aviation. Buy ever more modern fleets of planes, establish your routes and stations in Europe, Africa, and Asia, and transport passengers all over the world. With the right combination of audacity, skill, and luck, you'll be at the top of this infant industry. Rules will be taught.
Location: McKnight 04
Time Slot: FRI20-22
Type: Board Game
Players: 5
System: Aeroplanes by Mayfair Games
GM: Gene Velasco
Sponsored by First Minnesota

Bohnanza

This card game requires you to plant beans and make money by harvesting them. That may sound simple, but it is not because you cannot rearrange your hand. In order to win you must trade cards from your hand with others at the table. Beginners welcome.
Location: McKnight 05
Time Slot: FRI20-22
Type: Card Game
Players: 7
System: Bohnanza by Rio Grande Games
GM: Eric Jennings

Castle Panic

Join a group to defend a castle from monsters. This a cooperative game. Beginners welcome.
Location: McKnight 010
Time Slot: FRI20-22
Type: Board Game
Players: 6
System: Castle Panic by Fireside Games
GM: Bryan Vogh

Hoplomachus: The Lost Cities

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Each player represents an ancient city/civilization thought to have been lost to the world, who is now on Rome's doorstep vying for a place in the prestigious arena games. Learn how to play with Josh and Adam Carlson, the creators of Hoplomachus. Carpe Venatus. Seize the game!
Location: McKnight 018
Time Slot: FRI20-22
Type: Board Game
Players: 6
System: Chips, Mat, Dice by Chip Theory Games
GM: Josh Carlson

Lancaster

In Lancaster the players act as lords in 15th century England. They seek to become the most powerful lord and ally to Henry V of Lancaster. They may achieve this by developing their own knights as well as clever deployment of those knights in the counties of England, at their own castle, and in conflicts with France. Meanwhile in parliament, they try to pass laws from which they will benefit most. Beginners welcome, rules will be taught.
Location: St. Paul II 01
Time Slot: FRI20-22
Type: Board Game
Players: 15
System: Eurogame by Queen Games
GM: Richard Lemanczykafka, Bill Nara
Sponsored by First Minnesota

Magic the Gathering: Archenemy

Casual format. 4 players max. Multiplayer format that pits three players against one. The Archenemy uses an extra deck to activate diabolical plots to destroy his enemy. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 06
Time Slot: FRI20-22
Type: Card Game
Players: 4
System: Magic: The Gathering by Wizards of the Coast
GM: Paul Barthel

Race for the Galaxy

Build galactic civilizations by exploring worlds and making technological and social developments. Build your civilization into an economic engine or a military empire! This is a moderately complex game. Beginners welcome.
Location: McKnight 07
Time Slot: FRI20-22
Type: Card Game
Players: 6
System: Race for the Galaxy by Rio Grande Games
GM: Daniel Hillis

Race to Adventure

Each year, a worldwide scavenger hunt brings together daring adventurers from all parts of the globe —members of the famed Century Club. Their journey is filled with danger, excitement and wonder as players race to be the first to complete every mission, stamp their passport as proof in every location and cross the Empire State Building finish line first. Beginners welcomed as well as wily veterans, rules will be taught.
Location: McKnight 012
Time Slot: FRI20-22
Type: Board Game
Players: 5
System: Race to Adventure by Evil Hat Productions
GM: Richard Moyer, Sr.
Sponsored by First Minnesota

Speed Painting

SPEED PAINTING CONTEST - Figures provided by Ral Partha. Sure you can paint minis, but can you do it in a half hour? Each contestant will have a half hour to paint their figure. Figures, paints and brushes are provided. Painted figures can be entered into the Painting Contest if figures are completed before 12:00 pm on Saturday. For questions contact Kathrynhmccarty@gmail.com.
Location: Hallway 01
Time Slot: FRI20-22
Type: Miniatures
Players: 6
System: by undefined
GM: Kathy Hoglund, Amanda McCarty
Sponsored by Ral Partha Europe, Terrain Specialties

The Hanging Gardens

Design hanging gardens on behalf of the king. Use magnificent buildings, fountains & exotic plants. In the end, the one with the highest points is named the king's architect.
Location: McKnight 03
Time Slot: FRI20-22
Type: Board Game
Players: 4
System: The Hanging Gardens by Rio Grande Games
GM: Susan Cox

The Orcish Baker

When an orc moved to Morvan's Hallow, the neighbors got restless. When he opened a bakery, they got confused. Convinced that it's part of an orcish plot to invade, the town's folk beg the heroes to discover what's going on. Abstract Dungeon is a new super-fast system focused on narration over mechanics. Character creation is included. If you play multiple games of Abstract Dungeon, you level up.
Location: Tartan III 03
Time Slot: FRI20-22
Type: Roleplaying
Players: 6
System: Abstract Dungeon by Sneak Attack Press
GM: Matthew J. Hanson
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FRI20-02

Starts at 8 PM, runs 6 hours.

#4-11: The Disappeared

A Pathfinder Society Module Designed for levels 1-5. A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remember that she ever existed. Can the PCs discover the fate of their missing associate or will she be erased completely from history and memory?
Location: Tartan II 03
Time Slot: FRI20-02
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-13 Fortress of the Nail

A Pathfinder Society Module Designed for levels 5-9. The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. But among the law-bound knights, getting out of the prison may not be as easy as getting in.
Location: Tartan II 05
Time Slot: FRI20-02
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-14 My Enemy's Enemy

A Pathfinder Society Module Designed for levels 3-7. Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long dealt with.
Location: Tartan II 02
Time Slot: FRI20-02
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

A Dream Within a Dream

After only two weeks of school, your friend Kelly has missed her two morning classes four times each. She claims she overslept, through three alarms at their loudest settings. She wakes feeling sore and listless, later and later each day. Fortunately for her, you might be able to help. Mature themes present - no players under age 18 please. Knowledge of system helpful but not necessary.
Location: Room 209
Time Slot: FRI20-02
Type: Roleplaying
Players: 6
System: Changeling: The Lost by White Wolf
GM: Richard L. Schrieber
Sponsored by Lady Dragon's Treasures, Winona RPSIG

Empire Builder International

Crayons... it's what railroads are made of. Enjoy a few hours of the track-building, goods-delivering, money-making awesomeness that is the Empire Builder series of train games. This event will offer many of the popular E.B. variants: North America, Europe, England and more. Come play your favorite or try something new. All aboard! Basic knowledge required.
Location: Hallway 04
Time Slot: FRI20-02
Type: Board Game
Players: 11
System: Empire Builder by Mayfair
GM: James Gallup III

Friday Night Magic: Standard Constructed

Officially sanctioned tournament. 16 players max. Required materials: please bring your own Standard format deck (60 card minimum + optional 15 card sideboard). Please check www.wizards.com for current legal cards for deck, or see judge the day of the tournament. rizes sponsored by Level Up Games.
Location: First Floor 04
Time Slot: FRI20-02
Type: Card Game
Players: 16
System: Magic: The Gathering by Wizards of the Coast
GM: Jason Horning

Magic the Gathering: Commander (EDH)

Casual format. 6 players max. Group format. Also known as EDH (Elder Dragon Highlander). Required materials: please bring your own Commander format deck. (99 cards, only 1 copy of any card except basic lands, 1 general, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 05
Time Slot: FRI20-02
Type: Card Game
Players: 16
System: Magic: The Gathering by Wizards of the Coast
GM: Jourdan Vivier

Pathfinder Society Intro: First Steps—Part I: In Service to Lore

A Pathfinder Society Scenario designed for 1st level characters. In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge. In Service to Lore is the first scenario in the three-part "First Steps" campaign arc. All three chapters are intended to be played in order.
Location: Tartan II 01
Time Slot: FRI20-02
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Return to the Kephalópoda Graveyard

A strange find in 1867 led to the abandonment of the small Minnesota town of Forestville. Governor Marshall assigned a survey team to investigate the recently discovered Mystery Cave near Forestville. Tragedy befell the team and the two survivors have been locked away at the St. Peter Asylum. A new team is being sent by the Governor to find and stop any danger to Minnesota.
Location: Room 203
Time Slot: FRI20-02
Type: Roleplaying
Players: 6
System: Call of Cthulhu by Chaosium
GM: Gary M. Travis

The Forsaken Halls of Beha the Adamant

Dungeon Fantasy - play old style dungeon crawls using the GURPS rules. This is a series of 4 adventures using the same set of pre-gen characters. Play one or all - if you play in one session I will try to make sure that you can play the same character if you like in future sessions.
Location: First Floor 08
Time Slot: FRI20-02
Type: Roleplaying
Players: 6
System: GURPS by Steve Jackson Games
GM: Mario M. Butter
Sponsored by Steve Jackson Games

The Mountain Witch

You are ronin! You have banded together to climb Mount Fuji and kill the Mountain Witch at the top, for honor, love, or (more probably) because you need the money. Will you trust each other enough to succeed, or will you give in to the temptation of betrayal? Suitable for all ages.
Location: Room 208
Time Slot: FRI20-02
Type: Roleplaying
Players: 5
System: The Mountain Witch by Timfire Games
GM: Adam McConnaughey

The Ruins of Undermountain

Travel into the dark unknown of Faerun's most infamous dungeon! Untold danger and wealth unimaginable are rumored to lie within Mad Hallister's halls, do you have what it takes to delve into the cold depths and return? Pre-gen characters will be provided this year for all players, no home-brewed this time around!
Location: Room 204
Time Slot: FRI20-02
Type: Roleplaying
Players: 8
System: Dungeons and Dragons 3.5 by Wizards of the Coast
GM: Robert Sigafoos

Tomb of Horrors

In the far reaches of Greyhawk, under a forgotten hill, lies the infamous Tomb of Horrors. This ancient crypt is filled with sinister traps, deadly monsters, and fantastic treasure. However beware, as somewhere within rests the evil demi-lich Acererak. Join us for an evening in the classic module, Castles & Crusades style. Rules will be taught.
Location: Hallway 07
Time Slot: FRI20-02
Type: Roleplaying
Players: 8
System: Castles & Crusades by Troll Lord Games
GM: Patrick Baumgard
Sponsored by Castles & Crusades Society

Zombie Twilight Apocolypse '12

The world calendar has run out and the fires of destiny have scorched the laws of man and nature. Chaos reigns as Zombie hoards roam the land and Vampires, Werewolves and Faerie walk among us again. Can the world calendar be rebuilt? How will the Zombie menace be resolved? How do lepers fit into it? Join us in lovely Sedona Falls for the end of the world, and a glimpse into what comes after.
Location: International Room
Time Slot: FRI20-02
Type: Interactive Roleplaying
Players: 25
System: Home Rules
GM: Joe Donaghue, David Ehren, Kim Martineau, Nathan Nolan
Sponsored by Peoples Republic of Lemony Fresh
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FRI22-24

Starts at 10 PM, runs 2 hours.

Are You Dead?

Would you like to join E.R.U.C.T., Equal Rights for Undead, Corpses, and Tombdwellers? Nefarious forces are trying to take over the village, but now that you're dead, you just want the same rights you had when you were living. This is a social deduction party game similar to 'Mafia' or 'Werewolf'. Stop the tyrants from using you to carry out their stupid, evil plans. Rules will be taught.
Location: Room 210
Time Slot: FRI22-24
Type: Roleplaying
Players: 15
System: Are You Dead? by Limestone Publishing, LLC
GM: Cory Katzenmeyer, Justin T Williams
Sponsored by Limestone Publishing

Hoplomachus: The Lost Cities

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Each player represents an ancient city/civilization thought to have been lost to the world, who is now on Rome's doorstep vying for a place in the prestigious arena games. Learn how to play with Josh and Adam Carlson, the creators of Hoplomachus. Carpe Venatus. Seize the game!
Location: McKnight 010
Time Slot: FRI22-24
Type: Board Game
Players: 6
System: Chips, Mat, Dice by Chip Theory Games
GM: Josh Carlson

King of Tokyo

You are a giant monster on a rampage in Tokyo. Your destructive feats earn you glory in the form of Victory points. It is a fast paced, dice rolling board game of mass destruction. "B" movies come to life in the palms of your hands. Beginners welcomed as well as wily veterans, rules will be taught.
Location: McKnight 012
Time Slot: FRI22-24
Type: Board Game
Players: 6
System: King of Tokyo by Iello
GM: Richard Moyer, Sr.
Sponsored by First Minnesota

Magic the Gathering: Archenemy

Casual format. 4 players max. Multiplayer format that pits three players against one. The Archenemy uses an extra deck to activate diabolical plots to destroy his enemy. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 03
Time Slot: FRI22-24
Type: Card Game
Players: 4
System: Magic: The Gathering by Wizards of the Coast
GM: Matt McMillan

Munchkin

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. A variety of Munchkin decks will be presented, players can choose.
Location: McKnight 03
Time Slot: FRI22-24
Type: Board Game
Players: 6
System: Munchkin by Steve Jackson Games
GM: Brian S. Anderson
Sponsored by Steve Jackson Games

Redneck Life

Back again for a number of years greater than, well, a lot of years, is Redneck Life. This is a social game where the player with the most teeth wins! Use your massive third grade education to live the life and become a carnie! Understand what the concept of negative money is as you struggle to save your trailer from the defective deep fryer! Parents! Game features potentially dozens of young 'ens, but is absolutely not for young 'ens! Mature players 18 and up only.
Location: McKnight 04
Time Slot: FRI22-24
Type: Board Game
Players: 6
System: Redneck Life by Gut Bustin' Games
GM: Eric J. O'Denius

Run for Your Life Candyman!

It is every gingerbread man for himself in a mad dash for the border. And if you have to snap a few ginger limbs to save yourself, well...that's the way the cookie crumbles. Plushy gingerbread men will be used. Everyone welcome.
Location: McKnight 02
Time Slot: FRI22-24
Type: Board Game
Players: 6
System: Run for Your Life Candyman! by Smirk and Dagger Games
GM: Marla Moyer
Sponsored by 1st MN Historical Wargaming Soc.

Seven Wonders

This new exciting Eurogame is becoming as popular as Settlers of Catan. Each player will get a civilization with a wonder. You'll lead this civilization in getting resources, trading with neighbors, gaining military power, and building the civilization's wonder. You will gain special powers as the wonder is completed. I will have a special table with just the basic game for new players. I will try to arrange it so experienced players can play with the expansions. Beginners welcome, rules will be taught.
Location: McKnight 05
Time Slot: FRI22-24
Type: Board Game
Players: 20
System: Seven Wonders by Repos Productions
GM: Mike Backstrom
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FRI22-02

Starts at 10 PM, runs 4 hours.

Aliens: Hunt for the Queen Scenario

In a hypothetical scenario based on the movie Aliens, players will control all the Marine characters in an all-out fully-loaded mission to find and kill the Alien Queen. Based on the board game. Action figures will be used instead the normal pieces plus most Expansion and Optional Rules. Each running of this event is a complete tournament.
Location: McKnight 014
Time Slot: FRI22-02
Type: Miniatures Tournament
Players: 15
System: Aliens by Leading Edge Games
GM: Richard Zierhut

Escape from Echo Base

The Empire is attacking Echo Base, and you are part of a group of Rebels trying to survive the Battle of Hoth. In the chaos you miss your transport, and are stuck with a cadre of Stormtroopers, a family of Wampas, and... something else. Familiarity with "The Empire Strikes Back" is helpful.
Location: Room 205
Time Slot: FRI22-02
Type: Roleplaying
Players: 6
System: Call of Cthulhu by Chaosium
GM: James Spurrier

Little Green Army Men vs. Aliens from Outer Space

This is just like Little Green Army Men vs. Plastic Dinosaurs, only with Aliens! What's not to like? The Aliens want to take over the world. The Army Men want to save the world. Someone has to lose! Lots of fun with plastic toys!! Time to let your inner child out for the weekend! Bang, bang, bang, ZAP, KaBOOM!
Location: McKnight 017
Time Slot: FRI22-02
Type: Miniatures
Players: 10
System: Little Green Army Men vs. Aliens by TSR
GM: Gerald Dagel, Elizabeth Sloan

Magic the Gathering: Quantum Leap (Free-for-all)

Casual format. Uses combination of Vanguard cards and Planechase deck for free-for-all Magic fun. Check website for rules (www.tcgamefest.com) or see judge the day of the event. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 03
Time Slot: FRI22-02
Type: Card Game
Players: 6
System: Magic: The Gathering by Wizards of the Coast
GM: Benno Barthel

Peacekeepers 2013: Revenge Is A Dish Best Served HOT!

"Enough is enough! That metallic menace has to be eliminated once and for all!" screamed Firestarter before blasting her way out of the Peacekeepers base. "We have to protect her from herself," said Captain Courageous, leader of the Peacekeepers. Join the Captain and the Peacekeepers in their mission to protect the citizens of River City from the fallout from the fiery villains vengeance.
Location: Room 207
Time Slot: FRI22-02
Type: Roleplaying
Players: 5
System: HERO System 5ER by Hero Games
GM: Jack Brown
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FRI24-02

Starts at 12 AM, runs 2 hours.

Bullet in My Gun

Travel back to the Old West when men were men and things were settled with either a handshake or a pistol. Are you rugged enough to travel back to this era? If so, strap on your six-shooter and let's ride off into the sunset and see what adventure lies before us.
Location: Room 211
Time Slot: FRI24-02
Type: Roleplaying
Players: 6
System: Call of Cthulhu by Chaosium
GM: Jeff Rothecker
Sponsored by Ghost of RPSIG

Magic the Gathering: Archenemy

Casual format. 4 players max. Multiplayer format that pits three players against one. The Archenemy uses an extra deck to activate diabolical plots to destroy his enemy. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 06
Time Slot: FRI24-02
Type: Card Game
Players: 4
System: Magic: The Gathering by Wizards of the Coast
GM: Paul Barthel

Nanuk

Winter is coming. All the hunters boasted of their prowess, but you boasted loudest. Now you have to deliver. In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying, "You're doomed!" Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Each player decides secretly to help... or to let it fail.
Location: McKnight 04
Time Slot: FRI24-02
Type: Card Game
Players: 12
System: Castellan by Steve Jackson Games
GM: Brian S. Anderson
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SAT08-10

Starts at 8 AM, runs 2 hours.

Dominion with Expansions

Come and play! If you have never played I will teach. If you played before, I have all the expansions and most of the promotional cards to mix it up.
Location: McKnight 010
Time Slot: SAT08-10
Type: Card Game
Players: 7
System: Dominion by Rio Grande Games
GM: April L Snyder

Kingsburg

The King has appointed you governor of an obscure province on the edge of his territory. Nice work, but every winter, some ravaging horde of fantasy creatures wanders over and trashes your farms and taverns. Strike back with griffon ranches and stone walls as you repel the annual invasion while allowing your people the chance to develop into a well-developed community! Easy to pick up and play; advanced game elements will be added based on group experience.
Location: McKnight 01
Time Slot: SAT08-10
Type: Board Game
Players: 5
System: Kingsburg by Fantasy Flight
GM: Eric J. O'Denius

Speed Painting

SPEED PAINTING CONTEST - Figures provided by Ral Partha. Sure you can paint minis, but can you do it in a half hour? Each contestant will have a half hour to paint their figure. Figures, paints and brushes are provided. Painted figures can be entered into the Painting Contest if figures are completed before 12:00 pm on Saturday. For questions contact Kathrynhmccarty@gmail.com.
Location: Hallway 01
Time Slot: SAT08-10
Type: Miniatures
Players: 6
System: by undefined
GM: Kathy Hoglund, Amanda McCarty
Sponsored by Ral Partha Europe, Terrain Specialties

The Return of Captain Larsson

A mysterious encounter with a notorious pirate captain, long since thought dead and buried at sea.
Location: Room 212
Time Slot: SAT08-10
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Nick Christen

Trouble at Dutchman's Gulch

It's been hot and dry for too long, and folks are edgy. It feels like a storm is brewing. A group of strangers just rode into town, and trouble seems to crackle around them like heat lightning. It's an Old West gunfight as 3 factions with conflicting goals meet in the dusty streets of Dutchman's Gulch.
Location: McKnight 018
Time Slot: SAT08-10
Type: Miniatures
Players: 8
System: Gutshot by HawgLeg Publishing
GM: Bill Holley

Zombies: Escape from the Con!

After two long late nights of gaming, most people are feeling a little like death warmed over, but this Sunday is a little different. Clearly, something went horribly wrong after that last late night RPG session. Can you escape through the hordes of unwashed undead gamers while at the same time grabbing that prized mint-in-box first edition you saw at the vendor booth? Rules will be taught.
Location: McKnight 04
Time Slot: SAT08-10
Type: Board Game
Players: 4
System: Zombies!!! by Twilight Creations
GM: Timothy P. Moore
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SAT08-14

Starts at 8 AM, runs 6 hours.

#4-11: The Disappeared

A Pathfinder Society Module Designed for levels 1-5. A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remember that she ever existed. Can the PCs discover the fate of their missing associate or will she be erased completely from history and memory?
Location: Tartan II 02
Time Slot: SAT08-14
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-13 Fortress of the Nail

A Pathfinder Society Module Designed for levels 5-9. The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. But among the law-bound knights, getting out of the prison may not be as easy as getting in.
Location: Tartan II 04
Time Slot: SAT08-14
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-14 My Enemy's Enemy

A Pathfinder Society Module Designed for levels 3-7. Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long dealt with.
Location: Tartan II 03
Time Slot: SAT08-14
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Did We Remember the Flashlight?

Remember HFC? Michael and his armies are poised to take them down, but they had an escape route - into the Marches. Bring a flashlight. Knowledge of setting helpful but not necessary.
Location: Room 209
Time Slot: SAT08-14
Type: Roleplaying
Players: 6
System: In Nomine by Steve Jackson Games
GM: Richard Odeen
Sponsored by Lady Dragon's Treasures, Winona RPSIG

Pathfinder Society Intro: First Steps—Part II: To Delve the Dungeon Deep

A Pathfinder Society Scenario designed for 1st level characters. You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder. To Delve the Dungeon Deep is the second scenario in the three-part "First Steps" campaign arc. All three chapters are intended to be played in order.
Location: Tartan II 01
Time Slot: SAT08-14
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society
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SAT10-12

Starts at 10 AM, runs 2 hours.

40K Capture the Flag

Capture the Flag returns to COTN 2013 with new power-ups for 6th edition! Stalk the arena, frag your enemies, and return their flag to your team's base to claim ultimate victory. To participate in this first-person-shooter style game, bring your own painted 40K infantry model (25mm base!) to represent your player. Questions: mrtcereal@gmail.com
Location: McKnight 023
Time Slot: SAT10-12
Type: Miniatures
Players: 8
System: Warhammer 40K by Games Workshop
GM: Clay McCarty
Sponsored by Terrain Specialties

Dogfight!

Take to the skies over the trenches in this World War I aerial combat card game.
Location: McKnight 011
Time Slot: SAT10-12
Type: Card Game
Players: 8
System: Dogfight by Bucephalus Games
GM: Brent Evanger

Munchkin Conan

What is good in life? To kill the monsters and take their stuff! Conan – challenging the world, slaying monsters, defeating armies, laughing in the face of death. He steals the treasure, spends it, and steals more. Conan is THE Barbarian.
Location: McKnight 03
Time Slot: SAT10-12
Type: Card Game
Players: 6
System: Munchkin by Steve Jackson Games
GM: Jason Clubb
Sponsored by Steve Jackson Games

Nanuk

Winter is coming. All the hunters boasted of their prowess, but you boasted loudest. Now you have to deliver. In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying, "You're doomed!" Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Each player decides secretly to help... or to let it fail.
Location: First Floor 04
Time Slot: SAT10-12
Type: Card Game
Players: 12
System: Castellan by Steve Jackson Games
GM: Brian S. Anderson

Revolution!

Blackmail, threats, bribery. Welcome to Revolution! Secretly bid against your opponents to gain the support of the people, win territory and collect more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern, the fortress, the harbor or the plantation? Knowing where to push for support, and where to back away and let your opponents fight – is the key to victory. It's a game of bluff, counter-bluff, and surprise.
Location: McKnight 010
Time Slot: SAT10-12
Type: Board Game
Players: 6
System: Revolution by Steve Jackson Games
GM: Kerrie Downing
Sponsored by Steve Jackson Games

Speed Painting

SPEED PAINTING CONTEST - Figures provided by Ral Partha. Sure you can paint minis, but can you do it in a half hour? Each contestant will have a half hour to paint their figure. Figures, paints and brushes are provided. Painted figures can be entered into the Painting Contest if figures are completed before 12:00 pm on Saturday. For questions contact Kathrynhmccarty@gmail.com.
Location: Hallway 01
Time Slot: SAT10-12
Type: Miniatures
Players: 6
System: by undefined
GM: Kathy Hoglund, Amanda McCarty
Sponsored by Ral Partha Europe, Terrain Specialties

Star Wars X-Wing Miniatures Game

Dog fighting in the Star Wars universe! Pit the outnumbered, but plucky Rebel Alliance against the evil Galactic Empire in ship-to-ship combat. The rebels can enlist elite pilots like Luke and Wedge, and the Empire has Darth Vader and other unknown, at this time, skilled pilots. Beginners welcome.
Location: McKnight 013
Time Slot: SAT10-12
Type: Miniatures
Players: 4
System: Star Wars X-Wing Miniatures Game by Fantasy Flight Games
GM: Anthony DelVecchio

Sucking Vacuum

Emergency lights flash; airlocks slam shut. Something has gone horribly wrong in the space station. You must find parts of a spacesuit and air tanks, program the computer for refueling, and make your way to the escape pod. But other astronauts may want your stuff, so pick up a wrench or toilet brush to fend them off. Be the first to make it to the pod or you may be left sucking vacuum.
Location: Hallway 02
Time Slot: SAT10-12
Type: Miniatures
Players: 6
System: Alien Menace by Hazgaard Editions
GM: Donald Bauman
Sponsored by Maximum Overdrive

The Broken Tower

East of Morvan's Hallow stands a ruined wizard's tower rumored to be filled with magical treasure and terrible monsters. Strange lights often appear above the ruins. Are the heroes brave enough to discover what lies within? Abstract Dungeon is a new super-fast system focused on narration over mechanics. Character creation is included. If you play multiple games of Abstract Dungeon, you level up.
Location: Tartan III 05
Time Slot: SAT10-12
Type: Roleplaying
Players: 6
System: Abstract Dungeon by Sneak Attack Press
GM: Matthew J. Hanson

Ticket to Ride Europe

A railway-themed board game that takes place on a map of Europe where routes are designated between cities. Destination tickets are distributed to players. Complete your ticket routes by placing train cars on the board. See how far you can go while thwarting the routes others want to take, on your way to your ticket destinations and winning the game.
Location: Room 203
Time Slot: SAT10-12
Type: Board Game
Players: 5
System: Ticket to Ride Europe by Days of Wonder
GM: Lois Travis

Trouble at Dutchman's Gulch

It's been hot and dry for too long, and folks are edgy. It feels like a storm is brewing. A group of strangers just rode into town, and trouble seems to crackle around them like heat lightning. It's an Old West gunfight as 3 factions with conflicting goals meet in the dusty streets of Dutchman's Gulch.
Location: McKnight 018
Time Slot: SAT10-12
Type: Miniatures
Players: 8
System: Gutshot by HawgLeg Publishing
GM: Bill Holley
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SAT10-14

Starts at 10 AM, runs 4 hours.

Agricola

This farming game has become very popular. In this game you will run your own farm. There are many things for you to do. You can plow, plant, acquire resources, acquire animals, build fences, hire people, upgrade your house, etc., but you only have so many turns to do them. The decisions you make will determine if you win or lose. You should know the rules.
Location: McKnight 06
Time Slot: SAT10-14
Type: Board Game
Players: 9
System: Agricola by Z-Man Games
GM: Mike Backstrom

Behind the Grey Curtain: Episode VII

Two Delta green cells have managed to disappear near a strange island on the Catalina West Coast with what was believed to be an operative of MJ 12. You will be playing members of those two groups. Fighting for your own survival and the survival of some missing teens. For adults only. Adults only.
Location: Room 211
Time Slot: SAT10-14
Type: Roleplaying
Players: 6
System: Call of Cthulhu by Chaosium
GM: Link Martineau

Close Encounters with Space Empires 4X

Now you can eXplore, eXpand, eXploit, and eXterminate up close and personal! Come play the latest expansion of the classic Space Empires board game and enjoy all of the new options you get from racial advantages, rules for planetary invasions, new technologies, and new ship designs. Scenarios will be determined at game-time. Basic rules knowledge helpful.
Location: McKnight 04
Time Slot: SAT10-14
Type: Board Game
Players: 8
System: Space Empires: 4X by GMT Games
GM: Paul O'Connor

Coliseum

You are the owner and promoter of your own coliseum. You want to put on the best show to attract the Emperor. Play the music, race the chariots, have gladiators duel to the death, dress up the coliseum, or feed the lions. The choice is yours. This is a thumbs-up board game! Beginners welcomed as well as wily veterans, rules will be taught.
Location: McKnight 012
Time Slot: SAT10-14
Type: Board Game
Players: 5
System: Coliseum by Days of Wonder
GM: Richard Moyer, Sr.
Sponsored by First Minnesota

Columbia Games Block Party

Columbia Games' blocks-of-war system allows players to re-create the fog of war by concealing unit types and strengths from the opponent. Stop by to play Hammer of the Scots, Liberty, Crusader Rex, Pacific Victory, Rommel in the Desert, Athens & Sparta, Texas Glory, or Richard III. Please bring your copy of any Columbia block game, or take a chance that I'll have a copy available. Please read the rules at www.columbiagames.com before this event.
Location: McKnight 025
Time Slot: SAT10-14
Type: Board Game
Players: 6
System: Columbia Block Game by Columbia Games
GM: Thomas Arndt

Crisis on Infinite Lunch Rooms

The Multi-verse is collapsing! Class sizes are expanding! Alternate versions of old familiar characters are appearing. What does it all mean? It means that it's the 20th anniversary TFOS game at CotN, and it will be epic in its epic epicness. Sense of humor a must!
Location: International Room
Time Slot: SAT10-14
Type: Roleplaying
Players: 20
System: Teenagers From Outer Space by R. Talisorian Games
GM: Nathan Nolan
Sponsored by Peoples Republic of Lemony Fresh

Descent: Journeys in the Dark

Crawl through a dungeon, win friends and influence people in this D&D-esque board game.
Location: Room 204
Time Slot: SAT10-14
Type: Board Game
Players: 4
System: Descent by Fantasy Flight
GM: Wendy Seidl

Dwarven Forge Old School Dungeon Crawl

Dwarven Forge Old School Dungeon Crawl is back with an all new adventure. Can your party survive the dangerous depths and make it out with fabulous treasure? Join in this 3D dungeon crawl miniatures game that uses Dwarven Forge terrain. The highly detailed dungeon will be revealed as you explore. Characters and figures provided. Rules based on 2nd Ed. AD&D. No previous rules knowledge required.
Location: McKnight 027
Time Slot: SAT10-14
Type: Miniatures
Players: 6
System: Battlesystem Skirmishes by TSR
GM: Dan Helmen
Sponsored by Terrain Specialties

Finders Keepers

You and the rest of your Shadowrunning crew are taking a break after a particularly good week of shadow-work in the sprawl. You happen to notice a teenage Elf standing on a street-corner, trying really hard not to look out-of-place. That's when the shooting starts...
Location: Tartan III 07
Time Slot: SAT10-14
Type: Roleplaying
Players: 5
System: Shadowrun 4th Ed. by Fanpro
GM: Michael Johnson

Games Workshop Open Gaming

Terrain Specialties will provide multiple tables of themed terrain and you provide your own army to play against other GW gamers. You can join in any time throughout the time slot and play one-on-one, multiplayer mega-battles or Apocalypse games. A great opportunity to test your 40K army before Sunday's Rogue Trader Tournament.
Location: McKnight 020
Time Slot: SAT10-14
Type: Miniatures
Players: 12
System: Warhammer 40K, Warhammer Fantasy by Games Workshop
GM: Darren Riske
Sponsored by Terrain Specialties

Hansa Teutonica

Compete as a merchant in 12th century Germany. Gain prestige points by establishing trade networks and by increasing your various trading skills. Participants attempt to gain victory points for building a network of offices, controlling cities, collecting bonus markers, and when other merchants use the cities which you control. Players who prefer skill over chance will find this game challenging and rewarding. Beginners welcome, rules will be taught.
Location: First Floor 01
Time Slot: SAT10-14
Type: Board Game
Players: 15
System: Eurogame by Queen Games
GM: Bill Nara

Heroscape Tournament

16 Player invitational tournament, Swiss style using Heroscape Legacy point system. Bring your own 455 point army. Potential players should visit www.heroscapers.com. Search forums for "Con of the North". Rules knowledge helpful.
Location: Hallway 04
Time Slot: SAT10-14
Type: Miniatures
Players: 16
System: Heroscape by Hasbro
GM: Brad Weber

Past, Present, Future

An oracle's vision leads the heroes into the search for a long-lost shrine and the valuable secrets it contains - but they're not the only ones interested in finding it.
Location: Room 212
Time Slot: SAT10-14
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Nick Christen

Poland 1939 - Last Gasp

Retreating from the crumbling Western Front in Poland, September, 1939 - the famed Polish 10th Mechanized Division, known as the Black Brigade for their black leather long coats and black berets, falls back toward the city of Lwow. In their way stands the tough German 1st Mountain Division. Both forces are low on equipment, supplies, ammunition and fuel, though the 1st Mountain Division is expecting reinforcements soon. This is Part 2 of a two-part game, though participation in both events is not required. Part 1 is FRI18-22. General miniature gaming experience a plus.
Location: McKnight 019
Time Slot: SAT10-14
Type: Miniatures
Players: 8
System: Disposible Heroes-Point Blank by Iron Ivan
GM: Aaron Loomis
Sponsored by Blitzkrieg Laboratory

Road to Enlightenment

Take the role of one of seven monarchs during the time of the Sun King, Louis XIV, and dominate the religious, art, military, and science scenes! Surprisingly easy to pick up the concepts and have at it - do not let the title scare you off for some 18xx train game or a fantasy event in a Tolkein-esque setting. Don't just learn about the 1600's - make the history yourself! Also beats the socks off "Diplomacy" as each power has special strengths and weaknesses! Prior experience with war, card, or auction/bidding games helpful.
Location: McKnight 01
Time Slot: SAT10-14
Type: Board Game
Players: 7
System: Road to Enlightenment by Conquistador Games
GM: Eric J. O'Denius

Space Orc Rangers

The people of Yrth have spread to the stars, bringing their tensions and hatreds with them. A fragile truce stands between the Dark Elf Hegemony and the Orcish Empire, but Orcish worlds along the border are going silent. Are the elves breaking the truce or is it something more dangerous? This is an ultra-tech setting using the cinematic rules of GURPS 4th Edition.
Location: Tartan III 04
Time Slot: SAT10-14
Type: Roleplaying
Players: 5
System: GURPS 4th ed. by Steve Jackson Games
GM: Michael Downing
Sponsored by Steve Jackson Games

Spitfires and Messerschmitts

It's the summer of 1940 and England stands alone against the power of Hitler's Luftwaffe. Supermarine Spitfires battle Bf109 Messerschmitts in the skies over the English countryside. This game plays fast, so we'll fight several dogfights during this time slot.
Location: Hallway 03
Time Slot: SAT10-14
Type: Miniatures
Players: 6
System: Spitfires and Messerschmitts by The Junior General
GM: Chris Johnson

Thanks for the Memories

The corrupt elite of a decadent Elvish empire conspire to steal the ultimate treasure from one another - memories. Thoughts drained from the most powerful and creative beings in history will enable you to defeat your rivals, unless the strain of conflicting memories drives you mad first. A player-vs-player story-telling game.
Location: Room 206
Time Slot: SAT10-14
Type: Roleplaying
Players: 5
System: Lost Days of Memories and Madnes by Steampower Publishing
GM: Eric Gilbertson
Sponsored by House of Indie Games

The Legends of Forgotten Realms

There is a place where legends reside and evil lurks, the land of Forgotten Realms. Darkness has descended in the land of the Forgotten Realms and only a chosen few have the fortitude enough to face it. Join as Faerun's finest battle some of the most epic enemies ever to foul Toril's landscape. Play as one of Faerun's legendary heroes; will their strength, cunning, and magic be enough to vanquish the Toril's foes? Legendary Characters provided. Knowledge of system helpful but not necessary.
Location: Tartan III 02
Time Slot: SAT10-14
Type: Roleplaying
Players: 5
System: Dungeons & Dragons 4th Ed. by Wizards of the Coast
GM: George Grissom, Don Baumberger

The Secret Children

San Francisco: September 13, 1913. Several prominent men and the ladies of the evening who were accompanying them have disappeared from a prominent local brothel. Important people want to know what happened to them, so you have all been called together to unravel the mystery of their disappearance. If only their whereabouts were all you were going to discover... Mature players only (18+), strong horror and sexual themes.
Location: Room 205
Time Slot: SAT10-14
Type: Roleplaying
Players: 7
System: Call of Cthulhu by Chaosium
GM: Jim Beecher
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SAT12-14

Starts at 12 PM, runs 2 hours.

Grinder of the North: The Grinder Srikes Back

The Grinder is back and ready to turn zeros to heroes. This year's format will be slightly different. Rather than tracking totals across the event, an "instant gratification" reward system will be used for truly memorable moments in the game. How many will you have? The board is set, the pieces are in play, do YOU have what it takes to be king? Open to all.
Location: McKnight 013
Time Slot: SAT12-14
Type: Miniatures
Players: 8
System: Classic BattleTech by FASA
GM: Dean Anderson
Sponsored by Catalyst Games

GURPS Supers

Super villains have been robbing hotdog and hamburger stands in the city! It's up to your band of super heroes to find out why and stop them!
Location: Room 332
Time Slot: SAT12-14
Type: Roleplaying
Players: 6
System: GURPS by Steve Jackson Games
GM: Brian S. Anderson
Sponsored by Steve Jackson Games

It's Munchkin grab bag!

Will provide: Munchkin with expansion 2: Unnatural Axe and expansion 4: The Need for Steed; The Good, the Bad, and the Munchkin with expansion: To Beat a Dead Horse; Munchkin Bites; and if you are feeling festive... Christmas boosters! Players' vote picks the game. If you have a favorite not listed, bring it!
Location: Room 203
Time Slot: SAT12-14
Type: Card Game
Players: 6
System: Munchkin by Steve Jackson Games
GM: Matt Haugen

Magnificent Midiocrity

No glory or trophies – just mediocrity. Join in for a round of free-form Midimaze where each round will switch up the game with options and random formation of the occasion team.
Location: MIDIZone
Time Slot: SAT12-14
Type: Computer Game
Players: 16
System: Midi Maze by Hybrid Arts
GM: Darin DuMez

Tavern Deeds

The PCs acquire the deed to a long-abandoned tavern in Morvan's Hollow, but to reopen it they need to deal with tax collectors, an ale shortage, and a rival tavern owner who will do anything to put the PCs out of business. Abstract Dungeon is a new super-fast system focused on narration over mechanics. Character creation is included. If you play multiple games of Abstract Dungeon, you level up.
Location: Tartan III 05
Time Slot: SAT12-14
Type: Roleplaying
Players: 6
System: Abstract Dungeon by Sneak Attack Press
GM: Matthew J. Hanson

Trouble at Dutchman's Gulch

It's been hot and dry for too long, and folks are edgy. It feels like a storm is brewing. A group of strangers just rode into town, and trouble seems to crackle around them like heat lightning. It's an Old West gunfight as 3 factions with conflicting goals meet in the dusty streets of Dutchman's Gulch.
Location: McKnight 018
Time Slot: SAT12-14
Type: Miniatures
Players: 8
System: Gutshot by HawgLeg Publishing
GM: Bill Holley

Zombie Dice

Eat brains. Don't get shotgunned. You are a zombie. You want braaains. More brains than any of your zombie buddies. Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blast ends your turn! It's a great quick game. Play it at lunch (braaiiiins!) or while you're in line for a zombie movie! Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.
Location: McKnight 010
Time Slot: SAT12-14
Type: Board Game
Players: 6
System: Zombie Dice by Steve Jackson Games
GM: Rick Tanner
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SAT14-16

Starts at 2 PM, runs 2 hours.

40K Dreadnought Arena

Win the coveted title of Most Dreaded! Bring 200 points of painted models from current codices (Allies! 6th Edition!). No Force Org used, spend the points however you want. All models must meet 1 of 3 requirements: Walker, Monstrous Creature, or Tau Crisis Suit (No Drones!). WYSIWYG Enforced. Send questions to: mrtcereal@gmail.com
Location: McKnight 030
Time Slot: SAT14-16
Type: Miniatures
Players: 12
System: Warhammer 40K by Games Workshop
GM: Clay McCarty
Sponsored by Terrain Specialties

Cornucopia

Player's choice - a wide variety of Steve Jackson Games products will be available. Players will choose which games to play.
Location: McKnight 011
Time Slot: SAT14-16
Type: Board Game
Players: 8
System: Multiple Systems by Various Companies
GM: Brian S. Anderson
Sponsored by Steve Jackson Games

Dominion

Deck-building card game in which players compete to gather valuable cards defined by resources, victory points & action cards. It starts out with a small sad collection of Estate & Copper cards, but you hope by the end of the game it will be brimming with Gold & Province cards. Each game is unique in play & strategy. Action cards can better your hand or hinder another, therein lies the fun & challenge.
Location: Room 203
Time Slot: SAT14-16
Type: Card Game
Players: 4
System: Dominion by Rio Grande Games
GM: Lois Travis

Flash Point: Fire Rescue

How many of us growing up wanted to become a fireman? Well, here is your chance. The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Let's play this cooperative board game and come to the rescue of our caller. Beginners welcomed as well as wily veterans, rules will be taught.
Location: McKnight 012
Time Slot: SAT14-16
Type: Board Game
Players: 6
System: Flash Point: Fire Rescue by Indie Boards and Cards
GM: Richard Moyer, Sr.
Sponsored by First Minnesota

Grinder of the North: The Grinder Srikes Back

The Grinder is back and ready to turn zeros to heroes. This year's format will be slightly different. Rather than tracking totals across the event, an "instant gratification" reward system will be used for truly memorable moments in the game. How many will you have? The board is set, the pieces are in play, do YOU have what it takes to be king? Open to all.
Location: McKnight 013
Time Slot: SAT14-16
Type: Miniatures
Players: 8
System: Classic BattleTech by FASA
GM: Dean Anderson
Sponsored by Catalyst Games

LEGO Dwarven Dungeon Quest

Deep under the mountains of Heroica lies the realm of the Dwarves. With pick and shovel ancient passages have just been re-opened. Take charge of one of the most elite dwarves and head into the caves to clean out any monsters and return with riches and glory.
Location: McKnight 026
Time Slot: SAT14-16
Type: Miniatures
Players: 8
System: LEGO Heroica (plus house rules) by LEGO
GM: Mark Miller
Sponsored by Terrain Specialties

Magic the Gathering: Archenemy

Casual format. 4 players max. Multiplayer format that pits three players against one. The Archenemy uses an extra deck to activate diabolical plots to destroy his enemy. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 05
Time Slot: SAT14-16
Type: Card Game
Players: 4
System: Magic: The Gathering by Wizards of the Coast
GM: Matt McMillan

Pandemic with the Brink expansion

Cooperative game where players work to remove diseases from the board. We will play with the bio-terrorist.
Location: Hallway 01
Time Slot: SAT14-16
Type: Board Game
Players: 5
System: Pandemic by Z-man Games
GM: Bryan Vogh

Race for the Galaxy

Build galactic civilizations by exploring worlds and making technological and social developments. Build your civilization into an economic engine or a military empire! This is a moderately complex game. Beginners welcome.
Location: McKnight 010
Time Slot: SAT14-16
Type: Card Game
Players: 6
System: Race for the Galaxy by Rio Grande Games
GM: Daniel Hillis

Seven Wonders

This new exciting Eurogame is becoming as popular as Settlers of Catan. Each player will get a civilization with a wonder. You'll lead this civilization in getting resources, trading with neighbors, gaining military power, and building the civilization's wonder. You will gain special powers as the wonder is completed. I will have a special table with just the basic game for new players. I will try to arrange it so experienced players can play with the expansions. Beginners welcome, rules will be taught.
Location: McKnight 05
Time Slot: SAT14-16
Type: Board Game
Players: 20
System: Seven Wonders by Repos Productions
GM: Mike Backstrom

Veni Vidi Midi

'I came, I saw, I Midied' – the would-be cry of all entering the Midi ring seeking the fame and glory of their peers (or at least the other 15 people in the Midi ring). This epic challenge is a one-round single player tournament event to find the Midimaze player worthy of taking the first annual Midi-Champion's Belt.
Location: MIDIZone
Time Slot: SAT14-16
Type: Computer Game
Players: 16
System: Midi Maze by Hybrid Arts
GM: Darin DuMez

Wizardology - The Game

Meet various challenges to become a Master Wizard. Move through the maze, collect magical items, cast spells & perform tasks to acquire everything a Master Wizard needs to be powerful. (Lots of really cool miniature props).
Location: McKnight 01
Time Slot: SAT14-16
Type: Board Game
Players: 4
System: Wizardology by Sababa Toys
GM: Susan Cox
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SAT14-18

Starts at 2 PM, runs 4 hours.

A Fork in the Road

Working for Lord Talbot, you retrieved his Golden Spoon and found his daughter Andeela. Can you help Andeela find the rest of her family heirlooms and make if off of the island of Noll without becoming just another ingredient in the famous Inshon Chowder? Set on Monte Cook's AE world. Role-playing encouraged, Cutlery inevitable. 5th level characters provided. Some d20 system knowledge helpful.
Location: Tartan III 02
Time Slot: SAT14-18
Type: Roleplaying
Players: 7
System: by undefined
GM: Kent King
Sponsored by Party Of One

Aliens: Hunt for the Queen Scenario

In a hypothetical scenario based on the movie Aliens, players will control all the Marine characters in an all-out fully-loaded mission to find and kill the Alien Queen. Based on the board game. Action figures will be used instead the normal pieces plus most Expansion and Optional Rules. Each running of this event is a complete tournament.
Location: McKnight 014
Time Slot: SAT14-18
Type: Miniatures Tournament
Players: 15
System: Aliens by Leading Edge Games
GM: Richard Zierhut

Apocolypse When

Neil Armstrong rides an elephant across the Appalachian Mountains to give aid to the armies of Ulysess S. Grant in the Crimean War. All of time is happening right here, right now. Who will be the next Founding Father to blow away a biker gang with a sub-machine gun?
Location: Room 208
Time Slot: SAT14-18
Type: Roleplaying
Players: 5
System: Apocalypse World by Lumpley Games
GM: Caitlin Carlson

Close Encounters with Space Empires 4X

Now you can eXplore, eXpand, eXploit, and eXterminate up close and personal! Come play the latest expansion of the classic Space Empires board game and enjoy all of the new options you get from racial advantages, rules for planetary invasions, new technologies, and new ship designs. Scenarios will be determined at game-time. Basic rules knowledge helpful.
Location: McKnight 04
Time Slot: SAT14-18
Type: Board Game
Players: 8
System: Space Empires: 4X by GMT Games
GM: Paul O'Connor

Columbia Games Block Party

Columbia Games' blocks-of-war system allows players to re-create the fog of war by concealing unit types and strengths from the opponent. Stop by to play Hammer of the Scots, Liberty, Crusader Rex, Pacific Victory, Rommel in the Desert, Athens & Sparta, Texas Glory, or Richard III. Please bring your copy of any Columbia block game, or take a chance that I'll have a copy available. Please read the rules at www.columbiagames.com before this event.
Location: McKnight 025
Time Slot: SAT14-18
Type: Board Game
Players: 6
System: Columbia Block Game by Columbia Games
GM: Thomas Arndt

Derelict Company – Another day, another mission.

It is a fact, these things exist. What is not a fact is how to kill them. The Colonel called and the briefing is in 30 minutes. What kind of slimy weird-a** s*** will show up this time is anybody's guess. In any case it is your job to find it and send it back to hell. Derelicts Provided.
Location: Room 211
Time Slot: SAT14-18
Type: Roleplaying
Players: 6
System: Call of Cthulhu by Chaosium
GM: Donald Prust

First Day on the Job

You have just joined America's most elite military force, J.I.N.G.O. It's your first day. You expected a boring orientation and a lot of paperwork. Instead all hell is breaking loose. Will you survive? Will you let M.U.S.K.R.A.T. ruin your first day on the job? Basic knowledge of role playing games. Knowledge of 80's G.I. Joe cartoon a plus
Location: Tartan III 01
Time Slot: SAT14-18
Type: Roleplaying
Players: 5
System: QAGS Roleplaying Game by Hex Games
GM: Michael Kent

Flash Point: Fire Rescue Advanced

This is a homemade modified version of the cooperative board game Flash Point: Fire Rescue. It expands the basic game to encompass a multi-story building using fire engines, a helicopter, ladders and an elevator. Even though the title says advanced, the game really uses the basic rules with a few added elements and slight modifications. This game partially uses miniatures. Be the firefighter who reaches the Flame of Fame. Beginners welcomed as well as wily veterans, rules will be taught.
Location: Hallway 06
Time Slot: SAT14-18
Type: Board Game
Players: 6
System: Flash Point: Fire Rescue by Indie Boards and Cards
GM: Marla Moyer
Sponsored by 1st MN Historical Wargaming Soc.

Games Workshop Open Gaming

Terrain Specialties will provide multiple tables of themed terrain and you provide your own army to play against other GW gamers. You can join in any time throughout the time slot and play one-on-one, multiplayer mega-battles or Apocalypse games. A great opportunity to test your 40K army before Sunday's Rogue Trader Tournament.
Location: McKnight 020
Time Slot: SAT14-18
Type: Miniatures
Players: 12
System: Warhammer 40K, Warhammer Fantasy by Games Workshop
GM: Darren Riske
Sponsored by Terrain Specialties

Girl Genius LARP - Inaugural Airship Launch and Tea Party

As we recall, when last we met plans were implemented to build an Airship dock and transportation hub for the City of Mechanicsburg. You have been invited to a Formal Tea Reception to celebrate the official opening of the new facilities. (This game takes place in the heyday of the Heterodyne family, before the events of the comic by Phil and Kaia Folio.) There will be prizes and awards for costume and role-playing! No previous experience required, althought knowledge of Girl Genius is helpful.
Location: International Room
Time Slot: SAT14-18
Type: Interactive Roleplaying
Players: 20
System: Castle Falkenstein, Girl Genius by R.Talsorian Games, Studio Foglio
GM: Elizabeth Sloan

Hoplomachus: The Lost Cities - Tournament!

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Each player represents an ancient city/civilization thought to have been lost to the world, who is now on Rome's doorstep vying for a place in the prestigious arena games. Learn how to play with Josh and Adam Carlson, the creators of Hoplomachus. Carpe Venatus. Seize the game!
Location: McKnight 017
Time Slot: SAT14-18
Type: Board Game
Players: 8
System: Chips, Mat, Dice by Chip Theory Games
GM: Josh Carlson

Karna's Cache

Honor among thieves? Well, we all stick together, and old man Karna kept his word when he said he'd tell us where the missing treasure was before he died. Now to deal with the ghosts and nobles standing between us and the treasure...
Location: Room 206
Time Slot: SAT14-18
Type: Roleplaying
Players: 5
System: Blade & Crown by NJW Games
GM: Rachel Kronick
Sponsored by House of Indie Games

Lancaster

In Lancaster the players act as lords in 15th century England. They seek to become the most powerful lord and ally to Henry V of Lancaster. They may achieve this by developing their own knights as well as clever deployment of those knights in the counties of England, at their own castle, and in conflicts with France. Meanwhile in parliament, they try to pass laws from which they will benefit most. Beginners welcome, rules will be taught.
Location: St. Paul II 01
Time Slot: SAT14-18
Type: Board Game
Players: 15
System: Eurogame by Queen Games
GM: Richard Lemanczykafka, Bill Nara
Sponsored by First Minnesota

Magic the Gathering: Quantum Leap (Free-for-all)

Casual format. Uses combination of Vanguard cards and Planechase deck for free-for-all Magic fun. Check website for rules (www.tcgamefest.com) or see judge the day of the event. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 03
Time Slot: SAT14-18
Type: Card Game
Players: 6
System: Magic: The Gathering by Wizards of the Coast
GM: Benno Barthel

Return to Cotton Gulch

The smoke has cleared from last year's shootout in Cotton Gulch, but there's plenty of new trouble brewin'. The sheriff needs to round up his lawmen and enough dependable cowboys & townsfolk to be ready for the outlaws that are ridin' towards town bent on lootin', revelry, and revenge. Make your stand with either law & order or the law of the gun to see which will rule the streets of Cotton Gulch.
Location: McKnight 022
Time Slot: SAT14-18
Type: Miniatures
Players: 6
System: Legends of the Old West by Games Workshop
GM: Matt Helmen
Sponsored by Terrain Specialties

Road to the White House

A classic political game. Move about the country scoring votes to beat your opponents in a national election. With money, you can buy organizations in states, advertising, and surrogates. The climax of the game comes to see who has the most votes and wins the state's delegates. The game will be customized and updated for the recent election. Rules will be taught.
Location: McKnight 08
Time Slot: SAT14-18
Type: Board Game
Players: 5
System: Road to the White House by Mayfair Games
GM: Steven J Pesklo
Sponsored by First Minnesota

Struggle of Empires

Take control of an 18th century colonial power, and through diplomacy, military Asian power and guts, control Europe and American and Asian colonies. Rules will be taught.
Location: McKnight 02
Time Slot: SAT14-18
Type: Board Game
Players: 7
System: Struggle of Empires by Warfrog
GM: Gene Velasco
Sponsored by First Minnesota

Temple of the Hashashim

The secretive and deadly Assassins are not a group to be trifled with. Brave heroes required.
Location: Room 212
Time Slot: SAT14-18
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Nick Christen

The Dungeon of Castle Blackmoor

Old-school dungeon crawling in the original dungeon! Kill the monsters and take their stuff in Dave Arneson's Castle Blackmoor dungeon. Characters provided. Knowledge of D&D 3rd Ed helpful.
Location: Room 204
Time Slot: SAT14-18
Type: Roleplaying
Players: 6
System: Dungeons and Dragons 3.5 by Wizards of the Coast
GM: Ed A Eastman

The End... at the Beginning

Conclusion of "The Avatar's Glory". With the four element orbs finally in hand, a shining beacon reaches past the horizon. What awaits our heroes at the end of their journey? Knowledge of setting helpful.
Location: Room 209
Time Slot: SAT14-18
Type: Roleplaying
Players: 6
System: Big Eyes, Small Mouth 3rd ed. by ArtHaus Games / White Wolf
GM: Richard L. Schrieber
Sponsored by Lady Dragon's Treasures, Winona RPSIG

The Great Orc Hunt

A formerly abandoned stronghold is now home to a company of orcs. Fame, fortune, and adventure await the party brave enough to meet this challenge. Based on the Dungeon Delve, this adventure is for characters level 3-5. Bring your own 4th edition character, or pregens will be provided. Knowledge of D&D 4th edition is helpful, but not required.
Location: Tartan III 05
Time Slot: SAT14-18
Type: Roleplaying
Players: 5
System: Dungeons & Dragons 4th Ed. by Wizards of the Coast
GM: Matthew J Morgan, Matt E Morgan

The Great Train Robbery

Nazi Party elite are fleeing Paris like rats from a sinking ship, and they're taking the city's art treasures with them. One train holds the bulk of the ill-gotten loot. The mission is stop the train, don't destroy priceless works of art. It sounds so simple when you state it like that.
Location: Room 205
Time Slot: SAT14-18
Type: Roleplaying
Players: 8
System: Godlike by Arc Dream Publishing
GM: Nathan Nolan

Tomb of the Time Spider

By trapping the Time Spider within his tower, Menaxes the Chronomancer believed he could unlock the secrets of the universe. Such is the folly of wizards... Find out where D&D is headed next as we undertake an old-school style dungeon crawl using the most current version of the D&D Next playtest rules. Pre-generated characters provided.
Location: Tartan III 03
Time Slot: SAT14-18
Type: Roleplaying
Players: 5
System: D & D Next by Wizards of the Coast
GM: William Fischer

WHIP THE BEAST

"Whip the Beast!" Your chariot is careening towards the first turn at maximum speed. Slam into that loser's chariot! If you whip your beast you risk the dreaded "frenzy" and hit the wall. You may be tossed onto the track! Beast Bait! Enjoy a "friendly race" with the spectacle of the Giant Coliseum, gaudy chariots, rampage of the beasts, road kill... Circus Imperium in large scale. Feeling lucky? Beginners welcome.
Location: Hallway 02
Time Slot: SAT14-18
Type: Miniatures
Players: 10
System: Circus Imperium by FASA
GM: Quentin Denzene
Sponsored by Maximum Overdrive

WJBL12: The Complex Games

Every 5.47101 yearcycles, citizens from across Alpha Complex gather to compete for honor, respect, and bonus high-clearance food rations! Nothing must go wrong, so your Troubleshooters have been called up to provide extra security. Can you survive? Remember, the odds are never in your favor!
Location: Room 207
Time Slot: SAT14-18
Type: Roleplaying
Players: 6
System: Paranoia XP by Mongoose Publishing
GM: Michael Miller
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SAT14-20

Starts at 2 PM, runs 6 hours.

1870

1870 remains one of the most popular in the 18xx series. Its solid design makes it a treat to play and replay – no one strategy is the key to victory. Match your wits, skill and cunning against fellow would-be railroad tycoons. All aboard! No Beginers Please Knowledge of the 18xx series of games is required; specific
Location: McKnight 03
Time Slot: SAT14-20
Type: Board Game
Players: 5
System: 1870 by Mayfair Games
GM: James Gallup III

Attack!: The Epic Version

If you've ever wanted to play in a massive game of world domination set during the World War 2 era, this is your game! This easy-to-learn board game, which combines elements of Risk and Axis and Allies, uses both the Attack! Basic and Expanded Rules, with a modified turn sequence, resource points, and naval rules.
Location: Hallway 04
Time Slot: SAT14-20
Type: Board Game
Players: 8
System: Attack! by Eagle Games
GM: Robert McCabe

Magic the Gathering: Commander (EDH)

Casual format. 16 players max. 3 Rounds of Swiss. Also known as EDH (Elder Dragon Highlander). Required materials: please bring your own Commander format deck. (99 cards, only 1 copy of any card except basic lands, 1 general, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 04
Time Slot: SAT14-20
Type: Card Game
Players: 16
System: Magic: The Gathering by Wizards of the Coast
GM: Jason Horning

Magic the Gathering: Legacy Constructed

Officially sanctioned tournament. 16 players max. Required materials: please bring your own Legacy format deck (60 card minimum + optional 15 card sideboard). Please check www.wizards.com for current legal cards for deck, or see judge the day of the tournament. Prizes sponsored by Level Up Games.
Location: First Floor 01
Time Slot: SAT14-20
Type: Card Game
Players: 16
System: Magic: The Gathering by Wizards of the Coast
GM: Jourdan Vivier

Pathfinder Society Special: Race for the Runecarved Key

A Pathfinder Society Special designed for levels 1–12+. An ancient Thassilonian artifact has been unearthed in Magnimar and is to be auctioned off by the city government. In order to maintain good relations with those in power in the City of Monuments, the Pathfinder Society must obtain the relic without simply stealing it, although employing any other means necessary.
Location: Tartan II 01
Time Slot: SAT14-20
Type: Roleplaying
Players: 36
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

The Secret Crypts of Nightmares

Dungeon Fantasy - play old style dungeon crawls using the GURPS rules. This is a series of 4 adventures using the same set of pre-gen characters. Play one or all - if you play in one session I will try to make sure that you can play the same character if you like in future sessions.
Location: Tartan III 04
Time Slot: SAT14-20
Type: Roleplaying
Players: 6
System: GURPS by Steve Jackson Games
GM: Mario M. Butter
Sponsored by Steve Jackson Games
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SAT16-18

Starts at 4 PM, runs 2 hours.

40K Capture the Flag

Capture the Flag returns to COTN 2013 with new power-ups for 6th edition! Stalk the arena, frag your enemies, and return their flag to your team's base to claim ultimate victory. To participate in this first-person-shooter style game, bring your own painted 40K infantry model (25mm base!) to represent your player. Questions: mrtcereal@gmail.com
Location: McKnight 023
Time Slot: SAT16-18
Type: Miniatures
Players: 8
System: Warhammer 40K by Games Workshop
GM: Clay McCarty
Sponsored by Terrain Specialties

Castellan

In Castellan, two to four players work together to build a castle. Finely-detailed wall and tower pieces link together to form courtyards. The player who finishes a courtyard will claim it with a Keep.
Location: McKnight 01
Time Slot: SAT16-18
Type: Board Game
Players: 4
System: Castellan by Steve Jackson Games
GM: Brian S. Anderson
Sponsored by Steve Jackson Games

Grinder of the North: The Grinder Srikes Back

The Grinder is back and ready to turn zeros to heroes. This year's format will be slightly different. Rather than tracking totals across the event, an "instant gratification" reward system will be used for truly memorable moments in the game. How many will you have? The board is set, the pieces are in play, do YOU have what it takes to be king? Open to all.
Location: McKnight 013
Time Slot: SAT16-18
Type: Miniatures
Players: 8
System: Classic BattleTech by FASA
GM: Dean Anderson
Sponsored by Catalyst Games

Magic the Gathering: Archenemy

Casual format. 4 players max. Multiplayer format that pits three players against one. The Archenemy uses an extra deck to activate diabolical plots to destroy his enemy. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 06
Time Slot: SAT16-18
Type: Card Game
Players: 4
System: Magic: The Gathering by Wizards of the Coast
GM: Paul Barthel

Midi-a Bias

You want to play Midimaze. You want to have a friend at your side to watch you back. You want a new Midi experience. AND you want to win. Well this is for you. A one-round tournament of two-player teams. The event will have three periods – during each of which your team will be able to secretly select options for that period to power up your team before you enter the arena. Choose wisely.
Location: MIDIZone
Time Slot: SAT16-18
Type: Computer Game
Players: 16
System: Midi Maze by Hybrid Arts
GM: Darin DuMez

Pandemic On the Brink

A cooperative board game on a map of the world where several virulent diseases have broken out in various cities. You are a team of specialists starting at the CDC/Atlanta. The mission, if you choose to accept, is to travel the world using each team member's special training to stop the diseases in their tracks before they get out of control. Time is running out!
Location: Room 203
Time Slot: SAT16-18
Type: Board Game
Players: 5
System: Pandemic by Z-man Games
GM: Lois Travis

Puerto Rico

This popular game needs no description. You should know the rules.
Location: McKnight 05
Time Slot: SAT16-18
Type: Board Game
Players: 14
System: Puerto Rico by Rio Grande
GM: Mike Backstrom

Race to Adventure

Each year, a worldwide scavenger hunt brings together daring adventurers from all parts of the globe - members of the famed Century Club. Their journey is filled with danger, excitement and wonder as players race to be the first to complete every mission, stamp their passport as proof in every location and cross the Empire State Building finish line first. Beginners welcomed as well as wily veterans, rules will be taught.
Location: McKnight 012
Time Slot: SAT16-18
Type: Board Game
Players: 5
System: Race to Adventure by Evil Hat Productions
GM: Richard Moyer, Sr.
Sponsored by First Minnesota
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SAT18-20

Starts at 6 PM, runs 2 hours.

A Perfect ReMidi

Ignore dinner - join us for a two-hour game of Midimaze as players run around mazes trying to eliminate their opponents on equipment older than many at the convention. Every game will be different as we change up the mazes, options and the occasional team. Remember, the smoke coming off the computer is 'atmosphere'.
Location: MIDIZone
Time Slot: SAT18-20
Type: Computer Game
Players: 16
System: Midi Maze by Hybrid Arts
GM: Darin DuMez

Are You Dead?

Would you like to join E.R.U.C.T., Equal Rights for Undead, Corpses, and Tombdwellers? Nefarious forces are trying to take over the village, but now that you're dead, you just want the same rights you had when you were living. This is a social deduction party game similar to 'Mafia' or 'Werewolf'. Stop the tyrants from using you to carry out their stupid, evil plans. Rules will be taught.
Location: Room 210
Time Slot: SAT18-20
Type: Roleplaying
Players: 15
System: Are You Dead? by Limestone Publishing, LLC
GM: Cory Katzenmeyer, Justin T Williams
Sponsored by Limestone Publishing

Dusk of the Dead

Fleeing the zombie outbreak, your group of survivors has run out of gas on a deserted country road. You've abandoned your vehicle and spotted a farm just off the road, but dusk is upon you and zombies are closing in. Can you reach the house and find supplies that will help you survive the night? Take control of a survivor's fate in this fast-action easy-play zombie skirmish game.
Location: McKnight 030
Time Slot: SAT18-20
Type: Miniatures
Players: 6
System: Total AR:SE by Akula's Rules: Skirmish Edition
GM: Matt Helmen
Sponsored by Terrain Specialties

Flash Point: Fire Rescue

How many of us growing up wanted to become a fireman? Well, here is your chance. The call comes in... "911, what is your emergency?" On the other end is a panicked response of "FIRE!" Let's play this cooperative board game and come to the rescue of our caller. Beginners welcomed as well as wily veterans, rules will be taught.
Location: McKnight 012
Time Slot: SAT18-20
Type: Board Game
Players: 6
System: Flash Point: Fire Rescue by Indie Boards and Cards
GM: Richard Moyer, Sr.
Sponsored by First Minnesota

Grinder of the North: The Grinder Srikes Back

The Grinder is back and ready to turn zeros to heroes. This year's format will be slightly different. Rather than tracking totals across the event, an "instant gratification" reward system will be used for truly memorable moments in the game. How many will you have? The board is set, the pieces are in play, do YOU have what it takes to be king? Open to all.
Location: McKnight 013
Time Slot: SAT18-20
Type: Miniatures
Players: 8
System: Classic BattleTech by FASA
GM: Dean Anderson
Sponsored by Catalyst Games

LEGO Dwarven Dungeon Quest

Deep under the mountains of Heroica lies the realm of the Dwarves. With pick and shovel ancient passages have just been re-opened. Take charge of one of the most elite dwarves and head into the caves to clean out any monsters and return with riches and glory.
Location: McKnight 026
Time Slot: SAT18-20
Type: Miniatures
Players: 8
System: LEGO Heroica (plus house rules) by LEGO
GM: Mark Miller
Sponsored by Terrain Specialties

Magic the Gathering: Archenemy

Casual format. 4 players max. Multiplayer format that pits three players against one. The Archenemy uses an extra deck to activate diabolical plots to destroy his enemy. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 03
Time Slot: SAT18-20
Type: Card Game
Players: 4
System: Magic: The Gathering by Wizards of the Coast
GM: Matt McMillan

Ra

This popular game needs no description. If you know Settlers of Catan, I can teach this variant to you.
Location: McKnight 06
Time Slot: SAT18-20
Type: Board Game
Players: 9
System: Ra by Rio Grande Games
GM: Mike Backstrom
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SAT18-22

Starts at 6 PM, runs 4 hours.

ALIENS: Escape from the Robotics Lab

You are part of an elite Special Forces Unit tasked with rescuing scientists from a secret government lab. But you're too late, everyone is missing. Or worse! Your new orders are to fall back to the exit point for extraction. But the hive is alerted to your presence, aliens are everywhere! Do you have what it takes to work as a team? Can you cross the lab to the exit in one piece? Beginners welcome.
Location: Hallway 02
Time Slot: SAT18-22
Type: Miniatures
Players: 6
System: Aliens by Leading Edge Games
GM: Steve Bauman
Sponsored by Maximum Overdrive

Aliens: Hunt for the Queen Scenario

In a hypothetical scenario based on the movie Aliens, players will control all the Marine characters in an all-out fully-loaded mission to find and kill the Alien Queen. Based on the board game. Action figures will be used instead the normal pieces plus most Expansion and Optional Rules. Each running of this event is a complete tournament.
Location: McKnight 014
Time Slot: SAT18-22
Type: Miniatures Tournament
Players: 15
System: Aliens by Leading Edge Games
GM: Richard Zierhut

Columbia Games Block Party

Columbia Games' blocks-of-war system allows players to re-create the fog of war by concealing unit types and strengths from the opponent. Stop by to play Hammer of the Scots, Liberty, Crusader Rex, Pacific Victory, Rommel in the Desert, Athens & Sparta, Texas Glory, or Richard III. Please bring your copy of any Columbia block game, or take a chance that I'll have a copy available. Please read the rules at www.columbiagames.com before this event.
Location: McKnight 025
Time Slot: SAT18-22
Type: Board Game
Players: 6
System: Columbia Block Game by Columbia Games
GM: Thomas Arndt

Dwarven Forge Old School Dungeon Crawl

Dwarven Forge Old School Dungeon Crawl is back with an all new adventure. Can your party survive the dangerous depths and make it out with fabulous treasure? Join in this 3D dungeon crawl miniatures game that uses Dwarven Forge terrain. The highly detailed dungeon will be revealed as you explore. Characters and figures provided. Rules based on 2nd Ed. AD&D. No previous rules knowledge required.
Location: McKnight 027
Time Slot: SAT18-22
Type: Miniatures
Players: 6
System: Battlesystem Skirmishes by TSR
GM: Dan Helmen
Sponsored by Terrain Specialties

Extracurricular Activity

Being a Slayer is tough; balancing Slaying and college is tougher. Now there's a sudden influx of vampires and other creepies on the University of Minnesota campus. It's your job to find out why, and still get that history paper in on time. NOTE: This game is set in the Buffyverse, but does not include the original cast. Also ignores everything after Season 7 of the show. No rules knowledge necessary.
Location: Room 204
Time Slot: SAT18-22
Type: Roleplaying
Players: 6
System: Buffy the Vampire Slayer RPG by Eden Studios
GM: Margaret Eastman

Flash Point: Fire Rescue Advanced

This is a homemade modified version of the cooperative board game Flash Point: Fire Rescue. It expands the basic game to encompass a multi-story building using fire engines, a helicopter, ladders and an elevator. Even though the title says advanced, the game really uses the basic rules with a few added elements and slight modifications. This game partially uses miniatures. Be the firefighter who reaches the Flame of Fame. Beginners welcomed as well as wily veterans, rules will be taught.
Location: McKnight 08
Time Slot: SAT18-22
Type: Board Game
Players: 6
System: Flash Point: Fire Rescue by Indie Boards and Cards
GM: Marla Moyer
Sponsored by 1st MN Historical Wargaming Soc.

Games Workshop Open Gaming

Terrain Specialties will provide multiple tables of themed terrain and you provide your own army to play against other GW gamers. You can join in any time throughout the time slot and play one-on-one, multiplayer mega-battles or Apocalypse games. A great opportunity to test your 40K army before Sunday's Rogue Trader Tournament.
Location: McKnight 020
Time Slot: SAT18-22
Type: Miniatures
Players: 12
System: Warhammer 40K, Warhammer Fantasy by Games Workshop
GM: Darren Riske
Sponsored by Terrain Specialties

Hansa Teutonica

Compete as a merchant in 12th century Germany. Gain prestige points by establishing trade networks and by increasing your various trading skills. Participants attempt to gain victory points for building a network of offices, controlling cities, collecting bonus markers, and when other merchants use the cities which you control. Players who prefer skill over chance will find this game challenging and rewarding. Beginners welcome, rules will be taught.
Location: St. Paul II 01
Time Slot: SAT18-22
Type: Board Game
Players: 15
System: Eurogame by Queen Games
GM: Bill Nara

Hayao Miyazaki's Valley of the Sands

When the Great Insects came, the Queen in the Valley of Sands asked us to root out the cause. Now, we venture beyond the lands of the Periphery, into the Sea of Corruption itself, to save our home.
Location: Room 206
Time Slot: SAT18-22
Type: Roleplaying
Players: 5
System: Blade & Crown by NJW Games
GM: Rachel Kronick
Sponsored by House of Indie Games

Lancaster

In Lancaster the players act as lords in 15th century England. They seek to become the most powerful lord and ally to Henry V of Lancaster. They may achieve this by developing their own knights as well as clever deployment of those knights in the counties of England, at their own castle, and in conflicts with France. Meanwhile in parliament, they try to pass laws from which they will benefit most. Beginners welcome, rules will be taught.
Location: McKnight 017
Time Slot: SAT18-22
Type: Board Game
Players: 10
System: Eurogame by Queen Games
GM: Richard Lemanczykafka

Magic the Gathering: Emperor Archenemy (Other)

Casual format. 7 players max. Uses combination of Emperor and Archenemy formats. Check website for rules (www.tcgamefest.com) or see judge the day of the event. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 05
Time Slot: SAT18-22
Type: Card Game
Players: 7
System: Magic: The Gathering by Wizards of the Coast
GM: Paul Barthel

Ninja Attack!

A powerful Silk Road merchant has hired the deadly ninja of the Hasu clan to eliminate his most treacherous rival. You're the ninja strike team; infiltrate the desert estate and complete the task.
Location: Room 212
Time Slot: SAT18-22
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Brent Evanger

Sacred Heart Hospital

It's a quiet Tuesday night in Eau Claire, Wisconsin. Dr. David Cook has just filled out the death certificate for the John Doe who arrived in the E.R. an hour ago, still puzzling over his strange symptoms. Little does he realize that he and a few lucky survivors will be all that stands in the way of Zombie Armageddon. Beginners welcome.
Location: Tartan III 07
Time Slot: SAT18-22
Type: Roleplaying
Players: 6
System: Savage Worlds by Pinnacle Entertainment, Inc
GM: Michael Holcomb

Sinkhole

What could make a better break from studying for midterms than a trip out to your favorite middle-of-nowhere swimmin' hole? Allegedly bottomless, the sinkhole's water is always cool and nobody cares if you bring beer, especially late at night. There've been rumors lately about problems in the area, disappearances and the like, but you aren't scared. Then you find the body... Adult themes - mature players only (18+)
Location: Room 207
Time Slot: SAT18-22
Type: Roleplaying
Players: 5
System: Call of Cthulhu by Chaosium
GM: Danielle Bordeleau

Sleepless In Seattle

Major criminals have come to Depression era 1930's Seattle for an unknown common goal. The Cranston, Wayne and Reid Foundations have given emergency funds to the city to battle the unlawful spree. Crime fighters are needed to compensate for corruption in the police force. Will Batman, the Shadow, the Green Hornet, Lobster Johnson, the Phantom, Wonder Woman, Black Canary or Domino Lady heed the call?
Location: Tartan III 05
Time Slot: SAT18-22
Type: Roleplaying
Players: 6
System: One-Roll Engine by Arc Dream Publishing
GM: Mark Hinterthuer

The Big Score: Singer's Seven

The City has never been so groovy. The place is jumping with international intrigue, sexy swingers and daring crime. Big Boss controls the underworld from the shadows. Can the heroes of the 60's stop him?
Location: Room 205
Time Slot: SAT18-22
Type: Roleplaying
Players: 7
System: Feng Shui by Daedalus
GM: Nathan Nolan

The Sinister Schemes of Baron Blood

Frogs rain from the sky in Kansas. Statues speak in Bogota. The sun shines at midnight in Bombay. What does it all mean? Is it the end of the world? The Century Club springs into action, racing against time to find the answers. Pulp action in the 1930's that never was. Role playing stressed.
Location: Room 211
Time Slot: SAT18-22
Type: Roleplaying
Players: 7
System: Spirit of the Century (FATE) by Evil Hat Games
GM: Kevin Matheny, Joe Donaghue
Sponsored by Ghost of RPSIG

Thou Art But a Warrior

Though the great Caliphate has been dissolved and the unity of Iberia's Muslims lost, their power has not failed entirely. The cities have their armies, and those armies are led by a noble order of Muslim Knights. They are warriors and poets, and they are the last best hope of a people who cannot see their doom. A GM-less storytelling game about chivalry, hope, and the collapse of a world.
Location: Room 208
Time Slot: SAT18-22
Type: Roleplaying
Players: 4
System: Polaris by These are our Games
GM: Kate Hill

X Minutes to Doomsday

Doomsday never arrives as predicted, Y2K a bust, and 2012 came and went without a hitch of an apocalyptic nature. There are those who want to give "The End Times" a nudge, and your Aegis cell has been activated to stop them. Good hunting agents.
Location: Tartan III 02
Time Slot: SAT18-22
Type: Roleplaying
Players: 5
System: Conspiracy X by Eden Studios
GM: Shane Hotakainen
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SAT18-02

Starts at 6 PM, runs 8 hours.

We thought that they were Angels

Part 2 of a 2 part event. Picking up where we left off from round one… "So here we are, nowhere near home and with too much happening to really plan our way out. Now What?!?!?" Play a pre-gen or bring your own character of 12th-18th level. You do not need to play in both events. Prizes for Role Playing. Part 1 "Come Sail Away" FRI18-02. System knowledge helpful, but will teach.
Location: Hallway 01
Time Slot: SAT18-02
Type: Roleplaying
Players: 10
System: Rolemaster by Iron Crown Enterprise
GM: Roger Mlynczak
Sponsored by Lady Dragon's Treasures
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SAT20-22

Starts at 8 PM, runs 2 hours.

King of Tokyo

You are a giant monster on a rampage in Tokyo. Your destructive feats earn you glory in the form of Victory points. It is a fast paced, dice rolling board game of mass destruction. "B" movies come to life in the palms of your hands. Beginners welcomed as well as wily veterans, rules will be taught.
Location: McKnight 012
Time Slot: SAT20-22
Type: Board Game
Players: 6
System: King of Tokyo by Iello
GM: Richard Moyer, Sr.
Sponsored by First Minnesota

Magic the Gathering: Archenemy

Casual format. 4 players max. Multiplayer format that pits three players against one. The Archenemy uses an extra deck to activate diabolical plots to destroy his enemy. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 03
Time Slot: SAT20-22
Type: Card Game
Players: 4
System: Magic: The Gathering by Wizards of the Coast
GM: Benno Barthel

Trailer Park Wars

One unsung hero is the trailer park manager. You've got to keep the fairly decent tenants alive while sending the ones most likely to fish out of your koi pond to someone else's Rectangular Estates. Sharpen those skills before you invest real money, and track your progress using little plastic flamingos! Parents: game is not suitable for the young, but you could send your mature teens over here for a cautionary tale in the value of staying in school! Mature, 13 and up only.
Location: McKnight 01
Time Slot: SAT20-22
Type: Board Game
Players: 6
System: Trailer Park Wars by Gut-Bustin' Games
GM: Eric J. O'Denius

Zombie Gauntlet 2: Leave No One Behind

When the Lt. entered the briefing room with that look on his face, we knew we were not going to like this. He looked at us and said, "O.K. men, there is a search and rescue mission happening and we were invited to the party. So saddle up it's time to run the Gauntlet." Yeah, I was right, we're not going to like this.
Location: McKnight 022
Time Slot: SAT20-22
Type: Miniatures
Players: 6
System: Total AR:SE by Akula's Rules: Skirmish Edition
GM: Darren Riske
Sponsored by Terrain Specialties
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SAT20-02

Starts at 8 PM, runs 6 hours.

#4-11: The Disappeared

A Pathfinder Society Module Designed for levels 1-5. A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remember that she ever existed. Can the PCs discover the fate of their missing associate or will she be erased completely from history and memory?
Location: Tartan II 02
Time Slot: SAT20-02
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-12 The Refuge of Time

A Pathfinder Society Module Designed for levels 7-11. In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. But the Pathfinder Society isn't the only organization seeking this potent artifact, and the result of failure could mean disaster for the whole of Varisia and beyond.
Location: Tartan II 06
Time Slot: SAT20-02
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-13 Fortress of the Nail

A Pathfinder Society Module Designed for levels 5-9. The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. But among the law-bound knights, getting out of the prison may not be as easy as getting in.
Location: Tartan II 05
Time Slot: SAT20-02
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-14 My Enemy's Enemy

A Pathfinder Society Module Designed for levels 3-7. Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long dealt with.
Location: Tartan II 03
Time Slot: SAT20-02
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

1850

Developed at the same time as 1870, 1850 has only been available within the last few years via a Print on Demand publisher. Enjoy this Midwestern United States addition to the 18xx family. Match your wits, skill and cunning against fellow would-be railroad tycoons. All aboard! No beginners please. Knowledge of the 18xx series of games is required; specifi
Location: McKnight 03
Time Slot: SAT20-02
Type: Board Game
Players: 5
System: 18xx Variants by Avalon Hill and www.18xx.net
GM: James Gallup III

Aramanthia

The village Aramanthia lies at the valley mouth where 3 tribes have long lived in peace, wealth, and prosperity. A darkness has settled over the valley, tempers flare & fear takes hold as the Council claims that perhaps the great evil depicted on the walls of the valley caves has returned. Should the tribes stay in the valley and protect all they have worked to develop or flee before all is lost?
Location: International Room
Time Slot: SAT20-02
Type: Interactive Roleplaying
Players: 12
System: Home Rules
GM: Alison Haugen, Gary M. Travis

Dungeon Circuit: Season 4

Come delve into an endless dungeon, cheered and booed by the Live Studio Audience, all the while selling new ridiculous products to the Viewers At Home. Trouble is, the Demons, Undead, Monsters, Fiends, Entities, and Creatures Union, Local 325 is unhappy with their role as fodder, and now they want a fighting chance! Who will you choose to play, D.U.M.F.E.C.s or Demihumans? Rules will be taught.
Location: Room 210
Time Slot: SAT20-02
Type: Roleplaying
Players: 5
System: Chain of Being by Limestone Publishing
GM: Justin T Williams
Sponsored by Limestone Publishing

Magic the Gathering: Commander (EDH)

Casual format. 6 players max. Group format. Also known as EDH (Elder Dragon Highlander). Required materials: please bring your own Commander format deck. (99 cards, only 1 copy of any card except basic lands, 1 general, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 01
Time Slot: SAT20-02
Type: Card Game
Players: 16
System: Magic: The Gathering by Wizards of the Coast
GM: Jourdan Vivier

Magic the Gathering: Standard Draft

Official sanctioned tournament. 16 players max. Required materials: please bring 3 unopened packs of most current set format (vendors will have supply of packs in vendor hall). A limited supply of basic lands will be provided. If you have them, please bring your own. Prizes sponsored by Level Up Games.
Location: First Floor 05
Time Slot: SAT20-02
Type: Card Game
Players: 16
System: Magic: The Gathering by Wizards of the Coast
GM: Jason Horning

Pathfinder Society Intro: First Steps—Part III: A Vision of Betrayal

A Pathfinder Society Scenario designed for 1st level characters. Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society. To Delve the Dungeon Deep is the final scenario in the three-part "First Steps" campaign arc. All three chapters are intended to be played in order.
Location: Tartan II 01
Time Slot: SAT20-02
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Space Lanes

The players have been selected to appear on a season of the Holo-V series, Space Lanes, a new reality show in the The Spinward Marches. The new crew will live on a scout ship, solving clues, and performing missions. Successful missions will provide better food, more fuel, some spending money, and perhaps special advantages and prizes. And everyone gets a chance in the Boombox.
Location: Room 332
Time Slot: SAT20-02
Type: Roleplaying
Players: 6
System: GURPS Traveler by Steve Jackson Games
GM: Brett D Slocum
Sponsored by Steve Jackson Games

The Dark Tomb of Migo

Dungeon Fantasy - play old style dungeon crawls using the GURPS rules. This is a series of 4 adventures using the same set of pre-gen characters. Play one or all - if you play in one session I will try to make sure that you can play the same character if you like in future sessions.
Location: First Floor 08
Time Slot: SAT20-02
Type: Roleplaying
Players: 6
System: GURPS by Steve Jackson Games
GM: Mario M. Butter
Sponsored by Steve Jackson Games

The Underdark

You are a party of Drow on your way home after a surface raid when things take a dark turn. An Underdark turn. Pray to the Lady of Chaos that you can get out of this one! Characters will be provided for you. Dice will not. BRING YOUR OWN DICE! Basic knowledge of Dungeons and Dragons helpful.
Location: McKnight 013
Time Slot: SAT20-02
Type: Miniatures
Players: 10
System: AD&D, 1st Ed. by TSR
GM: Gerald Dagel, Elizabeth Sloan
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SAT22-24

Starts at 10 PM, runs 2 hours.

Banditos

Morally-challenged citizens of a certain neighbor to Mexico's north have decided to take advantage of the chaos by robbing the Banco de Mexico in an era before cell phones and microwave burritos. Evade border guards, heist a car, steal some fuel, and make a fortune "rhymin' & stealin'." Then two real problems surface: getting back across the border WITH the loot, and dealing with other morally-challenged individuals. Mature, 13 and up only.
Location: McKnight 01
Time Slot: SAT22-24
Type: Board Game
Players: 6
System: Banditos by Baksha Games
GM: Eric J. O'Denius

Betrayal at House on the Hill

The car breaks down; there is a house on the hill. Time to investigate with the bimbo, the dumb jock, the bratty kid, the professor and you (not MaryAnn). Enter if you dare! "B" movies are still alive. Everyone welcome.
Location: McKnight 012
Time Slot: SAT22-24
Type: Board Game
Players: 6
System: Betrayal at House on the Hill by Avalon Hill
GM: Marla Moyer
Sponsored by 1st MN Historical Wargaming Soc.

Magic the Gathering: Archenemy

Casual format. 4 players max. Multiplayer format that pits three players against one. The Archenemy uses an extra deck to activate diabolical plots to destroy his enemy. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 06
Time Slot: SAT22-24
Type: Card Game
Players: 4
System: Magic: The Gathering by Wizards of the Coast
GM: Paul Barthel

Munchkin

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. A variety of Munchkin decks will be presented, players can choose.
Location: McKnight 04
Time Slot: SAT22-24
Type: Board Game
Players: 6
System: Munchkin by Steve Jackson Games
GM: Brian S. Anderson
Sponsored by Steve Jackson Games
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SAT22-02

Starts at 10 PM, runs 4 hours.

Arkham Horror

Work together with other players to investigate Lovecraft's town of Arkham, MA. Visit strange places, meet odd people and try to keep the Old One asleep for another thousand years. Or, if that fails, die horribly.
Location: Room 204
Time Slot: SAT22-02
Type: Board Game
Players: 4
System: Arkham Horror by Chaosium
GM: Wendy Seidl

Gangs of Innsmouth

It is 1925 and Prohibition is in full swing. As the gangs of the Eastern United States fight for control of the black market booze trade, one family rises to power almost overnight. A deal is proposed to the major criminal groups to divide up the Eastern seaboard and end the fighting, with this new family hosting the meeting in Innsmouth. The players are sent to represent the Irish gang of Somerville, but is there more to this meeting than it seems? The game is set in the Pulp Era.
Location: Tartan III 01
Time Slot: SAT22-02
Type: Roleplaying
Players: 5
System: GURPS 4th ed. by Steve Jackson Games
GM: Michael Downing
Sponsored by Steve Jackson Games

Magic the Gathering: Quantum Leap (Free-for-all)

Casual format. 6 players max. Uses combination of Vanguard cards and Planechase deck for free-for-all Magic fun. Check website for rules (www.tcgamefest.com) or see judge the day of the event. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 03
Time Slot: SAT22-02
Type: Card Game
Players: 6
System: Magic: The Gathering by Wizards of the Coast
GM: Matt McMillan

Night Watch

Everyone knows monsters don't exist. Vampires haven't infiltrated all levels of government, secretly pulling the strings to serve their own agenda. There certainly isn't an elite multi-agency force within Homeland Security tasked with rooting them out. That sort of thinking would be pure paranoid fantasy.
Location: Room 205
Time Slot: SAT22-02
Type: Roleplaying
Players: 5
System: Night's Black Agents (Gumshoe) by Pelgrane Press
GM: Nathan Nolan

Sisters of Medusa

Everyone knows the story about how Perseus slew Medusa, but most people don't know Medusa had two sisters. Whatever happened to them?
Location: Room 212
Time Slot: SAT22-02
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Allen Drees, Jr

Tire Wolves-No Rest for the Wicked

A month ago on the way to Sturgis your club was allowed to break ties with the Hell's Angels. Shortly thereafter their President was found crucified on the side of the road heading to Sturgis; thirty-six hours after that there were biblical-scale riots at the rally. Witnesses put your club at the scene, driving away after the carnage. What else could go wrong? For adults only. Adults only.
Location: Room 207
Time Slot: SAT22-02
Type: Roleplaying
Players: 6
System: Call of Cthulhu by Chaosium
GM: Link Martineau
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SAT24-02

Starts at 12 AM, runs 2 hours.

Give Me the Brain!

You think working in a fast-food restaurant is hell? This place is worse. All the employees are zombies (that includes you). The jobs are repetitive and gross. The customers ask stupid questions. And all the zombies have to share a single brain... and they keep dropping it on the floor...
Location: McKnight 02
Time Slot: SAT24-02
Type: Card Game
Players: 8
System: Give Me the Brain! by Steve Jackson Games
GM: Brian S. Anderson
Sponsored by Steve Jackson Games

Magic the Gathering: Archenemy

Casual format. 4 players max. Multiplayer format that pits three players against one. The Archenemy uses an extra deck to activate diabolical plots to destroy his enemy. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 03
Time Slot: SAT24-02
Type: Card Game
Players: 4
System: Magic: The Gathering by Wizards of the Coast
GM: Benno Barthel

The Unit: Afghanistan

You are the best of the best and this mission calls for the best. You have been selected to hunt down one of al-Qaeda's top men. You are to bring him back alive if possible, but dead if necessary. Are you up for this task? Are you ready to be part of the best of the best? Are you ready to be a part of The Unit?
Location: Room 211
Time Slot: SAT24-02
Type: Roleplaying
Players: 6
System: Call of Cthulhu by Chaosium
GM: Jeff Rothecker
Sponsored by Ghost of RPSIG
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SUN08-10

Starts at 8 AM, runs 2 hours.

Granada

If you love Alhambra, the tile placement game with walls, you already know and will love Granada. New elements to this stand-alone game include tiles that can flip (and become a different building), a different scoring system, new uses for currency, and many different types of new buildings. A fresh approach for a classic game that can still play up to 6.
Location: McKnight 04
Time Slot: SUN08-10
Type: Board Game
Players: 6
System: Granada by Queen Games
GM: Eric J. O'Denius

Wake Up With Cosmic Encounter!

CE returns in the Sunday 8 AM slot! Eat some donuts, drink some coffee, and use your alien power(s) to capture 5 bases and control the universe! Beginners welcome.
Location: McKnight 01
Time Slot: SUN08-10
Type: Board Game
Players: 12
System: Cosmic Encounter by Fantasy Flight
GM: Michael Miller, Peter Jansen
Sponsored by ESGLabs.com

Zombie Dice

Eat brains. Don't get shotgunned. You are a zombie. You want braaains. More brains than any of your zombie buddies.
Location: McKnight 012
Time Slot: SUN08-10
Type: Board Game
Players: 6
System: Zombie Dice by Steve Jackson Games
GM: Jason Clubb
Sponsored by Steve Jackson Games
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SUN10-12

Starts at 10 AM, runs 2 hours.

Credo

Dissatisfied with the basic doctrines of Christianity? Think you could develop a better structure? Well, here's your chance to step back in ecclesiastical history to the momentous year of 325AD. Answering the summons of Emperor Constantine, can you come together at Nicaea to hash out your philosophical differences and set down a single unifying statement of faith? Rules will be taught.
Location: McKnight 012
Time Slot: SUN10-12
Type: Card Game
Players: 4
System: Credo by Chaosium
GM: Timothy P. Moore

Elder Sign

Ever want to try to save the world from an Ancient One but just don't have the time to set up and put away Arkham Horror? Well, here's your chance! Come by and play some "Arkham Yahtzee" and you can lose your sanity in just an hour! Beginners welcome.
Location: McKnight 01
Time Slot: SUN10-12
Type: Board Game
Players: 6
System: Elder Sign by Fantasy Flight Games
GM: Michael Miller
Sponsored by ESGLabs.com

Hoplomachus: The Lost Cities

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Each player represents an ancient city/civilization thought to have been lost to the world, who is now on Rome's doorstep vying for a place in the prestigious arena games. Learn how to play with Josh and Adam Carlson, the creators of Hoplomachus. Carpe Venatus. Seize the game!
Location: McKnight 016
Time Slot: SUN10-12
Type: Board Game
Players: 6
System: Chips, Mat, Dice by Chip Theory Games
GM: Josh Carlson

Magic the Gathering: Archenemy

Casual format. 4 players max. Multiplayer format that pits three players against one. The Archenemy uses an extra deck to activate diabolical plots to destroy his enemy. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 03
Time Slot: SUN10-12
Type: Card Game
Players: 4
System: Magic: The Gathering by Wizards of the Coast
GM: Matt McMillan

UberChrononauts

Come and play the combined card games of time travel! Use Paradoxes, Patches, Gadgets, and Artifacts to fulfill your Mission, get home to your own alternate time stream, and more. Beginners welcome.
Location: McKnight 03
Time Slot: SUN10-12
Type: Board Game
Players: 5
System: Chrononauts by Looney Labs
GM: Peter Jansen
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SUN10-14

Starts at 10 AM, runs 4 hours.

80's Vampire

It is 1985, the times they are a changin' but the Elders are not. The Neonates of the Kindred community are growing restless. This is the New Wave, not the Middle Ages, and they feel the young should rule. Will the players help maintain the old ways, or is it time for some new blood? This game uses the GURPS 3rd Edition and Vampire the Masquerade rules adapted for GURPS 4th Edition.
Location: Tartan III 06
Time Slot: SUN10-14
Type: Roleplaying
Players: 5
System: GURPS 4th ed. by Steve Jackson Games
GM: Michael Downing
Sponsored by Steve Jackson Games

Agricola

This farming game has become very popular. In this game you will run your own farm. There are many things for you to do. You can plow, plant, acquire resources, acquire animals, build fences, hire people, upgrade your house, etc., but you only have so many turns to do them. The decisions you make will determine if you win or lose. You should know the rules.
Location: McKnight 06
Time Slot: SUN10-14
Type: Board Game
Players: 9
System: Agricola by Z-Man Games
GM: Mike Backstrom

Agricola: Farmers of the Moor

New features for this 2009 Agricola expansion include peat moss used to heat your hut and horses to help plow. You will have to undertake additional actions just to clear your homestead sufficient to feed your growing family -- or do you? With more occupations and farm implements than can be described in a program book, you'll definitely enjoy the same game in a new way!
Location: McKnight 04
Time Slot: SUN10-14
Type: Board Game
Players: 5
System: Agricola by Z-Man Games
GM: Eric J. O'Denius

Dungeon Circuit: Season 4

Come delve into an endless dungeon, cheered and booed by the Live Studio Audience, all the while selling new ridiculous products to the Viewers At Home. Trouble is, the Demons, Undead, Monsters, Fiends, Entities, and Creatures Union, Local 325 is unhappy with their role as fodder, and now they want a fighting chance! Who will you choose to play, D.U.M.F.E.C.s or Demihumans? Rules will be taught.
Location: Room 210
Time Slot: SUN10-14
Type: Roleplaying
Players: 5
System: Chain of Being by Limestone Publishing
GM: Justin T Williams
Sponsored by Limestone Publishing

Gooey Goop

The Bucher family has an interesting problem, and it's up to the Inspectres team to dive right in. Inspectres is player-driven storytelling, rules light, with roleplaying and fun emphasized. "We fight the forces of darkness so you don't have to."
Location: Room 205
Time Slot: SUN10-14
Type: Roleplaying
Players: 6
System: Inspectres by Memento Mori Theatricks
GM: Heather Beecher

Help Me Find Myself - A Xicalango Mystery

The year is 1665 in the Mythic New World. Never in the history of Xicalango has a single Tlachtli ball-game team been made up of Europeans, Aztecs, Mayans, and Africans. When your team won the tournament at the close of the Feast of the Dead, the town went wild. Your celebrations came to a sudden end when the feathered stranger stumbled onto the court, spilling blood. The Xibalba pus-demons didn't help either. Rules will be taught.
Location: Room 206
Time Slot: SUN10-14
Type: Roleplaying
Players: 5
System: Heirs of the Lost World by Obsidian Serpent Games
GM: Chad Davidson
Sponsored by House of Indie Games

Jawgrinder: Z-Force #1

Remember when super heroes had muscles upon muscles, highly improbable poses, and grimaced an awful lot? Return to those bygone days of the '90s when image was everything. There will be plenty of bad attitudes, big guns, and enough time travel paradoxes to make your brain hurt in this easy-to-learn role playing game. No experience required.
Location: Tartan III 01
Time Slot: SUN10-14
Type: Roleplaying
Players: 6
System: Supers! by Beyond Belief Games
GM: Robert McCabe

Magic the Gathering: Commander (EDH)

Casual format. 6 players max. Group format. Also known as EDH (Elder Dragon Highlander). Required materials: please bring your own Commander format deck. (99 cards, only 1 copy of any card except basic lands, 1 general, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 01
Time Slot: SUN10-14
Type: Card Game
Players: 16
System: Magic: The Gathering by Wizards of the Coast
GM: Jourdan Vivier

Magic the Gathering: Quantum Leap (Free-for-all)

Casual format. Uses combination of Vanguard cards and Planechase deck for free-for-all Magic fun. Check website for rules (www.tcgamefest.com) or see judge the day of the event. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 03
Time Slot: SUN10-14
Type: Card Game
Players: 6
System: Magic: The Gathering by Wizards of the Coast
GM: Benno Barthel

Microscope

Come and create a world. Zoom out to see the entire history; zoom in to find out what happens at a particular place at a particular time. You can annihilate a solar system with apocalyptic fire, or you can participate in a faculty argument at an academy of wizardry. Or both at the same time! All ages welcome.
Location: Room 208
Time Slot: SUN10-14
Type: Roleplaying
Players: 4
System: Microscope by Lame Mage Productions
GM: Adam McConnaughey

Past, Present, Future

An oracle's vision leads the heroes into the search for a long-lost shrine and the valuable secrets it contains - but they're not the only ones interested in finding it.
Location: Room 212
Time Slot: SUN10-14
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Nick Christen

POLICE AUCTION Hundreds of Ships for Sale

You lost the ship, it could happen to anyone, but you have a plan, well the start of a plan, well a hope you can survive this "set back" with all your limbs intact.
Location: Tartan III 07
Time Slot: SUN10-14
Type: Roleplaying
Players: 6
System: Star Wars by West End Games
GM: Shane Hotakainen

Renaissance Faire-to-Partly Cloudy

Huzzah! You're going out to the Renaissance Faire - but all the performers are missing! It's up to your Teeners to find out what happened - but you have to go undercover in costume! Stay in character, aliens... Characters provided. Sense of humor required.
Location: Room 204
Time Slot: SUN10-14
Type: Roleplaying
Players: 6
System: Teenagers From Outer Space by R. Talisorian Games
GM: Ed A Eastman

The Agents from U.N.C.L.E.

The Phoenix Affair: Open channel D. Rising from the obscurity of the past, the United Network Command for Law and Enforcement has been reactivated to protect the citizens of the world from the global threat of terrorism. The men and women from U.N.C.L.E. receive intensive training in investigation, counter terrorism, and covert law enforcement to achieve its mission.
Location: Room 203
Time Slot: SUN10-14
Type: Roleplaying
Players: 6
System: Top Secret SI by TSR
GM: Gary M. Travis

The Legends of Forgotten Realms

There is a place where legends reside and evil lurks, the land of Forgotten Realms. Darkness has descended in the land of the Forgotten Realms and only a chosen few have the fortitude enough to face it. Join as Faerun's finest battle some of the most epic enemies ever to foul Toril's landscape. Play as one of Faerun's legendary heroes; will their strength, cunning, and magic be enough to vanquish the Toril's foes? Legendary Characters provided. Knowledge of system helpful but not necessary.
Location: Tartan III 03
Time Slot: SUN10-14
Type: Roleplaying
Players: 5
System: Dungeons & Dragons 4th Ed. by Wizards of the Coast
GM: George Grissom, Don Baumberger

The Sinister Schemes of Baron Blood

Frogs rain from the sky in Kansas. Statues speak in Bogota. The sun shines at midnight in Bombay. What does it all mean? Is it the end of the world? The Century Club springs into action, racing against time to find the answers. Pulp action in the 1930's that never was. Role playing stressed.
Location: Room 211
Time Slot: SUN10-14
Type: Roleplaying
Players: 7
System: Spirit of the Century (FATE) by Evil Hat Games
GM: Kevin Matheny, Joe Donaghue
Sponsored by Ghost of RPSIG

The Young Heroes

School has started and it is the last Saturday before the amusement park closes for the year. Maybe you can just be kids and enjoy the park for a day without having to save the mall from the pumpkin gang or rounding up the animals at the zoo. It's an amusement park, what could possibly go wrong? PCs provided, role playing stressed.
Location: Room 207
Time Slot: SUN10-14
Type: Roleplaying
Players: 6
System: Champions by Hero Games
GM: Donald Prust

Twilight Struggle Tournament

This a four-round Swiss-system (non-elimination) AREA-rated tournament. You choose which rounds to play in. Contact me at arndtt74@yahoo.com for the tournament rules. Every player will be expected to join AREA (at no cost) prior to, or at the Con. See wolff.to/area for more information about AREA. Please read the rules at www.gmtgames.com before this event. Each running of this event is a complete tournament.
Location: McKnight 02
Time Slot: SUN10-14
Type: Board Game Tournament
Players: 8
System: Twilight Struggle by GMT Games
GM: Thomas Arndt
Sponsored by First Minnesota

Wait? There's No Intergalactic Bus?

Great... you're late for class - again. The interdimensional rift between the schools picked a great day to stop working properly - with you in transit. Now what?
Location: Room 209
Time Slot: SUN10-14
Type: Roleplaying
Players: 6
System: Teenagers From Outer Space by R. Talisorian Games
GM: Richard Odeen
Sponsored by Lady Dragon's Treasures, Winona RPSIG
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SUN10-16

Starts at 10 AM, runs 6 hours.

#4-11: The Disappeared

A Pathfinder Society Module Designed for levels 1-5. A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remember that she ever existed. Can the PCs discover the fate of their missing associate or will she be erased completely from history and memory?
Location: Tartan II 01
Time Slot: SUN10-16
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-12 The Refuge of Time

A Pathfinder Society Module Designed for levels 7-11. In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. But the Pathfinder Society isn't the only organization seeking this potent artifact, and the result of failure could mean disaster for the whole of Varisia and beyond.
Location: Tartan II 06
Time Slot: SUN10-16
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-13 Fortress of the Nail

A Pathfinder Society Module Designed for levels 5-9. The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. But among the law-bound knights, getting out of the prison may not be as easy as getting in.
Location: Tartan II 03
Time Slot: SUN10-16
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-14 My Enemy's Enemy

A Pathfinder Society Module Designed for levels 3-7. Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long dealt with.
Location: Tartan II 02
Time Slot: SUN10-16
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Magic the Gathering: Standard Sealed

Official sanctioned tournament. 16 players max. Required materials: please bring 6 unopened packs of most current main set format (vendors will have supply of packs in vendor hall). A limited supply of basic lands will be provided. If you have them, please bring your own. Prizes sponsored by Level Up Games.
Location: First Floor 05
Time Slot: SUN10-16
Type: Card Game
Players: 16
System: Magic: The Gathering by Wizards of the Coast
GM: Jason Horning

The Sepulcher of Crimson Madness

Dungeon Fantasy - play old style dungeon crawls using the GURPS rules. This is a series of 4 adventures using the same set of pre-gen characters. Play one or all - if you play in one session I will try to make sure that you can play the same character if you like in future sessions.
Location: First Floor 08
Time Slot: SUN10-16
Type: Roleplaying
Players: 6
System: GURPS by Steve Jackson Games
GM: Mario M. Butter
Sponsored by Steve Jackson Games

We Be Goblins

Dance and sing through the Brinestump Marsh as one of the Licktoad Goblins to retrieve the greatest treasure, fireworks, from a derelict ship stranded in the marsh. After the PCs prove their mettle through a series of dangerous dares, the adventure is just beginning. For Vorka the cannibal goblin would like nothing better than a few tasty visitors....
Location: Tartan II 04
Time Slot: SUN10-16
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society
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SUN10-18

Starts at 10 AM, runs 8 hours.

40K Rogue Trader Tournament

Don't miss the excitement of the 12th annual Con of the North 40K Rogue Trader Tournament, sponsored by The Source Comics & Games. This will be a 3 game tournament using 1750 point armies constructed under the standard Force Organization Chart. Trophies and prizes are provided by The Source. As this event usually fills up, pre-registering is recommended. For this year's rules and guidelines see the full page listing in the Con of the North pre-registration book. For updates and registration confirmation see: http://s15.invisionfree.com/Terrain_Specialties/ Email questions to: ConoftheNorthRTT@yahoo.com Each running of this event is a complete tournament.
Location: McKnight 019
Time Slot: SUN10-18
Type: Miniatures Tournament
Players: 32
System: Warhammer 40K by Games Workshop
GM: Jeff Strating
Sponsored by The Source Comics and Games, Terrain Specialties

Mega Advanced Civilization

You are 1 of 16 nations fighting for dominance in the Near East and Mediterranean Sea. Conquer your neighbors with cunning and skill or brutal ruthlessness. Advanced Civilization system knowledge required.
Location: McKnight 07
Time Slot: SUN10-18
Type: Board Game
Players: 16
System: Advanced Civilization by Avalon Hill
GM: Paul Woida
Sponsored by First Minnesota
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SUN12-14

Starts at 12 PM, runs 2 hours.

Chez Geek

Beer. Nookie. Roommates. It's another Friday night at Chez Geek. Set up house with your friends - for as long as you can stand them. Get a job - they're all bad. Spend money and your precious spare time to accumulate Slack points. Drink cheap booze, hang out at the café, and play with the cats. Do unto your roomies before they do unto you. What other game gives you points for sleeping?
Location: Hallway 02
Time Slot: SUN12-14
Type: Card Game
Players: 8
System: Chez Geek by Steve Jackson Games
GM: Brian S. Anderson
Sponsored by Steve Jackson Games

Dogfight!

Take to the skies over the trenches in this World War I aerial combat card game.
Location: Hallway 04
Time Slot: SUN12-14
Type: Card Game
Players: 8
System: Dogfight by Bucephalus Games
GM: Brent Evanger

Hacker

The phreaks & narks will be in the game, not just playing it. Come play the computer crime card game, actually inspired by a U.S. Secret Service raid! Get a Screamer modem, set of Original Manuals, a Back Door or a Secret Indial & try to become the Net Ninja, but watch out so you don't Get A Life or raided by the Secret Service in this beer-and-pretzels classic. Some Hacker Lite rules will be used. Beginners welcome.
Location: McKnight 03
Time Slot: SUN12-14
Type: Board Game
Players: 5
System: Hacker by Steve Jackson Games
GM: Peter Jansen

Hoplomachus: The Lost Cities

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Each player represents an ancient city/civilization thought to have been lost to the world, who is now on Rome's doorstep vying for a place in the prestigious arena games. Learn how to play with Josh and Adam Carlson, the creators of Hoplomachus. Carpe Venatus. Seize the game!
Location: McKnight 016
Time Slot: SUN12-14
Type: Board Game
Players: 6
System: Chips, Mat, Dice by Chip Theory Games
GM: Josh Carlson

Magic the Gathering: Archenemy

Casual format. 4 players max. Multiplayer format that pits three players against one. The Archenemy uses an extra deck to activate diabolical plots to destroy his enemy. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 06
Time Slot: SUN12-14
Type: Card Game
Players: 4
System: Magic: The Gathering by Wizards of the Coast
GM: Paul Barthel

Red Dragon Inn

It's the best time of the adventure: you've defeated the monsters, saved the town, and now it's time for drinking and gambling back, at the Red Dragon Inn! Beginners welcome.
Location: McKnight 01
Time Slot: SUN12-14
Type: Card Game
Players: 6
System: Red Dragon Inn by Slugfest Games
GM: Michael Miller
Sponsored by ESGLabs.com

Supernatural Munchkins in Space

The Munchkins are now vampires... and werewolves... and changelings. Bash through the haunted house and slay the monsters. The OTHER monsters. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Of course... In Space.
Location: McKnight 012
Time Slot: SUN12-14
Type: Card Game
Players: 6
System: Munchkin by Steve Jackson Games
GM: Kerrie Downing
Sponsored by Steve Jackson Games

The One About the Bandits

Bandits are raiding the farms around Morvan's Hollow, and the Lord Mayor needs a band of adventurers to put an end to them, but when the PCs find the bandits, they discover the bandits are more than just thieves. Abstract Dungeon is a new super-fast system focused on narration over mechanics. Character creation is included. If you play multiple games of Abstract Dungeon at CotN, you level up.
Location: Tartan III 05
Time Slot: SUN12-14
Type: Roleplaying
Players: 6
System: Abstract Dungeon by Sneak Attack Press
GM: Matthew J. Hanson
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SUN14-16

Starts at 2 PM, runs 2 hours.

Are You Dead?

Would you like to join E.R.U.C.T., Equal Rights for Undead, Corpses, and Tombdwellers? Nefarious forces are trying to take over the village, but now that you're dead, you just want the same rights you had when you were living. This is a social deduction party game similar to 'Mafia' or 'Werewolf'. Stop the tyrants from using you to carry out their stupid, evil plans. Rules will be taught.
Location: Room 210
Time Slot: SUN14-16
Type: Roleplaying
Players: 15
System: Are You Dead? by Limestone Publishing, LLC
GM: Cory Katzenmeyer, Justin T Williams
Sponsored by Limestone Publishing

Hoplomachus: The Lost Cities

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Each player represents an ancient city/civilization thought to have been lost to the world, who is now on Rome's doorstep vying for a place in the prestigious arena games. Learn how to play with Josh and Adam Carlson, the creators of Hoplomachus. Carpe Venatus. Seize the game!
Location: McKnight 016
Time Slot: SUN14-16
Type: Board Game
Players: 6
System: Chips, Mat, Dice by Chip Theory Games
GM: Josh Carlson

Killer Bunnies & the Quest for the Magic Carrot

Can you survive the all-out bunny slaughter and win the coveted carrot? Come and find out.
Location: Room 204
Time Slot: SUN14-16
Type: Card Game
Players: 4
System: Killer Bunnies by Playroom Entertainment
GM: Robert Sigafoos

Magic the Gathering: Archenemy

Casual format. 4 players max. Multiplayer format that pits three players against one. The Archenemy uses an extra deck to activate diabolical plots to destroy his enemy. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 03
Time Slot: SUN14-16
Type: Card Game
Players: 4
System: Magic: The Gathering by Wizards of the Coast
GM: Benno Barthel

Magic the Gathering: Quantum Leap (Free-for-all)

Casual format. Uses combination of Vanguard cards and Planechase deck for free-for-all Magic fun. Check website for rules (www.tcgamefest.com) or see judge the day of the event. Required materials: please bring your own Legacy format deck (60 card minimum, no sideboard). Prizes sponsored by Level Up Games.
Location: First Floor 03
Time Slot: SUN14-16
Type: Card Game
Players: 6
System: Magic: The Gathering by Wizards of the Coast
GM: Benno Barthel

Puerto Rico

This popular game needs no description. You should know the rules.
Location: McKnight 05
Time Slot: SUN14-16
Type: Board Game
Players: 14
System: Puerto Rico by Rio Grande
GM: Mike Backstrom

Revolution!

Blackmail, threats, bribery. Welcome to Revolution! Secretly bid against your opponents to gain the support of the people, win territory and collect more Gold, Blackmail, and Force for the next round of bidding! Will you try to control the tavern, the fortress, the harbor or the plantation? Knowing where to push for support, and where to back away and let your opponents fight – is the key to victory. It's a game of bluff, counter-bluff, and surprise.
Location: Hallway 03
Time Slot: SUN14-16
Type: Board Game
Players: 6
System: Revolution by Steve Jackson Games
GM: Kerrie Downing
Sponsored by Steve Jackson Games
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SUN14-18

Starts at 2 PM, runs 4 hours.

Aliens: Hunt for the Queen Scenario

In a hypothetical scenario based on the movie Aliens, players will control all the Marine characters in an all-out fully-loaded mission to find and kill the Alien Queen. Based on the board game. Action figures will be used instead the normal pieces plus most Expansion and Optional Rules. Each running of this event is a complete tournament.
Location: McKnight 014
Time Slot: SUN14-18
Type: Miniatures Tournament
Players: 15
System: Aliens by Leading Edge Games
GM: Richard Zierhut

Castellan

In Castellan, two to four players work together to build a castle. Finely-detailed wall and tower pieces link together to form courtyards. The player who finishes a courtyard will claim it with a Keep.
Location: Hallway 06
Time Slot: SUN14-18
Type: Board Game
Players: 4
System: Castellan by Steve Jackson Games
GM: Brian S. Anderson
Sponsored by Steve Jackson Games

Cave of the Frost Wyrm

The young dragon Bitter Fang demands tribute from Morvan's Hollow and the surrounding communities. The lord mayor decides it would be cheaper to hire heroes to slay the dragon. Good luck. Abstract Dungeon is a new super-fast system focused on narration over mechanics. Character creation is included. If you play multiple games of Abstract Dungeon at CotN, you level up.
Location: Tartan III 05
Time Slot: SUN14-18
Type: Roleplaying
Players: 6
System: Abstract Dungeon by Sneak Attack Press
GM: Matthew J. Hanson

Circus Imperium ala Hello Kitty

The race is on! Let the carnage begin! Will your beasties survive to the finish line? Will you survive to the finish line?! Fun chariot racing in FASA's TOG Universe, with a twist of Hello Kitty. Multiple races will be run if time permits. And we have a real trophy this year!! Each running of this event is a complete tournament.
Location: Hallway 04
Time Slot: SUN14-18
Type: Miniatures Tournament
Players: 8
System: Circus Imperium by FASA
GM: Elizabeth Sloan

Dragon Challenge

A thousand years ago, a red dragon destroyed a dwarven stronghold. Now worshiped by a tribe of fire giants, this dragon's lair provides a thrilling challenge for a party of 20th level characters. Experienced players.
Location: Room 212
Time Slot: SUN14-18
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Allen Drees, Jr

Ogre/GEV

Ogre and its sequel, G.E.V., are tactical ground combat games set in the late 21st century. In 2085 A.D., armored warfare is faster and deadlier than ever. Hovercraft, tanks and infantry slug it out with tactical nukes. But the most feared weapon of all needs no human guidance, it's the giant cybernetic tank called the Ogre.
Location: McKnight 012
Time Slot: SUN14-18
Type: Board Game
Players: 4
System: Ogre by Steve Jackson Games
GM: Jason Clubb
Sponsored by Steve Jackson Games

Raid on the Temple of Vimulha

There's a hostage to rescue, a book to "recover," and untold treasures beneath the temple of the fire god in the city of Katalal! But are YOU brave enough to face the greatest warriors on Tekumel? Come and experience the rich and exotic "Swords and Planet" setting of Tekumel, the Empire of the Petal Throne. No previous Tekumel experience required. Rules will be taught.
Location: Room 206
Time Slot: SUN14-18
Type: Board Game
Players: 6
System: FATE by Evil Hat Productions
GM: John Everett Till
Sponsored by House of Indie Games

The Faces of Kochise Ridge

The badlands townsfolk of Kochise Ridge are scratching out a living in the Eastern Desert by bringing in some needed tourism. The saying goes, "The Ridge is far enough from everything and next to almost nothing." Gunfights, archaeology digs, gear racing, and gambling all attract visitors, while the carved stonehead faces peer down from the canyon ridge watching the town with enigmatic gazes.
Location: Room 203
Time Slot: SUN14-18
Type: Roleplaying
Players: 6
System: Heavy Gear - Roleplaying by Dream Pod 9
GM: Gary M. Travis

The Space Behind the Glass

You'd finally done it! The evil wizard lays dead at your feet and his tower was yours to plunder - until you discovered that trap by walking into it. Now you really are trapped - in an unfathomable world within a magic mirror - and you've got to find your way out.
Location: Room 209
Time Slot: SUN14-18
Type: Roleplaying
Players: 6
System: Dungeons & Dragons 4th Ed. by Wizards of the Coast
GM: Richard L. Schrieber
Sponsored by Lady Dragon's Treasures, Winona RPSIG

Twilight Struggle Tournament

This a four-round Swiss-system (non-elimination) AREA-rated tournament. You choose which rounds to play in. Contact me at arndtt74@yahoo.com for the tournament rules. Every player will be expected to join AREA (at no cost) prior to, or at the Con. See wolff.to/area for more information about AREA. Please read the rules at www.gmtgames.com before this event. Each running of this event is a complete tournament.
Location: McKnight 02
Time Slot: SUN14-18
Type: Board Game Tournament
Players: 8
System: Twilight Struggle by GMT Games
GM: Thomas Arndt
Sponsored by First Minnesota
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SUN16-18

Starts at 4 PM, runs 2 hours.

Hoplomachus: The Lost Cities

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Each player represents an ancient city/civilization thought to have been lost to the world, who is now on Rome's doorstep vying for a place in the prestigious arena games. Learn how to play with Josh and Adam Carlson, the creators of Hoplomachus. Carpe Venatus. Seize the game!
Location: McKnight 016
Time Slot: SUN16-18
Type: Board Game
Players: 6
System: Chips, Mat, Dice by Chip Theory Games
GM: Josh Carlson

Nanuk

Winter is coming. All the hunters boasted of their prowess, but you boasted loudest. Now you have to deliver. In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying, "You're doomed!" Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Each player decides secretly to help... or to let it fail.
Location: McKnight 01
Time Slot: SUN16-18
Type: Card Game
Players: 12
System: Castellan by Steve Jackson Games
GM: Brian S. Anderson

Seven Wonders

This new exciting Eurogame is becoming as popular as Settlers of Catan. Each player will get a civilization with a wonder. You'll lead this civilization in getting resources, trading with neighbors, gaining military power, and building the civilization's wonder. You will gain special powers as the wonder is completed. I will have a special table with just the basic game for new players. I will try to arrange it so experienced players can play with the expansions. Beginners welcome, rules will be taught.
Location: McKnight 05
Time Slot: SUN16-18
Type: Board Game
Players: 20
System: Seven Wonders by Repos Productions
GM: Mike Backstrom
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SUN16-22

Starts at 4 PM, runs 6 hours.

#3-EX: Cyphermage Dilemma

A Pathfinder Society Scenario designed for levels 1-5. In the shadow of the cyclopean Cyphergate that spans Riddleport's harbor, the PCs find themselves embroiled in a dangerous plot of deception that one could only find in Varisia's infamous pirate port. "The Cyphermage Dilemma" is an exclusive adventure to be run only by 4-star Pathfinder Society GMs, Venture-Captain and Venture-Lieutenant campaign volunteers, and Paizo staff for its first year.
Location: Tartan II 06
Time Slot: SUN16-22
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-11: The Disappeared

A Pathfinder Society Module Designed for levels 1-5. A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remember that she ever existed. Can the PCs discover the fate of their missing associate or will she be erased completely from history and memory?
Location: Tartan II 01
Time Slot: SUN16-22
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-12 The Refuge of Time

A Pathfinder Society Module Designed for levels 7-11. In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. But the Pathfinder Society isn't the only organization seeking this potent artifact, and the result of failure could mean disaster for the whole of Varisia and beyond.
Location: Tartan II 04
Time Slot: SUN16-22
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-13 Fortress of the Nail

A Pathfinder Society Module Designed for levels 5-9. The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. But among the law-bound knights, getting out of the prison may not be as easy as getting in.
Location: Tartan II 03
Time Slot: SUN16-22
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

#4-14 My Enemy's Enemy

A Pathfinder Society Module Designed for levels 3-7. Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long dealt with.
Location: Tartan II 02
Time Slot: SUN16-22
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

Dungeon Circuit: Season 4

Come delve into an endless dungeon, cheered and booed by the Live Studio Audience, all the while selling new ridiculous products to the Viewers At Home. Trouble is, the Demons, Undead, Monsters, Fiends, Entities, and Creatures Union, Local 325 is unhappy with their role as fodder, and now they want a fighting chance! Who will you choose to play, D.U.M.F.E.C.s or Demihumans? Rules will be taught.
Location: Room 210
Time Slot: SUN16-22
Type: Roleplaying
Players: 5
System: Chain of Being by Limestone Publishing
GM: Justin T Williams
Sponsored by Limestone Publishing

History of the World

Want to recreate the empires of the past? Watch them rise to greatness and fall into decline. In History of the World, you control 7 historical empires in succession; expand them across the land, then watch to see how long they survive against the conquering armies of your opponents. Rules will be taught.
Location: Room 208
Time Slot: SUN16-22
Type: Roleplaying
Players: 5
System: History of the World by Avalon Hill
GM: Aaron L Beek

The Ruins of Undermountain

Travel into the dark unknown of Faerun's most infamous dungeon! Untold danger and wealth unimaginable are rumored to lie within Mad Hallister's halls, do you have what it takes to delve into the cold depths and return? Pre-gen characters will be provided this year for all players, no home-brewed this time around!
Location: Room 204
Time Slot: SUN16-22
Type: Roleplaying
Players: 8
System: Dungeons and Dragons 3.5 by Wizards of the Coast
GM: Robert Sigafoos

We Be Goblins

Dance and sing through the Brinestump Marsh as one of the Licktoad Goblins to retrieve the greatest treasure, fireworks, from a derelict ship stranded in the marsh. After the PCs prove their mettle through a series of dangerous dares, the adventure is just beginning. For Vorka the cannibal goblin would like nothing better than a few tasty visitors....
Location: Tartan II 05
Time Slot: SUN16-22
Type: Roleplaying
Players: 6
System: Pathfinder by Paizo Publishing
GM: Pathfinder Society

We're not the Wizards' pets for nothing

Once again, our "masters" have gotten themselves into trouble and we must rescue them. Think like an animal and we can't lose... As long as the Unicorn has Lotus and the Snake can Preach... And don't forget the Bees... Pre-Gens only. System knowledge helpful, but will teach.
Location: Hallway 01
Time Slot: SUN16-22
Type: Roleplaying
Players: 10
System: Rolemaster by Iron Crown Enterprise
GM: Roger Mlynczak
Sponsored by Lady Dragon's Treasures
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SUN18-20

Starts at 6 PM, runs 2 hours.

Castellan

In Castellan, two to four players work together to build a castle. Finely-detailed wall and tower pieces link together to form courtyards. The player who finishes a courtyard will claim it with a Keep.
Location: McKnight 04
Time Slot: SUN18-20
Type: Board Game
Players: 4
System: Castellan by Steve Jackson Games
GM: Brian S. Anderson
Sponsored by Steve Jackson Games

Hoplomachus: The Lost Cities

Hoplomachus [ha-ploh-ma-kuss], or 'Hoplo' for short, is a hex-based tactical board game set inside a gladiatorial arena. Each player represents an ancient city/civilization thought to have been lost to the world, who is now on Rome's doorstep vying for a place in the prestigious arena games. Learn how to play with Josh and Adam Carlson, the creators of Hoplomachus. Carpe Venatus. Seize the game!
Location: McKnight 016
Time Slot: SUN18-20
Type: Board Game
Players: 6
System: Chips, Mat, Dice by Chip Theory Games
GM: Josh Carlson
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SUN18-22

Starts at 6 PM, runs 4 hours.

Aliens: Hunt for the Queen Scenario

In a hypothetical scenario based on the movie Aliens, players will control all the Marine characters in an all-out fully-loaded mission to find and kill the Alien Queen. Based on the board game. Action figures will be used instead the normal pieces plus most Expansion and Optional Rules. Each running of this event is a complete tournament.
Location: McKnight 014
Time Slot: SUN18-22
Type: Miniatures Tournament
Players: 15
System: Aliens by Leading Edge Games
GM: Richard Zierhut

Cutlery That is Out of This World

Set in Monte Cook's AE world. After helping Lord Talbot's daughter Andeela find the Fork of the True Path, they are approached by Giants with grave news. They must recover the entire set quickly in order to save the world! They will travel to unexpected lands to succeed in their quest. Roleplaying encouraged, cutlery inevitable. 6th level characters provided. Some d20 system knowledge helpful.
Location: Tartan III 01
Time Slot: SUN18-22
Type: Roleplaying
Players: 7
System: Pathfinder by Paizo Publishing
GM: Kent King
Sponsored by Party Of One

Imperial

World War I is looming. The European powers need money to build their war machines, and you've got it. You can buy influence and power, and get rich too. This is not a war game - this is a finance-the-war game. Rules will be taught. Investor card will be used.
Location: McKnight 03
Time Slot: SUN18-22
Type: Board Game
Players: 6
System: Imperial by Rio Grande
GM: Gene Velasco
Sponsored by First Minnesota

Stomp, Crunch and Mangle

Now with new monsters, direct from Ultraman! Yes, you get to play with rare Japanese collectible toys! The monsters attack Tokyo, Tokyo fights back! Beware the dreaded "Kenny" card! Let out your inner child to play with rubber monsters who smash Tokyo! Lots of fun and large scale buildings and monsters. End your convention with plenty of good old-fashioned childlike fun - lots of damage, destruction, guns and monsters! Bring the whole family! Suitable for children.
Location: Hallway 04
Time Slot: SUN18-22
Type: Miniatures
Players: 10
System: Home Rules
GM: Gerald Dagel, Elizabeth Sloan
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SUN20-22

Starts at 8 PM, runs 2 hours.

Cornucopia

Player's choice - a wide variety of Steve Jackson Games products will be available. Players will choose which games to play.
Location: McKnight 011
Time Slot: SUN20-22
Type: Board Game
Players: 8
System: Multiple Systems by Various Companies
GM: Brian S. Anderson
Sponsored by Steve Jackson Games

Puerto Rico

This popular game needs no description. You should know the rules.
Location: McKnight 05
Time Slot: SUN20-22
Type: Board Game
Players: 14
System: Puerto Rico by Rio Grande
GM: Mike Backstrom
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